///////////////////////////////////////////////////////////////// // $Id: wxmain.cc,v 1.10 2002-08-28 03:20:23 bdenney Exp $ ///////////////////////////////////////////////////////////////// // // wxmain.cc implements the wxWindows frame, toolbar, menus, and dialogs. // When the application starts, the user is given a chance to choose/edit/save // a configuration. When they decide to start the simulation, functions in // main.cc are called in a separate thread to initialize and run the Bochs // simulator. // // Most ports to different platforms implement only the VGA window and // toolbar buttons. The wxWindows port is the first to implement both // the VGA display and the configuration interface, so the boundaries // between them are somewhat blurry. See the extensive comments at // the top of siminterface for the rationale behind this separation. // // The separation between wxmain.cc and wx.cc is as follows: // - wxmain.cc implements a Bochs configuration user interface (CUI), // which is the wxWindows equivalent of control.cc. wxmain creates // a frame with several menus and a toolbar, and allows the user to // choose the machine configuration and start the simulation. Note // that wxmain.cc does NOT include bochs.h. All interactions // between the CUI and the simulator are through the siminterface // object. // - wx.cc implements a VGA display screen using wxWindows. It is // is the wxWindows equivalent of x.cc, win32.cc, macos.cc, etc. // wx.cc includes bochs.h and has access to all Bochs devices. // The VGA panel accepts only paint, key, and mouse events. As it // receives events, it builds BxEvents and places them into a // thread-safe BxEvent queue. The simulation thread periodically // processes events from the BxEvent queue (bx_gui_c::handle_events) // and notifies the appropriate emulated I/O device. // ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////// // includes ////////////////////////////////////////////////////////////////////// // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/image.h" #include "config.h" // definitions based on configure script #include "osdep.h" // workarounds for missing stuff #include "gui/siminterface.h" // interface to the simulator #include "bxversion.h" // get version string #include "wxmain.h" // wxwindows shared stuff #include "wxdialog.h" // custom dialog boxes // include XPM icons #include "bitmaps/cdromd.xpm" #include "bitmaps/copy.xpm" #include "bitmaps/floppya.xpm" #include "bitmaps/floppyb.xpm" #include "bitmaps/paste.xpm" #include "bitmaps/power.xpm" #include "bitmaps/reset.xpm" #include "bitmaps/snapshot.xpm" #include "bitmaps/mouse.xpm" #include "bitmaps/configbutton.xpm" #include "bitmaps/userbutton.xpm" // FIXME: ugly global variables that the bx_gui_c object in wx.cc can use // to access the MyFrame and the MyPanel. MyFrame *theFrame = NULL; MyPanel *thePanel = NULL; enum { ID_Quit = 1, ID_Config_New, ID_Config_Read, ID_Config_Save, ID_Edit_Disks, ID_Edit_Boot, ID_Edit_Vga, ID_Edit_Memory, ID_Edit_Sound, ID_Edit_Network, ID_Edit_Keyboard, ID_Edit_Other, ID_Simulate_Start, ID_Simulate_PauseResume, ID_Simulate_Stop, ID_Simulate_Speed, ID_Debug_ShowCpu, ID_Debug_ShowMemory, ID_Log_View, ID_Log_Prefs, ID_Log_PrefsDevice, ID_Help_About, ID_Sim2Cui_Event, // ids for Bochs toolbar ID_Toolbar_FloppyA, ID_Toolbar_FloppyB, ID_Toolbar_CdromD, ID_Toolbar_Reset, ID_Toolbar_Power, ID_Toolbar_Copy, ID_Toolbar_Paste, ID_Toolbar_Snapshot, ID_Toolbar_Config, ID_Toolbar_Mouse_en, ID_Toolbar_User }; ////////////////////////////////////////////////////////////////////// // class declarations ////////////////////////////////////////////////////////////////////// class