#define _MULTI_THREAD #include #include #include #include #include #include "bochs.h" #include "icon_bochs.h" #include "sdl.h" #define LOG_THIS bx_gui. SDL_Thread *sdl_thread; SDL_Surface *sdl_screen, *sdl_fullscreen; SDL_Event sdl_event; int sdl_fullscreen_toggle; int sdl_grab; int res_x, res_y; int headerbar_height; int textres_x, textres_y; int fontwidth = 8, fontheight = 16; unsigned tilewidth, tileheight; unsigned char *font = &sdl_font8x16[0][0]; unsigned char menufont[256][8]; Uint32 palette[256]; Uint32 headerbar_fg, headerbar_bg; Bit8u old_mousebuttons=0, new_mousebuttons=0; int old_mousex=0, new_mousex=0; int old_mousey=0, new_mousey=0; #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define SWAP16(X) (X) #define SWAP32(X) (X) #else #define SWAP16(X) SDL_Swap16(X) #define SWAP32(X) SDL_Swap32(X) #endif void switch_to_windowed(void) { SDL_Surface *tmp; SDL_Rect src, dst; src.x = 0; src.y = 0; src.w = res_x; src.h = res_y; dst.x = 0; dst.y = 0; tmp = SDL_CreateRGBSurface( SDL_SWSURFACE, res_x, res_y, 32, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); SDL_BlitSurface(sdl_fullscreen,&src,tmp,&dst); SDL_UpdateRect(tmp,0,0,res_x,res_y); SDL_FreeSurface(sdl_fullscreen); sdl_fullscreen = NULL; sdl_screen = SDL_SetVideoMode(res_x,res_y+headerbar_height,32, SDL_SWSURFACE); dst.y = headerbar_height; SDL_BlitSurface(tmp,&src,sdl_screen,&dst); SDL_UpdateRect(tmp,0,0,res_x,res_y+headerbar_height); SDL_FreeSurface(tmp); SDL_ShowCursor(1); SDL_WM_GrabInput(SDL_GRAB_OFF); bx_gui.show_headerbar(); sdl_grab = 0; } void switch_to_fullscreen(void) { SDL_Surface *tmp; SDL_Rect src, dst; src.x = 0; src.y = headerbar_height; src.w = res_x; src.h = res_y; dst.x = 0; dst.y = 0; tmp = SDL_CreateRGBSurface( SDL_SWSURFACE, res_x, res_y, 32, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); SDL_BlitSurface(sdl_screen,&src,tmp,&dst); SDL_UpdateRect(tmp,0,0,res_x,res_y); SDL_FreeSurface(sdl_screen); sdl_screen = NULL; sdl_fullscreen = SDL_SetVideoMode(res_x,res_y,32, SDL_HWSURFACE|SDL_FULLSCREEN); src.y = 0; SDL_BlitSurface(tmp,&src,sdl_fullscreen,&dst); SDL_UpdateRect(tmp,0,0,res_x,res_y); SDL_FreeSurface(tmp); SDL_ShowCursor(0); SDL_WM_GrabInput(SDL_GRAB_ON); sdl_grab = 1; } void bx_gui_c::specific_init( bx_gui_c *th, int argc, char **argv, unsigned x_tilesize, unsigned y_tilesize, unsigned header_bar_y) { int i,j; Uint32 color, *buf; tilewidth = x_tilesize; tileheight = y_tilesize; headerbar_height = header_bar_y; for(i=0;i<256;i++) for(j=0;j<8;j++) menufont[i][j] = sdl_font8x8[i][j]; if( SDL_Init(SDL_INIT_VIDEO) < 0 ) { LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL); BX_PANIC (("Unable to initialize SDL libraries")); return; } atexit(SDL_Quit); sdl_screen = NULL; th->dimension_update(640,480); sdl_fullscreen_toggle = 0; SDL_EnableKeyRepeat(250,50); SDL_WM_SetCaption( #if BX_CPU_LEVEL < 2 "Bochs 8086 emulator, http://bochs.sourceforge.net/", #elif BX_CPU_LEVEL == 2 "Bochs 80286 emulator, http://bochs.sourceforge.net/", #elif BX_CPU_LEVEL == 3 "Bochs 80386 emulator, http://bochs.sourceforge.net/", #elif BX_CPU_LEVEL == 4 "Bochs 80486 emulator, http://bochs.sourceforge.net/", #else "Bochs Pentium emulator, http://bochs.sourceforge.net/", #endif "Bochs" ); SDL_WarpMouse(res_x/2, res_y/2); } void bx_gui_c::text_update( Bit8u *old_text, Bit8u *new_text, unsigned long cursor_x, unsigned long cursor_y, Bit16u cursor_state, unsigned rows) { char *oldText = (char *)old_text; char *newText = (char *)new_text; unsigned char font_row, *pfont_row; int hchars,fontrows,fontpixels,x,y; int fgcolor_ndx; int bgcolor_ndx; Uint32 fgcolor; Uint32 bgcolor; Uint32 *buf, *buf_row, *buf_char; Uint32 disp; if( sdl_screen ) { disp = sdl_screen->pitch/4; buf_row = (Uint32 *)sdl_screen->pixels + headerbar_height*disp; } else { disp = sdl_fullscreen->pitch/4; buf_row = (Uint32 *)sdl_fullscreen->pixels; } do { buf = buf_row; hchars = textres_x; do { // check if char needs to be updated if( (old_text[0] != new_text[0]) || (old_text[1] != new_text[1]) ) { // Get Foreground/Background pixel colors fgcolor_ndx = new_text[1] & 0x0F; bgcolor_ndx = (new_text[1] >> 4) & 0x07; fgcolor = palette[fgcolor_ndx]; bgcolor = palette[bgcolor_ndx]; // Display this one char fontrows = fontheight; pfont_row = &font[(new_text[0]*fontheight)]; buf_char = buf; do { font_row = *pfont_row++; fontpixels = fontwidth; do { if( (font_row & 0x80) == 0 ) *buf = bgcolor; else *buf = fgcolor; buf++; font_row = font_row << 1; } while( --fontpixels ); buf -= fontwidth; buf += disp; } while( --fontrows ); // restore output buffer ptr to start of this char buf = buf_char; } // move to next char location on screen buf += fontwidth; // select next char in old/new text new_text+=2; old_text+=2; // process one entire horizontal row } while( --hchars ); // go to next character row location buf_row += disp * fontheight; } while( --rows ); } void bx_gui_c::graphics_tile_update( Bit8u *snapshot, unsigned x, unsigned y) { Uint32 *buf, disp; Uint32 *buf_row; int i,j; if( sdl_screen ) { disp = sdl_screen->pitch/4; buf = (Uint32 *)sdl_screen->pixels + (headerbar_height+y)*disp + x; } else { disp = sdl_fullscreen->pitch/4; buf = (Uint32 *)sdl_fullscreen->pixels + y*disp + x; } i = tileheight; if( i + y > res_y ) i = res_y - y; do { buf_row = buf; j = tilewidth; do { *buf++ = palette[*snapshot++]; } while( --j ); buf = buf_row + disp; } while( --i); } void bx_gui_c::handle_events(void) { Bit32u key_event; while( SDL_PollEvent(&sdl_event) ) { switch( sdl_event.type ) { case SDL_VIDEOEXPOSE: if( sdl_fullscreen_toggle == 0 ) SDL_UpdateRect( sdl_screen, 0,0, res_x, res_y+headerbar_height ); else SDL_UpdateRect( sdl_screen, 0,headerbar_height, res_x, res_y ); break; case SDL_MOUSEMOTION: new_mousebuttons = ((sdl_event.motion.state & 0x01)|((sdl_event.motion.state>>1)&0x02)); bx_devices.keyboard->mouse_motion( sdl_event.motion.xrel, sdl_event.motion.yrel, new_mousebuttons ); old_mousebuttons = new_mousebuttons; old_mousex = (int)(sdl_event.motion.x); old_mousey = (int)(sdl_event.motion.y); break; case SDL_MOUSEBUTTONDOWN: if( (sdl_event.button.button == SDL_BUTTON(2)) && (sdl_fullscreen_toggle == 0) ) { if( sdl_grab == 0 ) { SDL_ShowCursor(0); SDL_WM_GrabInput(SDL_GRAB_ON); } else { SDL_ShowCursor(1); SDL_WM_GrabInput(SDL_GRAB_OFF); } sdl_grab = ~sdl_grab; break; } case SDL_MOUSEBUTTONUP: // figure out mouse state new_mousex = (int)(sdl_event.button.x); new_mousey = (int)(sdl_event.button.y); new_mousebuttons = (sdl_event.button.state & 0x01) | ((sdl_event.button.state>>1)&0x02) | ((sdl_event.button.state<<1)&0x04) ; // filter out middle button if not fullscreen if( sdl_fullscreen_toggle == 0 ) new_mousebuttons &= 0x03; // send motion information bx_devices.keyboard->mouse_motion( new_mousex - old_mousex, new_mousey - old_mousey, new_mousebuttons ); // mark current state to diff with next packet old_mousebuttons = new_mousebuttons; old_mousex = new_mousex; old_mousey = new_mousey; break; case SDL_KEYDOWN: // Windows/Fullscreen toggle-check if( sdl_event.key.keysym.sym == SDLK_SCROLLOCK ) { Uint32 *buf, *buf_row; Uint32 *buf2, *buf_row2; Uint32 disp, disp2; int rows, cols; // SDL_WM_ToggleFullScreen( sdl_screen ); sdl_fullscreen_toggle = ~sdl_fullscreen_toggle; if( sdl_fullscreen_toggle == 0 ) switch_to_windowed(); else switch_to_fullscreen(); bx_gui.show_headerbar(); bx_gui.flush(); break; } // convert scancode->bochs code if( sdl_event.key.keysym.scancode > _SCN2BX_LAST_ ) break; key_event = scancodes2bx[ sdl_event.key.keysym.scancode-8 ][1]; if( key_event == 0 ) break; bx_devices.keyboard->gen_scancode( key_event ); break; case SDL_KEYUP: // filter out release of Windows/Fullscreen toggle and unsupported keys if( (sdl_event.key.keysym.sym != SDLK_SCROLLOCK) && (sdl_event.key.keysym.scancode < _SCN2BX_LAST_ )) { // convert scancode->bochs code key_event = scancodes2bx[ sdl_event.key.keysym.scancode-8 ][1]; if( key_event == 0 ) break; bx_devices.keyboard->gen_scancode( key_event | BX_KEY_RELEASED ); } break; case SDL_QUIT: LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL); BX_PANIC (("User requested shutdown.")); } } } void bx_gui_c::flush(void) { if( sdl_screen ) SDL_UpdateRect( sdl_screen,0,0,res_x,res_y+headerbar_height ); else SDL_UpdateRect( sdl_fullscreen,0,0,res_x,res_y); } void bx_gui_c::clear_screen(void) { int i = res_y, j; Uint32 color; Uint32 *buf, *buf_row; Uint32 disp; if( sdl_screen ) { color = SDL_MapRGB( sdl_screen->format, 0,0,0 ); disp = sdl_screen->pitch/4; buf = (Uint32 *)sdl_screen->pixels + headerbar_height*disp; } else if( sdl_fullscreen ) { color = SDL_MapRGB( sdl_fullscreen->format, 0,0,0 ); disp = sdl_fullscreen->pitch/4; buf = (Uint32 *)sdl_fullscreen->pixels; } else return; do { buf_row = buf; j = res_x; while( j-- ) *buf++ = color; buf = buf_row + disp; } while( --i ); if( sdl_screen ) SDL_UpdateRect(sdl_screen,0,0,res_x,res_y+headerbar_height); else SDL_UpdateRect(sdl_fullscreen,0,0,res_x,res_y); } Boolean bx_gui_c::palette_change( unsigned index, unsigned red, unsigned green, unsigned blue) { unsigned char palred = red & 0xFF; unsigned char palgreen = green & 0xFF; unsigned char palblue = blue & 0xFF; if( index > 255 ) return 0; if( sdl_screen ) palette[index] = SDL_MapRGB( sdl_screen->format, palred, palgreen, palblue ); else if( sdl_fullscreen ) palette[index] = SDL_MapRGB( sdl_fullscreen->format, palred, palgreen, palblue ); return 1; } void bx_gui_c::dimension_update( unsigned x, unsigned y) { int i=headerbar_height; // TODO: remove this stupid check whenever the vga driver is fixed if( y == 208 ) y = 200; // TODO: remove this stupid check whenever 80x50 font is properly handled if( y > x ) { y = y>>1; font = &sdl_font8x8[0][0]; fontheight = 8; fontwidth = 8; } else { font = &sdl_font8x16[0][0]; fontheight = 16; fontwidth = 8; } if( (x == res_x) && (y == res_y )) return; if( sdl_screen ) { SDL_FreeSurface( sdl_screen ); sdl_screen = NULL; } if( sdl_fullscreen ) { SDL_FreeSurface( sdl_fullscreen ); sdl_fullscreen = NULL; } if( sdl_fullscreen_toggle == 0 ) { sdl_screen = SDL_SetVideoMode( x, y+headerbar_height, 32, SDL_SWSURFACE ); if( !sdl_screen ) { LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL); BX_PANIC (("Unable to set requested videomode: %ix%i: %s",x,y,SDL_GetError())); } headerbar_fg = SDL_MapRGB( sdl_screen->format, BX_HEADERBAR_FG_RED, BX_HEADERBAR_FG_GREEN, BX_HEADERBAR_FG_BLUE ); headerbar_bg = SDL_MapRGB( sdl_screen->format, BX_HEADERBAR_BG_RED, BX_HEADERBAR_BG_GREEN, BX_HEADERBAR_BG_BLUE ); } else { sdl_fullscreen = SDL_SetVideoMode( x, y, 32, SDL_HWSURFACE|SDL_FULLSCREEN ); if( !sdl_fullscreen ) { LOG_THIS setonoff(LOGLEV_PANIC, ACT_FATAL); BX_PANIC (("Unable to set requested videomode: %ix%i: %s",x,y,SDL_GetError())); } } res_x = x; res_y = y; textres_x = x / fontwidth; textres_y = y / fontheight; bx_gui.show_headerbar(); } unsigned bx_gui_c::create_bitmap( const unsigned char *bmap, unsigned xdim, unsigned ydim) { cout << "sdl: create bitmap" <pixels; do { colsleft = res_x; buf_row = buf; do { *buf++ = headerbar_bg; } while( --colsleft ); buf = buf_row + sdl_screen->pitch/4; } while( --rowsleft ); SDL_UpdateRect(sdl_screen,0,0,res_x,headerbar_height); } void update_floppy_status_buttons (void) { cout << "sdl: update floppy status buttons" <