///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2001-2011 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ///////////////////////////////////////////////////////////////////////// // This file (SOUNDWIN.CC) written and donated by Josef Drexler // Define BX_PLUGGABLE in files that can be compiled into plugins. For // platforms that require a special tag on exported symbols, BX_PLUGGABLE // is used to know when we are exporting symbols and when we are importing. #define BX_PLUGGABLE #include "iodev.h" #include "soundmod.h" #include "soundwin.h" #if defined(WIN32) && BX_SUPPORT_SOUNDLOW #define LOG_THIS device-> bx_sound_windows_c::bx_sound_windows_c(logfunctions *dev) :bx_sound_lowlevel_c(dev) { MidiOpen = 0; WaveOutOpen = 0; WaveInOpen = 0; ismidiready = 1; iswaveready = 1; // size is the total size of the midi header and buffer and the // BX_SOUND_WINDOWS_NBUF wave header and buffers, all aligned // on a 16-byte boundary #define ALIGN(size) ((size + 15) & ~15) #define size ALIGN(sizeof(MIDIHDR)) \ + ALIGN(sizeof(WAVEHDR)) * (BX_SOUND_WINDOWS_NBUF + 1) \ + ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) \ + ALIGN(BX_SOUNDLOW_WAVEPACKETSIZE + 64) * (BX_SOUND_WINDOWS_NBUF + 1) DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size); DataPointer = (Bit8u*) GlobalLock(DataHandle); if (DataPointer == NULL) BX_PANIC(("GlobalLock returned NULL-pointer")); #define NEWBUFFER(size) &(DataPointer[offset]); offset += ALIGN(size) unsigned offset = 0; MidiHeader = (LPMIDIHDR) NEWBUFFER(sizeof(MIDIHDR)); MidiData = (LPSTR) NEWBUFFER(BX_SOUND_WINDOWS_MAXSYSEXLEN); for (int bufnum=0; bufnum size) BX_PANIC(("Allocated memory was too small!")); #undef size #undef ALIGN #undef NEWBUFFER BX_INFO(("Sound output module 'win' initialized")); } bx_sound_windows_c::~bx_sound_windows_c() { GlobalUnlock(DataHandle); GlobalFree(DataHandle); } int bx_sound_windows_c::waveready() { if (iswaveready == 0) checkwaveready(); if (iswaveready == 1) return BX_SOUNDLOW_OK; else return BX_SOUNDLOW_ERR; } int bx_sound_windows_c::midiready() { if (ismidiready == 0) checkmidiready(); if (ismidiready == 1) return BX_SOUNDLOW_OK; else return BX_SOUNDLOW_ERR; } int bx_sound_windows_c::openmidioutput(const char *mididev) { // could make the output device selectable, // but currently only the midi mapper is supported UNUSED(mididev); UINT deviceid = (UINT) MIDIMAPPER; MidiOpen = 0; UINT ret = midiOutOpen(&MidiOut, deviceid, 0, 0, CALLBACK_NULL); if (ret == 0) MidiOpen = 1; BX_DEBUG(("midiOutOpen() = %d, MidiOpen: %d", ret, MidiOpen)); return (MidiOpen == 1) ? BX_SOUNDLOW_OK : BX_SOUNDLOW_ERR; } int bx_sound_windows_c::sendmidicommand(int delta, int command, int length, Bit8u data[]) { UINT ret; if (MidiOpen != 1) return BX_SOUNDLOW_ERR; if ((command == 0xf0) || (command == 0xf7) || (length > 3)) { BX_DEBUG(("SYSEX started, length %d", length)); ismidiready = 0; // until the buffer is done memcpy(MidiData, data, length); MidiHeader->lpData = MidiData; MidiHeader->dwBufferLength = BX_SOUND_WINDOWS_MAXSYSEXLEN; MidiHeader->dwBytesRecorded = 0; MidiHeader->dwUser = 0; MidiHeader->dwFlags = 0; ret = midiOutPrepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader)); if (ret != 0) BX_ERROR(("midiOutPrepareHeader(): error = %d", ret)); ret = midiOutLongMsg(MidiOut, MidiHeader, sizeof(*MidiHeader)); if (ret != 0) BX_ERROR(("midiOutLongMsg(): error = %d", ret)); } else { DWORD msg = command; for (int i = 0; idwFlags = WHDR_DONE; head = 0; tailfull = 0; tailplay = 0; needreopen = 0; #endif return BX_SOUNDLOW_OK; } int bx_sound_windows_c::playnextbuffer() { UINT ret; PCMWAVEFORMAT waveformat; int bufnum; // if the format is different, we have to reopen the device, // so reset it first if (needreopen != 0) if (WaveOutOpen != 0) ret = waveOutReset(hWaveOut); // clean up the buffers and mark if output is ready checkwaveready(); // do we have to play anything? if (tailplay == head) return BX_SOUNDLOW_OK; // if the format is different, we have to close and reopen the device // or, just open the device if it's not open yet if ((needreopen != 0) || (WaveOutOpen == 0)) { if (WaveOutOpen != 0) { ret = waveOutClose(hWaveOut); WaveOutOpen = 0; } // try three times to find a suitable format for (int tries = 0; tries < 3; tries++) { int frequency = WaveInfo[0].frequency; bx_bool stereo = WaveInfo[0].stereo; int bits = WaveInfo[0].bits; // int format = WaveInfo[0].format; int bps = (bits / 8) * (stereo + 1); waveformat.wf.wFormatTag = WAVE_FORMAT_PCM; waveformat.wf.nChannels = stereo + 1; waveformat.wf.nSamplesPerSec = frequency; waveformat.wf.nAvgBytesPerSec = frequency * bps; waveformat.wf.nBlockAlign = bps; waveformat.wBitsPerSample = bits; ret = waveOutOpen(&(hWaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL); if (ret != 0) { char errormsg[4*MAXERRORLENGTH+1]; waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1); BX_DEBUG(("waveOutOpen: %s", errormsg)); switch (tries) { case 0: // maybe try a different frequency if (frequency < 15600) frequency = 11025; else if (frequency < 31200) frequency = 22050; else frequency = 44100; BX_DEBUG(("Couldn't open wave device (error %d), trying frequency %d", ret, frequency)); break; case 1: // or something else frequency = 11025; stereo = 0; bits = 8; bps = 1; BX_DEBUG(("Couldn't open wave device again (error %d), trying 11KHz, mono, 8bit", ret)); break; case 2: // nope, doesn't work BX_ERROR(("Couldn't open wave output device (error = %d)!", ret)); return BX_SOUNDLOW_ERR; } BX_DEBUG(("The format was: wFormatTag=%d, nChannels=%d, nSamplesPerSec=%d,", waveformat.wf.wFormatTag, waveformat.wf.nChannels, waveformat.wf.nSamplesPerSec)); BX_DEBUG((" nAvgBytesPerSec=%d, nBlockAlign=%d, wBitsPerSample=%d", waveformat.wf.nAvgBytesPerSec, waveformat.wf.nBlockAlign, waveformat.wBitsPerSample)); } else { WaveOutOpen = 1; needreopen = 0; break; } } } for (bufnum=tailplay; bufnum != head; bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK, tailplay=bufnum) { BX_DEBUG(("Playing buffer %d", bufnum)); // prepare the wave header WaveHeader[bufnum]->lpData = WaveData[bufnum]; WaveHeader[bufnum]->dwBufferLength = length[bufnum]; WaveHeader[bufnum]->dwBytesRecorded = length[bufnum]; WaveHeader[bufnum]->dwUser = 0; WaveHeader[bufnum]->dwFlags = 0; WaveHeader[bufnum]->dwLoops = 1; ret = waveOutPrepareHeader(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); if (ret != 0) { BX_ERROR(("waveOutPrepareHeader(): error = %d", ret)); return BX_SOUNDLOW_ERR; } ret = waveOutWrite(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); if (ret != 0) { char errormsg[4*MAXERRORLENGTH+1]; waveOutGetErrorTextA(ret, errormsg, 4*MAXERRORLENGTH+1); BX_ERROR(("waveOutWrite(): %s", errormsg)); } } return BX_SOUNDLOW_OK; } int bx_sound_windows_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format) { BX_DEBUG(("startwaveplayback(%d, %d, %d, %x)", frequency, bits, stereo, format)); #ifdef usewaveOut // check if any of the properties have changed if ((WaveInfo[0].frequency != frequency) || (WaveInfo[0].bits != bits) || (WaveInfo[0].stereo != stereo) || (WaveInfo[0].format != format)) { needreopen = 1; // store the current settings to be used by sendwavepacket() WaveInfo[0].frequency = frequency; WaveInfo[0].bits = bits; WaveInfo[0].stereo = stereo; WaveInfo[0].format = format; } #endif #ifdef usesndPlaySnd int bps = (bits / 8) * (stereo + 1); LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData[0]; memcpy(header->RIFF, "RIFF", 4); memcpy(header->TYPE, "WAVE", 4); memcpy(header->chnk, "fmt ", 4); header->chnklen = 16; header->waveformat.wf.wFormatTag = WAVE_FORMAT_PCM; header->waveformat.wf.nChannels = stereo + 1; header->waveformat.wf.nSamplesPerSec = frequency; header->waveformat.wf.nAvgBytesPerSec = frequency * bps; header->waveformat.wf.nBlockAlign = bps; header->waveformat.wBitsPerSample = bits; memcpy(header->chnk2, "data", 4); #endif return BX_SOUNDLOW_OK; } int bx_sound_windows_c::sendwavepacket(int length, Bit8u data[]) { #ifdef usewaveOut int bufnum; #endif #ifdef usesndPlaySnd UINT ret; #endif BX_DEBUG(("sendwavepacket(%d, %p)", length, data)); #ifdef usewaveOut bufnum = head; memcpy(WaveData[bufnum], data, length); this->length[bufnum] = length; // select next buffer to write to bufnum++; bufnum &= BX_SOUND_WINDOWS_NMASK; if (((bufnum + 1) & BX_SOUND_WINDOWS_NMASK) == tailfull) { // this should not actually happen! BX_ERROR(("Output buffer overflow! Not played. Iswaveready was %d", iswaveready)); iswaveready = 0; // stop the output for a while return BX_SOUNDLOW_ERR; } head = bufnum; // check if more buffers are available, otherwise stall the emulator if (((bufnum + 2) & BX_SOUND_WINDOWS_NMASK) == tailfull) { BX_DEBUG(("Buffer status: Head %d, TailFull %d, TailPlay %d. Stall.", head, tailfull, tailplay)); iswaveready = 0; } playnextbuffer(); #endif #ifdef usesndPlaySnd LPWAVEFILEHEADER header = (LPWAVEFILEHEADER) WaveData[0]; header->length = length + 36; header->chnk2len = length; memcpy(&(header->data), data, length); ret = sndPlaySoundA((LPCSTR) header, SND_SYNC | SND_MEMORY); if (ret != 0) { BX_DEBUG(("sndPlaySoundA: %d", ret)); } #endif return BX_SOUNDLOW_OK; } int bx_sound_windows_c::stopwaveplayback() { BX_DEBUG(("stopwaveplayback()")); #ifdef usewaveOut // this is handled by checkwaveready() when closing #endif #ifdef usesndPlaySnd sndPlaySoundA(NULL, SND_ASYNC | SND_MEMORY); WaveOpen = 0; #endif return BX_SOUNDLOW_OK; } int bx_sound_windows_c::closewaveoutput() { BX_DEBUG(("closewaveoutput")); #ifdef usewaveOut if (WaveOutOpen == 1) { waveOutReset(hWaveOut); // let checkwaveready() clean up the buffers checkwaveready(); waveOutClose(hWaveOut); head = 0; tailfull = 0; tailplay = 0; needreopen = 0; } #endif return BX_SOUNDLOW_OK; } void bx_sound_windows_c::checkmidiready() { if ((MidiHeader->dwFlags & MHDR_DONE) != 0) { BX_DEBUG(("SYSEX message done, midi ready again")); midiOutUnprepareHeader(MidiOut, MidiHeader, sizeof(*MidiHeader)); ismidiready = 1; } } void bx_sound_windows_c::checkwaveready() { int bufnum; // clean up all finished buffers and mark them as available for (bufnum=tailfull; (bufnum != tailplay) && ((WaveHeader[bufnum]->dwFlags & WHDR_DONE) != 0); bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK) { BX_DEBUG(("Buffer %d done.", bufnum)); waveOutUnprepareHeader(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum])); } tailfull = bufnum; // enable gathering data if a buffer is available if (((head + 2) & BX_SOUND_WINDOWS_NMASK) != tailfull) { BX_DEBUG(("Buffer status: Head %d, TailFull %d, TailPlay %d. Ready.", head, tailfull, tailplay)); iswaveready = 1; } } int bx_sound_windows_c::openwaveinput(const char *wavedev, sound_record_handler_t rh) { UNUSED(wavedev); record_handler = rh; if (rh != NULL) { record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundwin"); // record timer: inactive, continuous, frequency variable } recording = 0; return BX_SOUNDLOW_OK; } int bx_sound_windows_c::recordnextpacket() { MMRESULT result; WaveInHdr->lpData = (LPSTR)WaveInData; WaveInHdr->dwBufferLength = record_packet_size; WaveInHdr->dwBytesRecorded = 0; WaveInHdr->dwUser = 0L; WaveInHdr->dwFlags = 0L; WaveInHdr->dwLoops = 0L; waveInPrepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR)); result = waveInAddBuffer(hWaveIn, WaveInHdr, sizeof(WAVEHDR)); if (result) { BX_ERROR(("Couldn't add buffer for recording (error = %d)", result)); return BX_SOUNDLOW_ERR; } else { result = waveInStart(hWaveIn); if (result) { BX_ERROR(("Couldn't start recording (error = %d)", result)); return BX_SOUNDLOW_ERR; } else { recording = 1; return BX_SOUNDLOW_OK; } } } int bx_sound_windows_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format) { Bit64u timer_val; Bit8u shift = 0; MMRESULT result; if (record_timer_index != BX_NULL_TIMER_HANDLE) { if (bits == 16) shift++; if (stereo) shift++; record_packet_size = (frequency / 10) << shift; // 0.1 sec if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) { record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE; } timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift); bx_pc_system.activate_timer(record_timer_index, (Bit32u)timer_val, 1); } // check if any of the properties have changed if ((WaveInfo[1].frequency != frequency) || (WaveInfo[1].bits != bits) || (WaveInfo[1].stereo != stereo) || (WaveInfo[1].format != format)) { WaveInfo[1].frequency = frequency; WaveInfo[1].bits = bits; WaveInfo[1].stereo = stereo; WaveInfo[1].format = format; if (WaveInOpen) { waveInClose(hWaveIn); } // Specify recording parameters WAVEFORMATEX pFormat; pFormat.wFormatTag = WAVE_FORMAT_PCM; pFormat.nChannels = 1 << stereo; pFormat.nSamplesPerSec = frequency; pFormat.nAvgBytesPerSec = frequency << shift; pFormat.nBlockAlign = 1 << shift; pFormat.wBitsPerSample = bits; pFormat.cbSize = 0; result = waveInOpen(&hWaveIn, WAVEMAPPER, &pFormat, 0L, 0L, WAVE_FORMAT_DIRECT); if (result) { BX_ERROR(("Couldn't open wave device for recording (error = %d)", result)); return BX_SOUNDLOW_ERR; } else { WaveInOpen = 1; } } return recordnextpacket(); } int bx_sound_windows_c::getwavepacket(int length, Bit8u data[]) { if (WaveInOpen && recording) { do {} while (waveInUnprepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING); memcpy(data, WaveInData, length); return recordnextpacket(); } else { memset(data, 0, length); return BX_SOUNDLOW_OK; } } int bx_sound_windows_c::stopwaverecord() { if (record_timer_index != BX_NULL_TIMER_HANDLE) { bx_pc_system.deactivate_timer(record_timer_index); } if (WaveInOpen && recording) { do {} while (waveInUnprepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING); recording = 0; } return BX_SOUNDLOW_OK; } int bx_sound_windows_c::closewaveinput() { stopwaverecord(); if (WaveInOpen) { waveInClose(hWaveIn); } return BX_SOUNDLOW_OK; } void bx_sound_windows_c::record_timer_handler(void *this_ptr) { bx_sound_windows_c *class_ptr = (bx_sound_windows_c *) this_ptr; class_ptr->record_timer(); } void bx_sound_windows_c::record_timer(void) { record_handler(this->device, record_packet_size); } #endif // defined(WIN32)