MyApp: public wxApp { virtual bool OnInit(); }; // SimThread is the thread in which the Bochs simulator runs. It is created // by MyFrame::OnStartSim(). The SimThread::Entry() function calls a // function in main.cc called bx_continue_after_config_interface() which // initializes the devices and starts up the simulation. All events from // the simulator class SimThread: public wxThread { MyFrame *frame; // when the sim thread sends a synchronous event to the GUI thread, the // response is stored in sim2gui_mailbox. // FIXME: this would be cleaner and more reusable if I made a general // thread-safe mailbox class. BxEvent *sim2gui_mailbox; wxCriticalSection sim2gui_mailbox_lock; public: SimThread (MyFrame *_frame) { frame = _frame; sim2gui_mailbox = NULL; } virtual ExitCode Entry (); void OnExit (); // called by the siminterface code, with the pointer to the sim thread // in the thisptr arg. static BxEvent *SiminterfaceCallback (void *thisptr, BxEvent *event); BxEvent *SiminterfaceCallback2 (BxEvent *event); // methods to coordinate synchronous response mailbox void ClearSyncResponse (); void SendSyncResponse (BxEvent *); BxEvent *GetSyncResponse (); }; ////////////////////////////////////////////////////////////////////// // MyApp: the wxWindows application ////////////////////////////////////////////////////////////////////// IMPLEMENT_APP(MyApp) bool MyApp::OnInit() { //wxLog::AddTraceMask (_T("mime")); bx_init_siminterface (); bx_init_main (argc, argv); MyFrame *frame = new MyFrame( "Bochs x86 Emulator", wxPoint(50,50), wxSize(450,340), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION ); theFrame = frame; // hack alert frame->Show( TRUE ); SetTopWindow( frame ); return TRUE; } ////////////////////////////////////////////////////////////////////// // MyFrame: the top level frame for the Bochs application ////////////////////////////////////////////////////////////////////// BEGIN_EVENT_TABLE(MyFrame, wxFrame) EVT_MENU(ID_Config_Read, MyFrame::OnConfigRead) EVT_MENU(ID_Config_Save, MyFrame::OnConfigSave) EVT_MENU(ID_Quit, MyFrame::OnQuit) EVT_MENU(ID_Help_About, MyFrame::OnAbout) EVT_MENU(ID_Simulate_Start, MyFrame::OnStartSim) EVT_MENU(ID_Simulate_PauseResume, MyFrame::OnPauseResumeSim) EVT_MENU(ID_Simulate_Stop, MyFrame::OnKillSim) EVT_MENU(ID_Sim2Cui_Event, MyFrame::OnSim2CuiEvent) // toolbar events EVT_TOOL(ID_Toolbar_FloppyA, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_FloppyB, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_CdromD, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_Reset, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_Power, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_Copy, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_Paste, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_Snapshot, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_Config, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_Mouse_en, MyFrame::OnToolbarClick) EVT_TOOL(ID_Toolbar_User, MyFrame::OnToolbarClick) END_EVENT_TABLE() MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, const long style) : wxFrame((wxFrame *)NULL, -1, title, pos, size, style) { // init variables sim_thread = NULL; start_bochs_times = 0; // set up the gui menuConfiguration = new wxMenu; menuConfiguration->Append( ID_Config_New, "&New Configuration" ); menuConfiguration->Append( ID_Config_Read, "&Read Configuration" ); menuConfiguration->Append( ID_Config_Save, "&Save Configuration" ); menuConfiguration->AppendSeparator (); menuConfiguration->Append (ID_Quit, "&Quit"); menuEdit = new