///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright 2003 by David N. Welton . // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA /* * This file defines a class to deal with the speaker. * This class also tries to play beeps on the console * (linux only) and also forwards beeps to the gui * so we have the possiblity to signal the beep */ #ifndef BX_PC_SPEAKER_H #define BX_PC_SPEAKER_H class bx_speaker_c : public bx_speaker_stub_c { public: bx_speaker_c(); virtual ~bx_speaker_c(); virtual void init(void); virtual void reset(unsigned int); void beep_on(float frequency); void beep_off(); private: float beep_frequency; // 0 : beep is off bx_bool outputinit; #ifdef __linux__ /* Do we have access? If not, just skip everything else. */ signed int consolefd; const static unsigned int clock_tick_rate = 1193180; #elif defined(WIN32) Bit64u usec_start; #endif }; #endif