///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2003-2009 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // // Standard PC gameport // // Define BX_PLUGGABLE in files that can be compiled into plugins. For // platforms that require a special tag on exported symbols, BX_PLUGGABLE // is used to know when we are exporting symbols and when we are importing. #define BX_PLUGGABLE #include "iodev.h" #include "gameport.h" #ifdef __linux__ #include #include #include #include #include #elif defined(WIN32) #ifndef JOY_BUTTON1 #define JOY_BUTTON1 1 #define JOY_BUTTON2 2 UINT STDCALL joyGetPos(UINT, LPJOYINFO); #endif #define JOYSTICKID1 0 #endif #define LOG_THIS theGameport-> bx_gameport_c *theGameport = NULL; int libgameport_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[]) { theGameport = new bx_gameport_c(); bx_devices.pluginGameport = theGameport; BX_REGISTER_DEVICE_DEVMODEL(plugin, type, theGameport, BX_PLUGIN_GAMEPORT); return(0); // Success } void libgameport_LTX_plugin_fini(void) { bx_devices.pluginGameport = &bx_devices.stubGameport; delete theGameport; } bx_gameport_c::bx_gameport_c() { put("gameport", "GAME"); joyfd = -1; } bx_gameport_c::~bx_gameport_c() { if (joyfd >= 0) close(joyfd); BX_DEBUG(("Exit")); } void bx_gameport_c::init(void) { // Allocate the gameport IO address range 0x200..0x207 for (unsigned addr=0x200; addr<0x208; addr++) { DEV_register_ioread_handler(this, read_handler, addr, "Gameport", 1); DEV_register_iowrite_handler(this, write_handler, addr, "Gameport", 1); } // always enabled unless controlled by external device BX_GAMEPORT_THIS enabled = 1; BX_GAMEPORT_THIS port = 0xf0; BX_GAMEPORT_THIS write_usec = 0; BX_GAMEPORT_THIS timer_x = 0; BX_GAMEPORT_THIS timer_y = 0; #ifdef __linux__ BX_GAMEPORT_THIS joyfd = open("/dev/input/js0", O_RDONLY); if (BX_GAMEPORT_THIS joyfd >= 0) { for (unsigned i=0; i<4; i++) poll_joydev(); } #elif defined(WIN32) JOYINFO joypos; if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) { BX_GAMEPORT_THIS joyfd = 1; } else { BX_GAMEPORT_THIS joyfd = -1; } #else BX_GAMEPORT_THIS joyfd = -1; #endif } void bx_gameport_c::reset(unsigned type) { // nothing for now } void bx_gameport_c::register_state(void) { bx_list_c *list = new bx_list_c(SIM->get_bochs_root(), "gameport", "Gameport State"); BXRS_PARAM_BOOL(list, enabled, BX_GAMEPORT_THIS enabled); BXRS_HEX_PARAM_FIELD(list, port, BX_GAMEPORT_THIS port); BXRS_DEC_PARAM_FIELD(list, delay_x, BX_GAMEPORT_THIS delay_x); BXRS_DEC_PARAM_FIELD(list, delay_y, BX_GAMEPORT_THIS delay_y); BXRS_PARAM_BOOL(list, timer_x, BX_GAMEPORT_THIS timer_x); BXRS_PARAM_BOOL(list, timer_y, BX_GAMEPORT_THIS timer_y); BXRS_DEC_PARAM_FIELD(list, write_usec, BX_GAMEPORT_THIS write_usec); } void bx_gameport_c::poll_joydev(void) { #ifdef __linux__ struct js_event e; fd_set joyfds; struct timeval tv; memset(&tv, 0, sizeof(tv)); FD_ZERO(&joyfds); FD_SET(BX_GAMEPORT_THIS joyfd, &joyfds); e.type = 0; if (select(BX_GAMEPORT_THIS joyfd+1, &joyfds, NULL, NULL, &tv)) { read(BX_GAMEPORT_THIS joyfd, &e, sizeof(struct js_event)); if (e.type & JS_EVENT_BUTTON) { if (e.value == 1) { BX_GAMEPORT_THIS port &= ~(0x10 << e.number); } else { BX_GAMEPORT_THIS port |= (0x10 << e.number); } } if (e.type & JS_EVENT_AXIS) { if (e.number == 0) { BX_GAMEPORT_THIS delay_x = 25 + ((e.value + 0x8000) / 60); } if (e.number == 1) { BX_GAMEPORT_THIS delay_y = 25 + ((e.value + 0x8000) / 62); } } } #elif defined(WIN32) JOYINFO joypos; if (joyGetPos(JOYSTICKID1, &joypos) == JOYERR_NOERROR) { if (joypos.wButtons & JOY_BUTTON1) { BX_GAMEPORT_THIS port &= ~0x10; } else { BX_GAMEPORT_THIS port |= 0x10; } if (joypos.wButtons & JOY_BUTTON2) { BX_GAMEPORT_THIS port &= ~0x20; } else { BX_GAMEPORT_THIS port |= 0x20; } BX_GAMEPORT_THIS delay_x = 25 + (joypos.wXpos / 60); BX_GAMEPORT_THIS delay_y = 25 + (joypos.wYpos / 60); } #endif } // static IO port read callback handler // redirects to non-static class handler to avoid virtual functions Bit32u bx_gameport_c::read_handler(void *this_ptr, Bit32u address, unsigned io_len) { #if !BX_USE_GAMEPORT_SMF bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr; return class_ptr->read(address, io_len); } Bit32u bx_gameport_c::read(Bit32u address, unsigned io_len) { #else UNUSED(this_ptr); #endif // !BX_USE_GAMEPORT_SMF Bit64u usec; if (BX_GAMEPORT_THIS enabled) { if (BX_GAMEPORT_THIS joyfd >= 0) { poll_joydev(); usec = bx_pc_system.time_usec(); if (BX_GAMEPORT_THIS timer_x) { if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_x) { BX_GAMEPORT_THIS port &= 0xfe; BX_GAMEPORT_THIS timer_x = 0; } } if (BX_GAMEPORT_THIS timer_y) { if ((usec - BX_GAMEPORT_THIS write_usec) >= BX_GAMEPORT_THIS delay_y) { BX_GAMEPORT_THIS port &= 0xfd; BX_GAMEPORT_THIS timer_y = 0; } } } else { BX_DEBUG(("read: joystick not present")); } return BX_GAMEPORT_THIS port; } else { BX_DEBUG(("read: gameport disabled")); return 0xff; } } // static IO port write callback handler // redirects to non-static class handler to avoid virtual functions void bx_gameport_c::write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len) { #if !BX_USE_GAMEPORT_SMF bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr; class_ptr->write(address, value, io_len); } void bx_gameport_c::write(Bit32u address, Bit32u value, unsigned io_len) { #else UNUSED(this_ptr); #endif // !BX_USE_GAMEPORT_SMF if (BX_GAMEPORT_THIS enabled) { BX_GAMEPORT_THIS write_usec = bx_pc_system.time_usec(); BX_GAMEPORT_THIS timer_x = 1; BX_GAMEPORT_THIS timer_y = 1; BX_GAMEPORT_THIS port |= 0x0f; } else { BX_DEBUG(("write: gameport disabled")); } }