wxMenu; menuEdit->Append( ID_Edit_Disks, "&Disks..." ); menuEdit->Append( ID_Edit_Boot, "&Boot..." ); menuEdit->Append( ID_Edit_Vga, "&VGA..." ); menuEdit->Append( ID_Edit_Memory, "&Memory..." ); menuEdit->Append( ID_Edit_Sound, "&Sound..." ); menuEdit->Append( ID_Edit_Network, "&Network..." ); menuEdit->Append( ID_Edit_Keyboard, "&Keyboard..." ); menuEdit->Append( ID_Edit_Other, "&Other..." ); menuSimulate = new wxMenu; menuSimulate->Append( ID_Simulate_Start, "&Start..."); menuSimulate->Append( ID_Simulate_PauseResume, "&Pause..."); menuSimulate->Append( ID_Simulate_Stop, "S&top..."); menuSimulate->AppendSeparator (); menuSimulate->Append( ID_Simulate_Speed, "S&peed..."); menuSimulate->Enable (ID_Simulate_PauseResume, FALSE); menuSimulate->Enable (ID_Simulate_Stop, FALSE); menuDebug = new wxMenu; menuDebug->Append (ID_Debug_ShowCpu, "Show &CPU"); menuDebug->Append (ID_Debug_ShowMemory, "Show &memory"); menuLog = new wxMenu; menuLog->Append (ID_Log_View, "&View"); menuLog->Append (ID_Log_Prefs, "&Preferences..."); menuLog->Append (ID_Log_PrefsDevice, "By &Device..."); menuHelp = new wxMenu; menuHelp->Append( ID_Help_About, "&About..." ); wxMenuBar *menuBar = new wxMenuBar; menuBar->Append( menuConfiguration, "&File" ); menuBar->Append( menuEdit, "&Edit" ); menuBar->Append( menuSimulate, "&Simulate" ); menuBar->Append( menuDebug, "&Debug" ); menuBar->Append( menuLog, "&Log" ); menuBar->Append( menuHelp, "&Help" ); SetMenuBar( menuBar ); CreateStatusBar(); SetStatusText( "Welcome to wxWindows!" ); CreateToolBar(wxNO_BORDER|wxHORIZONTAL|wxTB_FLAT); wxToolBar *tb = GetToolBar(); tb->SetToolBitmapSize(wxSize(16, 16)); int currentX = 5; #define BX_ADD_TOOL(id, xpm_name, tooltip) \ do {tb->AddTool(id, wxBitmap(xpm_name), wxNullBitmap, FALSE, currentX, -1, (wxObject *)NULL, tooltip); currentX += 34; } while (0) BX_ADD_TOOL(ID_Toolbar_FloppyA, floppya_xpm, "Change Floppy A"); BX_ADD_TOOL(ID_Toolbar_FloppyB, floppyb_xpm, "Change Floppy B"); BX_ADD_TOOL(ID_Toolbar_CdromD, cdromd_xpm, "Change CDROM"); BX_ADD_TOOL(ID_Toolbar_Reset, reset_xpm, "Reset the system"); BX_ADD_TOOL(ID_Toolbar_Power, power_xpm, "Turn power on/off"); BX_ADD_TOOL(ID_Toolbar_Copy, copy_xpm, "Copy to clipboard"); BX_ADD_TOOL(ID_Toolbar_Paste, paste_xpm, "Paste from clipboard"); BX_ADD_TOOL(ID_Toolbar_Snapshot, snapshot_xpm, "Save screen snapshot"); BX_ADD_TOOL(ID_Toolbar_Config, configbutton_xpm, "Runtime Configuration"); BX_ADD_TOOL(ID_Toolbar_Mouse_en, mouse_xpm, "Mouse Enable/Disable"); BX_ADD_TOOL(ID_Toolbar_User, userbutton_xpm, "Keyboard shortcut"); tb->Realize(); // create a MyPanel that covers the whole frame panel = new MyPanel (this, -1); panel->SetBackgroundColour (wxColour (0,0,0)); wxGridSizer *sz = new wxGridSizer (1, 1); sz->Add (panel, 0, wxGROW); SetAutoLayout (TRUE); SetSizer (sz); thePanel = panel; } void MyFrame::OnConfigRead(wxCommandEvent& WXUNUSED(event)) { panel->ReadConfiguration (); } void MyFrame::OnConfigSave(wxCommandEvent& WXUNUSED(event)) { panel->SaveConfiguration (); } void MyFrame::OnQuit(wxCommandEvent& event) { Close( TRUE ); OnKillSim (event); #if 0 if (SIM) SIM->quit_sim(0); // give bochs a chance to shut down #endif } void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) { wxString str; str.Printf ("Bochs x86 Emulator version %s (wxWindows port)", VER_STRING); wxMessageBox( str, "About Bochs", wxOK | wxICON_INFORMATION ); } // update the menu items, status bar, etc. void MyFrame::simStatusChanged (StatusChange change, Boolean popupNotify) { switch (change) { case Start: // running menuConfiguration->Enable (ID_Config_New, FALSE); menuConfiguration->Enable (ID_Config_Read, FALSE); menuSimulate->Enable (ID_Simulate_Start, FALSE); menuSimulate->Enable (ID_Simulate_PauseResume, TRUE); menuSimulate->Enable (ID_Simulate_Stop, TRUE); menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause"); break; case Stop: // not running menuSimulate->Enable (ID_Simulate_Start, TRUE); menuSimulate->Enable (ID_Simulate_PauseResume, FALSE); menuSimulate->Enable (ID_Simulate_Stop, FALSE); menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause"); // This should only be used if the simulation stops due to error. // Obviously if the user asked it to stop, they don't need to be told. if (popupNotify) wxMessageBox("Bochs simulation has stopped.", "Bochs Stopped", wxOK | wxICON_INFORMATION); break; case Pause: // pause SetStatusText ("Pausing the Bochs simulation"); menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Resume"); break; case Resume: // resume SetStatusText ("Resuming the Bochs simulation"); menuSimulate->SetLabel (ID_Simulate_PauseResume, "&Pause"); break; } } void MyFrame::OnStartSim(wxCommandEvent& WXUNUSED(event)) { wxCriticalSectionLocker lock(sim_thread_lock); if (sim_thread != NULL) { wxMessageBox ( "Can't start Bochs simulator, because it is already running", "Already Running", wxOK | wxICON_ERROR); return; } wxLogStatus ("Starting a Bochs simulation"); start_bochs_times++; if (start_bochs_times>1) { wxMessageBox ( "You have already started the simulator once this session. Due to memory leaks and bugs in init code, you may get unstable behavior.", "2nd time warning", wxOK | wxICON_WARNING); } num_events = 0; // clear the queue of events for bochs to handle sim_thread = new SimThread (this); sim_thread->Create (); sim_thread->Run (); wxLogDebug ("Simulator thread has started."); // set up callback for events from simulator thread SIM->set_notify_callback (&SimThread::SiminterfaceCallback, sim_thread); simStatusChanged (Start); } void MyFrame::OnPauseResumeSim(wxCommandEvent& WXUNUSED(event)) { wxCriticalSectionLocker lock(sim_thread_lock); if (sim_thread) { if (sim_thread->IsPaused ()) { simStatusChanged (Resume); sim_thread->Resume (); } else { simStatusChanged (Pause); sim_thread->Pause (); } } } void MyFrame::OnKillSim(wxCommandEvent& WXUNUSED(event)) { // DON'T use a critical section here. Delete implicitly calls // OnSimThreadExit, which also tries to lock sim_thread_lock. // If we grab the lock at this level, deadlock results. wxLogDebug ("OnKillSim()"); if (sim_thread) { sim_thread->Delete (); // Next time the simulator reaches bx_real_sim_c::periodic() it // will quit. This is better than killing the thread because it // gives it a chance to clean up after itself. } } void MyFrame::OnSimThreadExit () { wxCriticalSectionLocker lock (sim_thread_lock); sim_thread = NULL; } int MyFrame::HandleAskParamString (bx_param_string_c *param) { wxLogDebug ("HandleAskParamString start"); bx_param_num_c *opt = param->get_options (); wxASSERT (opt != NULL); int n_opt = opt->get (); char *msg = param->get_ask_format (); if (!msg) msg = param->get_description (); char *newval = NULL; wxDialog *dialog = NULL; if (n_opt & param->BX_IS_FILENAME) { // use file open dialog long style = (n_opt & param->BX_SAVE_FILE_DIALOG) ? wxSAVE|wxOVERWRITE_PROMPT : wxOPEN; wxLogDebug ("HandleAskParamString: create dialog"); wxFileDialog *fdialog = new wxFileDialog (this, msg, "", "", "*.