///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2003-2021 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // #ifndef BX_IODEV_GAMEPORT_H #define BX_IODEV_GAMEPORT_H #if BX_USE_GAMEPORT_SMF # define BX_GAMEPORT_SMF static # define BX_GAMEPORT_THIS theGameport-> #else # define BX_GAMEPORT_SMF # define BX_GAMEPORT_THIS this-> #endif class bx_gameport_c : public bx_game_stub_c { public: bx_gameport_c(); virtual ~bx_gameport_c(); virtual void init(void); virtual void reset(unsigned type); virtual void register_state(void); virtual void set_enabled(bool val) {enabled = val;} private: bool enabled; int joyfd; Bit8u port; Bit16u delay_x; Bit16u delay_y; bool timer_x; bool timer_y; Bit64u write_usec; BX_GAMEPORT_SMF void poll_joydev(void); static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len); static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len); #if !BX_USE_GAMEPORT_SMF Bit32u read(Bit32u address, unsigned io_len); void write(Bit32u address, Bit32u value, unsigned io_len); #endif }; #endif