///////////////////////////////////////////////////////////////////////// // $Id: pc_system.cc,v 1.75 2009-04-24 08:16:06 sshwarts Exp $ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2002 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA // ///////////////////////////////////////////////////////////////////////// #include "bochs.h" #include "cpu/cpu.h" #include "iodev/iodev.h" #define LOG_THIS bx_pc_system. #ifdef WIN32 #ifndef __MINGW32__ // #include // +++ #include #endif #endif #if defined(PROVIDE_M_IPS) double m_ips; // Millions of Instructions Per Second #endif // Option for turning off BX_TIMER_DEBUG? // Check out m_ips and ips #define SpewPeriodicTimerInfo 0 #define MinAllowableTimerPeriod 1 const Bit64u bx_pc_system_c::NullTimerInterval = ICacheWriteStampStart; // constructor bx_pc_system_c::bx_pc_system_c() { this->put("SYS"); BX_ASSERT(numTimers == 0); // Timer[0] is the null timer. It is initialized as a special // case here. It should never be turned off or modified, and its // duration should always remain the same. ticksTotal = 0; // Reset ticks since emulator started. timer[0].inUse = 1; timer[0].period = NullTimerInterval; timer[0].active = 1; timer[0].continuous = 1; timer[0].funct = nullTimer; timer[0].this_ptr = this; numTimers = 1; // So far, only the nullTimer. } void bx_pc_system_c::initialize(Bit32u ips) { ticksTotal = 0; timer[0].timeToFire = NullTimerInterval; currCountdown = NullTimerInterval; currCountdownPeriod = NullTimerInterval; lastTimeUsec = 0; usecSinceLast = 0; triggeredTimer = 0; HRQ = 0; kill_bochs_request = 0; // parameter 'ips' is the processor speed in Instructions-Per-Second m_ips = double(ips) / 1000000.0L; BX_DEBUG(("ips = %u", (unsigned) ips)); } void bx_pc_system_c::set_HRQ(bx_bool val) { HRQ = val; if (val) BX_CPU(0)->async_event = 1; } void bx_pc_system_c::set_INTR(bx_bool value) { if (bx_dbg.interrupts) BX_INFO(("pc_system: Setting INTR=%d on bootstrap processor %d", (int)value, BX_BOOTSTRAP_PROCESSOR)); BX_CPU(BX_BOOTSTRAP_PROCESSOR)->set_INTR(value); } // // Read from the IO memory address space // Bit32u BX_CPP_AttrRegparmN(2) bx_pc_system_c::inp(Bit16u addr, unsigned io_len) { Bit32u ret = bx_devices.inp(addr, io_len); return ret; } // // Write to the IO memory address space. // void BX_CPP_AttrRegparmN(3) bx_pc_system_c::outp(Bit16u addr, Bit32u value, unsigned io_len) { bx_devices.outp(addr, value, io_len); } void bx_pc_system_c::set_enable_a20(bx_bool value) { #if BX_SUPPORT_A20 bx_bool old_enable_a20 = enable_a20; if (value) { enable_a20 = 1; #if BX_CPU_LEVEL < 2 a20_mask = 0xfffff; #elif BX_CPU_LEVEL == 2 a20_mask = 0xffffff; #elif BX_PHY_ADDRESS_LONG a20_mask = BX_CONST64(0xffffffffffffffff); #else /* 386+ */ a20_mask = 0xffffffff; #endif } else { enable_a20 = 0; /* mask off A20 address line */ #if BX_PHY_ADDRESS_LONG a20_mask = BX_CONST64(0xffffffffffefffff); #else a20_mask = 0xffefffff; #endif } BX_DBG_A20_REPORT(enable_a20); BX_DEBUG(("A20: set() = %u", (unsigned) enable_a20)); // If there has been a transition, we need to notify the CPUs so // they can potentially invalidate certain cache info based on // A20-line-applied physical addresses. if (old_enable_a20 != enable_a20) MemoryMappingChanged(); #else BX_DEBUG(("set_enable_a20: ignoring: BX_SUPPORT_A20 = 0")); #endif } bx_bool bx_pc_system_c::get_enable_a20(void) { #if BX_SUPPORT_A20 BX_DEBUG(("A20: get() = %u", (unsigned) enable_a20)); return enable_a20; #else BX_DEBUG(("get_enable_a20: ignoring: BX_SUPPORT_A20 = 0")); return 1; #endif } void bx_pc_system_c::MemoryMappingChanged(void) { for (unsigned i=0; iTLB_flush(); } void