*", style); wxLogDebug ("HandleAskParamString: before showmodal"); if (fdialog->ShowModal() == wxID_OK) newval = (char *)fdialog->GetPath().c_str (); wxLogDebug ("HandleAskParamString: after showmodal"); dialog = fdialog; // so I can delete it } else { // use simple string dialog long style = wxOK|wxCANCEL; wxTextEntryDialog *tdialog = new wxTextEntryDialog (this, msg, "Enter new value", wxString(param->getptr ()), style); if (tdialog->ShowModal() == wxID_OK) newval = (char *)tdialog->GetValue().c_str (); dialog = tdialog; // so I can delete it } // newval points to memory inside the dialog. As soon as dialog is deleted, // newval points to junk. So be sure to copy the text out before deleting // it! if (newval && strlen(newval)>0) { // change floppy path to this value. wxLogDebug ("Setting param %s to '%s'", param->get_name (), newval); param->set (newval); delete dialog; return 1; } delete dialog; return -1; } // This is called when the simulator needs to ask the user to choose // a value or setting. For example, when the user indicates that he wants // to change the floppy disk image for drive A, an ask-param event is created // with the parameter id set to BXP_FLOPPYA_PATH. The simulator blocks until // the gui has displayed a dialog and received a selection from the user. // In the current implemention, the GUI will look up the parameter's // data structure using SIM->get_param() and then call the set method on the // parameter to change the param. The return value only needs to return // success or failure (failure = cancelled, or not implemented). // Returns 1 if the user chose a value and the param was modified. // Returns 0 if the user cancelled. // Returns -1 if the gui doesn't know how to ask for that param. int MyFrame::HandleAskParam (BxEvent *event) { wxASSERT (event->type == BX_SYNC_EVT_ASK_PARAM); bx_param_c *param = event->u.param.param; Raise (); // bring window to front so that you will see the dialog switch (param->get_type ()) { case BXT_PARAM_STRING: return HandleAskParamString ((bx_param_string_c *)param); default: { wxString msg; msg.Printf ("ask param for parameter type %d is not implemented in wxWindows"); wxMessageBox( msg, "not implemented", wxOK | wxICON_ERROR ); return -1; } } #if 0 switch (param) { case BXP_FLOPPYA_PATH: case BXP_FLOPPYB_PATH: case BXP_DISKC_PATH: case BXP_DISKD_PATH: case BXP_CDROM_PATH: { Raise(); // bring window to front so dialog shows char *msg; if (param==BXP_FLOPPYA_PATH || param==BXP_FLOPPYB_PATH) msg = "Choose new floppy disk image file"; else if (param==BXP_DISKC_PATH || param==BXP_DISKD_PATH) msg = "Choose new hard disk image file"; else if (param==BXP_CDROM_PATH) msg = "Choose new CDROM image file"; else msg = "Choose new image file"; wxFileDialog dialog(this, msg, "", "", "*.*", 0); int ret = dialog.ShowModal(); if (ret == wxID_OK) { char *newpath = (char *)dialog.GetPath().c_str (); if (newpath && strlen(newpath)>0) { // change floppy path to this value. bx_param_string_c *Opath = SIM->get_param_string (param); assert (Opath != NULL); wxLogDebug ("Setting floppy %c path to '%s'", param == BXP_FLOPPYA_PATH ? 'A' : 'B', newpath); Opath->set (newpath); return 1; } } return 0; } default: wxLogError ("HandleAskParam: parameter %d, not implemented", event->u.param.id); } #endif return -1; // could not display } // This is called from the wxWindows GUI thread, when a Sim2Cui event // is found. (It got there via wxPostEvent in SiminterfaceCallback2, which is // executed in the simulator Thread.) void MyFrame::OnSim2CuiEvent (wxCommandEvent& event) { wxLogDebug ("received a bochs event in the GUI thread"); BxEvent *be = (BxEvent *) event.GetEventObject (); wxLogDebug ("event type = %d", (int) be->type); // all cases should return. sync event handlers MUST send back a // response. switch (be->type) { case BX_SYNC_EVT_ASK_PARAM: wxLogDebug ("before HandleAskParam"); be->retcode = HandleAskParam (be); wxLogDebug ("after HandleAskParam"); // sync must return something; just return a copy of the