bx_pc_system_c::invlpg(bx_address addr) { for (unsigned i=0; iTLB_invlpg(addr); } int bx_pc_system_c::Reset(unsigned type) { // type is BX_RESET_HARDWARE or BX_RESET_SOFTWARE BX_INFO(("bx_pc_system_c::Reset(%s) called",type==BX_RESET_HARDWARE?"HARDWARE":"SOFTWARE")); set_enable_a20(1); // Always reset cpu for (int i=0; ireset(type); } // Reset devices only on Hardware resets if (type==BX_RESET_HARDWARE) { DEV_reset_devices(type); } return(0); } Bit8u bx_pc_system_c::IAC(void) { return DEV_pic_iac(); } void bx_pc_system_c::exit(void) { // delete all registered timers (exception: null timer and APIC timer) numTimers = 1 + BX_SUPPORT_APIC; bx_devices.exit(); if (bx_gui) { bx_gui->cleanup(); bx_gui->exit(); } } void bx_pc_system_c::register_state(void) { bx_list_c *list = new bx_list_c(SIM->get_bochs_root(), "pc_system", "PC System State", 8); BXRS_PARAM_BOOL(list, enable_a20, enable_a20); BXRS_DEC_PARAM_SIMPLE(list, currCountdown); BXRS_DEC_PARAM_SIMPLE(list, currCountdownPeriod); BXRS_DEC_PARAM_SIMPLE(list, ticksTotal); BXRS_DEC_PARAM_SIMPLE(list, lastTimeUsec); BXRS_DEC_PARAM_SIMPLE(list, usecSinceLast); BXRS_PARAM_BOOL(list, HRQ, HRQ); bx_list_c *timers = new bx_list_c(list, "timer", numTimers); for (unsigned i = 0; i < numTimers; i++) { char name[4]; sprintf(name, "%d", i); bx_list_c *bxtimer = new bx_list_c(timers, name, 5); BXRS_PARAM_BOOL(bxtimer, inUse, timer[i].inUse); BXRS_DEC_PARAM_FIELD(bxtimer, period, timer[i].period); BXRS_DEC_PARAM_FIELD(bxtimer, timeToFire, timer[i].timeToFire); BXRS_PARAM_BOOL(bxtimer, active, timer[i].active); BXRS_PARAM_BOOL(bxtimer, continuous, timer[i].continuous); } } // ================================================ // Bochs internal timer delivery framework features // ================================================ int bx_pc_system_c::register_timer(void *this_ptr, void (*funct)(void *), Bit32u useconds, bx_bool continuous, bx_bool active, const char *id) { // Convert useconds to number of ticks. Bit64u ticks = (Bit64u) (double(useconds) * m_ips); return register_timer_ticks(this_ptr, funct, ticks, continuous, active, id); } int bx_pc_system_c::register_timer_ticks(void* this_ptr, bx_timer_handler_t funct, Bit64u ticks, bx_bool continuous, bx_bool active, const char *id) { unsigned i; // If the timer frequency is rediculously low, make it more sane. // This happens when 'ips' is too low. if (ticks < MinAllowableTimerPeriod) { //BX_INFO(("register_timer_ticks: adjusting ticks of %llu to min of %u", // ticks, MinAllowableTimerPeriod)); ticks = MinAllowableTimerPeriod; } // search for new timer for i=1, i=0 is reserved for NullTimer for (i=1; i < numTimers; i++) { if (timer[i].inUse == 0) break; } #if BX_TIMER_DEBUG if (i==0) BX_PANIC(("register_timer: cannot register NullTimer again!")); if (numTimers >= BX_MAX_TIMERS) BX_PANIC(("register_timer: too many registered timers")); if (this_ptr == NULL) BX_PANIC(("register_timer_ticks: this_ptr is NULL!")); if (funct == NULL) BX_PANIC(("register_timer_ticks: funct is NULL!")); #endif timer[i].inUse = 1; timer[i].period = ticks; timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) + ticks; timer[i].active = active; timer[i].continuous = continuous; timer[i].funct = funct; timer[i].this_ptr = this_ptr; strncpy(timer[i].id, id, BxMaxTimerIDLen); timer[i].id[BxMaxTimerIDLen-1] = 0; // Null terminate if not already. if (active) { if (ticks < Bit64u(currCountdown)) { // This new timer needs to fire before the current countdown. // Skew the current countdown and countdown period to be smaller // by the delta. currCountdownPeriod -= (currCountdown - Bit32u(ticks)); currCountdown = Bit32u(ticks); } } BX_DEBUG(("timer id %d registered for '%s'", i, id)); // If we didn't find a free slot, increment the bound, numTimers. if (i==numTimers) numTimers++; // One new timer installed. // Return timer id. return(i); } void bx_pc_system_c::countdownEvent(void) { unsigned i; Bit64u minTimeToFire; bx_bool triggered[BX_MAX_TIMERS]; // The countdown decremented to 0. We need to service all the active // timers, and invoke callbacks from those timers which have fired. #if BX_TIMER_DEBUG if (currCountdown != 0) BX_PANIC(("countdownEvent: ticks!=0")); #endif // Increment global ticks counter by number of ticks which have // elapsed since the last update. ticksTotal += Bit64u(currCountdownPeriod); minTimeToFire = (Bit64u) -1; for (i=0; i < numTimers; i++) { triggered[i] = 0; // Reset triggered flag. if (timer[i].active) { #if BX_TIMER_DEBUG if (ticksTotal > timer[i].timeToFire) BX_PANIC(("countdownEvent: ticksTotal > timeToFire[%u], D " FMT_LL "u", i, timer[i].timeToFire-ticksTotal)); #endif if (ticksTotal == timer[i].timeToFire) { // This timer is ready to fire. triggered[i] = 1; if (timer[i].continuous==0) { // If triggered timer is one-shot, deactive. timer[i].active = 0; } else { // Continuous timer, increment time-to-fire by period. timer[i].timeToFire += timer[i].period; if (timer[i].timeToFire < minTimeToFire) minTimeToFire = timer[i].timeToFire; } } else { // This timer is not ready to fire yet. if (timer[i].timeToFire < minTimeToFire) minTimeToFire = timer[i].timeToFire; } } } // Calculate next countdown period. We need to do this before calling // any of the callbacks, as they may call timer features, which need // to be advanced to the next countdown cycle. currCountdown = currCountdownPeriod = Bit32u(minTimeToFire - ticksTotal); for (i=0; i < numTimers; i++) { // Call requested timer function. It may request a different // timer period or deactivate etc. if (triggered[i]) { triggeredTimer = i; timer[i].funct(timer[i].this_ptr); triggeredTimer = 0; } } } void bx_pc_system_c::nullTimer(void* this_ptr) { // This function is always inserted in timer[0]. It is sort of // a heartbeat timer. It ensures that at least one timer is // always active to make the timer logic more simple, and has // a duration of less than the maximum 32-bit integer, so that // a 32-bit size can be used for the hot countdown timer. The // rest of the timer info can be 64-bits. This is also a good // place for some logic to report actual emulated // instructions-per-second (IPS) data when measured relative to // the host computer's wall clock. UNUSED(this_ptr); #if SpewPeriodicTimerInfo BX_INFO(("===================================")); for (unsigned i=0; i < bx_pc_system.numTimers; i++) { if (bx_pc_system.timer[i].active) { BX_INFO(("BxTimer(%s): period=" FMT_LL "u, continuous=%u", bx_pc_system.timer[i].id, bx_pc_system.timer[i].period, bx_pc_system.timer[i].continuous)); } } #endif purgeICaches(); } void bx_pc_system_c::benchmarkTimer(void* this_ptr) { bx_pc_system_c *class_ptr = (bx_pc_system_c *) this_ptr; class_ptr->kill_bochs_request = 1; bx_user_quit = 1; } #if BX_DEBUGGER void bx_pc_system_c::timebp_handler(void* this_ptr) { BX_CPU(0)->break_point = BREAK_POINT_TIME; BX_DEBUG(("Time breakpoint triggered")); if (timebp_queue_size > 1) { Bit64s new_diff = timebp_queue[1] - bx_pc_system.time_ticks(); bx_pc_system.activate_timer_ticks(timebp_timer, new_diff, 1); } timebp_queue_size--; for (int i = 0; i < timebp_queue_size; i++) timebp_queue[i] = timebp_queue[i+1]; } #endif // BX_DEBUGGER Bit64u bx_pc_system_c::time_usec_sequential() { Bit64u this_time_usec = time_usec(); if(this_time_usec != lastTimeUsec) { Bit64u diff_usec = this_time_usec-lastTimeUsec; lastTimeUsec = this_time_usec; if(diff_usec >= usecSinceLast) { usecSinceLast = 0; } else { usecSinceLast -= diff_usec; } } usecSinceLast++; return (this_time_usec+usecSinceLast); } Bit64u bx_pc_system_c::time_usec() { return (Bit64u) (((double)(Bit64s)time_ticks()) / m_ips); } void bx_pc_system_c::start_timers(void) { } void bx_pc_system_c::activate_timer_ticks(unsigned i, Bit64u ticks, bx_bool continuous) { #if BX_TIMER_DEBUG if (i >= numTimers) BX_PANIC(("activate_timer_ticks: timer %u OOB", i)); if (i == 0) BX_PANIC(("activate_timer_ticks: timer 0 is the NullTimer!")); if (timer[i].period < MinAllowableTimerPeriod) BX_PANIC(("activate_timer_ticks: timer[%u].period of " FMT_LL "u < min of %u", i, timer[i].period, MinAllowableTimerPeriod)); #endif // If the timer frequency is rediculously low, make it more sane. // This happens when 'ips' is too low. if (ticks < MinAllowableTimerPeriod) { //BX_INFO(("activate_timer_ticks: adjusting ticks of %llu to min of %u", // ticks, MinAllowableTimerPeriod)); ticks = MinAllowableTimerPeriod; } timer[i].period = ticks; timer[i].timeToFire = (ticksTotal + Bit64u(currCountdownPeriod-currCountdown)) + ticks; timer[i].active = 1; timer[i].continuous = continuous; if (ticks < Bit64u(currCountdown)) { // This new timer needs to fire before the current countdown. // Skew the current countdown and countdown period to be smaller // by the delta. currCountdownPeriod -= (currCountdown - Bit32u(ticks)); currCountdown = Bit32u(ticks); } } void bx_pc_system_c::activate_timer(unsigned i, Bit32u useconds, bx_bool continuous) { Bit64u ticks; #if BX_TIMER_DEBUG if (i >= numTimers) BX_PANIC(("activate_timer: timer %u OOB", i)); if (i == 0) BX_PANIC(("activate_timer: timer 0 is the nullTimer!")); #endif // if useconds = 0, use default stored in period field // else set new period from useconds if (useconds==0) { ticks = timer[i].period; } else { // convert useconds to number of ticks ticks = (Bit64u) (double(useconds) * m_ips); // If the timer frequency is rediculously low, make it more sane. // This happens when 'ips' is too low. if (ticks < MinAllowableTimerPeriod) { //BX_INFO(("activate_timer: adjusting ticks of %llu to min of %u", // ticks, MinAllowableTimerPeriod)); ticks = MinAllowableTimerPeriod; } timer[i].period = ticks; } activate_timer_ticks(i, ticks, continuous); } void bx_pc_system_c::deactivate_timer(unsigned i) { #if BX_TIMER_DEBUG if (i >= numTimers) BX_PANIC(("deactivate_timer: timer %u OOB", i)); if (i == 0) BX_PANIC(("deactivate_timer: timer 0 is the nullTimer!")); #endif timer[i].active = 0; } bx_bool bx_pc_system_c::unregisterTimer(unsigned timerIndex) { #if BX_TIMER_DEBUG if (timerIndex >= numTimers) BX_PANIC(("unregisterTimer: timer %u OOB", timerIndex)); if (timerIndex == 0) BX_PANIC(("unregisterTimer: timer 0 is the nullTimer!")); if (timer[timerIndex].inUse == 0) BX_PANIC(("unregisterTimer: timer %u is not in-use!", timerIndex)); #endif if (timer[timerIndex].active) { BX_PANIC(("unregisterTimer: timer '%s' is still active!", timer[timerIndex].id)); return(0); // Fail. } // Reset timer fields for good measure. timer[timerIndex].inUse = 0; // No longer registered. timer[timerIndex].period = BX_MAX_BIT64S; // Max value (invalid) timer[timerIndex].timeToFire = BX_MAX_BIT64S; // Max value (invalid) timer[timerIndex].continuous = 0; timer[timerIndex].funct = NULL; timer[timerIndex].this_ptr = NULL; memset(timer[timerIndex].id, 0, BxMaxTimerIDLen); if (timerIndex == (numTimers-1)) numTimers--; return(1); // OK }