event. sim_thread->SendSyncResponse(be); wxLogDebug ("after SendSyncResponse"); return; case BX_SYNC_EVT_LOG_ASK: case BX_ASYNC_EVT_LOG_MSG: { wxLogDebug ("log msg: level=%d, prefix='%s', msg='%s'", be->u.logmsg.level, be->u.logmsg.prefix, be->u.logmsg.msg); if (be->type == BX_ASYNC_EVT_LOG_MSG) { // don't ask for user response return; } wxString levelName (SIM->get_log_level_name (be->u.logmsg.level)); LogMsgAskDialog dlg (this, -1, levelName); // panic, error, etc. #if !BX_DEBUGGER dlg.EnableButton (dlg.DEBUG, FALSE); #endif dlg.SetContext (be->u.logmsg.prefix); dlg.SetMessage (be->u.logmsg.msg); int n = dlg.ShowModal (); Boolean dontAsk = dlg.GetDontAsk (); // turn the return value into the constant that logfunctions::ask is // expecting. 0=continue, 1=continue but ignore future messages from this // device, 2=die, 3=dump core, 4=debugger. FIXME: yuck. replace hardcoded // constants in logfunctions::ask with enum or defined constant. if (n==0) { n = dontAsk? 1 : 0; } else { n=n+1; } be->retcode = n; wxLogDebug ("you chose %d", n); sim_thread->SendSyncResponse (be); return; } default: wxLogDebug ("OnSim2CuiEvent: event type %d ignored", (int)be->type); // assume it's a synchronous event and send back a response, to avoid // potential deadlock. sim_thread->SendSyncResponse(be); return; } // it is critical to send a response back eventually since the sim thread // is blocking. wxASSERT_MSG (0, "switch stmt should have returned"); } void MyFrame::OnToolbarClick(wxCommandEvent& event) { wxLogDebug ("clicked toolbar thingy"); bx_toolbar_buttons which = BX_TOOLBAR_UNDEFINED; int id = event.GetId (); switch (id) { case ID_Toolbar_Power:which = BX_TOOLBAR_POWER; break; case ID_Toolbar_Reset: which = BX_TOOLBAR_RESET; break; case ID_Toolbar_FloppyA: which = BX_TOOLBAR_FLOPPYA; break; case ID_Toolbar_FloppyB: which = BX_TOOLBAR_FLOPPYB; break; case ID_Toolbar_CdromD: which = BX_TOOLBAR_CDROMD; break; case ID_Toolbar_Copy: which = BX_TOOLBAR_COPY; break; case ID_Toolbar_Paste: which = BX_TOOLBAR_PASTE; break; case ID_Toolbar_Snapshot: which = BX_TOOLBAR_SNAPSHOT; break; case ID_Toolbar_Config: which = BX_TOOLBAR_CONFIG; break; case ID_Toolbar_Mouse_en: which = BX_TOOLBAR_MOUSE_EN; break; case ID_Toolbar_User: which = BX_TOOLBAR_USER; break; default: wxLogError ("unknown toolbar id %d", id); } if (num_events < MAX_EVENTS) { event_queue[num_events].type = BX_ASYNC_EVT_TOOLBAR; event_queue[num_events].u.toolbar.button = which; num_events++; } } ////////////////////////////////////////////////////////////////////// // Simulation Thread ////////////////////////////////////////////////////////////////////// void * SimThread::Entry (void) { int argc=1; char *argv[] = {"bochs"}; // run all the rest of the Bochs simulator code. This function will // run forever, unless a "kill_bochs_request" is issued. The shutdown // procedure is as follows: // - user selects "Kill Simulation" or GUI decides to kill bochs // - GUI calls sim_thread->Delete () // - sim continues to run until the next time it reaches SIM->periodic(). // - SIM->periodic() sends a synchronous tick event to the GUI, which // finally calls TestDestroy() and realizes it needs to stop. It // sets the sync event return code to -1. SIM->periodic() sets the // kill_bochs_request flag in cpu #0. // - cpu loop notices kill_bochs_request and returns to main.cc: // bx_continue_after_config_interface(), which notices the // kill_bochs_request and returns back to this Entry() function. // - Entry() exits and the thread stops. Whew. wxLogDebug ("in SimThread, starting at bx_continue_after_config_interface"); static jmp_buf context; // this must not go out of scope. maybe static not needed if (setjmp (context) == 0) { SIM->set_quit_context (&context); bx_continue_after_config_interface (argc, argv); wxLogDebug ("in SimThread, bx_continue_after_config_interface exited normally"); } else { wxLogDebug ("in SimThread, bx_continue_after_config_interface exited by longjmp"); } wxMutexGuiEnter(); theFrame->simStatusChanged (theFrame->Stop, true); wxMutexGuiLeave(); return NULL; } void SimThread::OnExit () { // notify the MyFrame that the bochs thread has died. I can't adjust // the sim_thread directly because it's private. frame->OnSimThreadExit (); // don't use this SimThread's callback function anymore. SIM->set_notify_callback (NULL, NULL); } // Event handler function for BxEvents coming from the simulator. // This function is declared static so that I can get a usable // function pointer for it. The function pointer is passed to // SIM->set_notify_callback so that the siminterface can call this // function when it needs to contact the gui. It will always be // called with a pointer to the SimThread as the first argument, and // it will be called from the simulator thread, not the GUI thread. BxEvent * SimThread::SiminterfaceCallback (void *thisptr, BxEvent *event) { SimThread *me = (SimThread *)thisptr; // call the normal non-static method now that we know the this pointer. return me->SiminterfaceCallback2 (event); } // callback function for sim thread events. This is called from // the sim thread, not the GUI thread. So any GUI actions must be // thread safe. Most events are handled by packaging up the event // in a wxEvent of some kind, and posting it to the GUI thread for // processing. BxEvent * SimThread::SiminterfaceCallback2 (BxEvent *event) { //wxLogDebug ("SiminterfaceCallback with event type=%d", (int)event->type); event->retcode = 0; // default return code int async = BX_EVT_IS_ASYNC(event->type); if (!async) { // for synchronous events, clear away any previous response. There // can only be one synchronous event pending at a time. ClearSyncResponse (); event->retcode = -1; // default to error } // tick event must be handled right here in the bochs thread. if (event->type == BX_SYNC_EVT_TICK) { if (TestDestroy ()) { // tell simulator to quit event->retcode = -1; } else { event->retcode = 0; } return event; } //encapsulate the bxevent in a wxwindows event wxCommandEvent wxevent (wxEVT_COMMAND_MENU_SELECTED, ID_Sim2Cui_Event); wxevent.SetEventObject ((wxEvent *)event); wxLogDebug ("Sending an event to the window"); wxPostEvent (frame, wxevent); // if it is an asynchronous event, return immediately if (async) return NULL; wxLogDebug ("SiminterfaceCallback2: synchronous event; waiting for response"); // now wait forever for the GUI to post a response. BxEvent *response = NULL; while (response == NULL) { response = GetSyncResponse (); if (!response) { wxLogDebug ("no sync response yet, waiting"); this->Sleep(500); } } wxASSERT (response != NULL); return response; } void SimThread::ClearSyncResponse () { wxCriticalSectionLocker lock(sim2gui_mailbox_lock); if (sim2gui_mailbox != NULL) { wxLogDebug ("WARNING: ClearSyncResponse is throwing away an event that was previously in the mailbox"); } sim2gui_mailbox = NULL; } void SimThread::SendSyncResponse (BxEvent *event) { wxCriticalSectionLocker lock(sim2gui_mailbox_lock); if (sim2gui_mailbox != NULL) { wxLogDebug ("WARNING: SendSyncResponse is throwing away an event that was previously in the mailbox"); } sim2gui_mailbox = event; } BxEvent * SimThread::GetSyncResponse () { wxCriticalSectionLocker lock(sim2gui_mailbox_lock); BxEvent *event = sim2gui_mailbox; sim2gui_mailbox = NULL; return event; }