// Copyright (C) 2000 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #ifndef BX_BOCHS_H # define BX_BOCHS_H 1 extern "C" { #include #include #include #ifndef WIN32 # include #else # include #endif #include #ifdef macintosh # include # include # include #else # ifndef WIN32 # include # endif # include # include #endif #include #include #include #ifdef macintosh # include "macutils.h" # define SuperDrive "[fd:]" #endif } // Hacks for win32: always return regular file. #ifdef WIN32 #ifndef __MINGW32__ # define S_ISREG(st_mode) 1 # define S_ISCHR(st_mode) 0 // VCPP includes also are missing these # define off_t long # define ssize_t int #endif #endif #include "config.h" /* generated by configure script from config.h.in */ #include "osdep.h" /* platform dependent includes and defines */ #include "debug/debug.h" // // some macros to interface the CPU and memory to external environment // so that these functions can be redirected to the debugger when // needed. // #if ((BX_DEBUGGER == 1) && (BX_NUM_SIMULATORS >= 2)) // =-=-=-=-=-=-=- Redirected to cosimulation debugger -=-=-=-=-=-=-= #define BX_VGA_MEM_READ(addr) bx_dbg_ucmem_read(addr) #define BX_VGA_MEM_WRITE(addr, val) bx_dbg_ucmem_write(addr, val) #if BX_SUPPORT_A20 # define A20ADDR(x) ( (x) & bx_pc_system.a20_mask ) #else # define A20ADDR(x) (x) #endif #define BX_INP(addr, len) bx_dbg_inp(addr, len) #define BX_OUTP(addr, val, len) bx_dbg_outp(addr, val, len) #define BX_HRQ (bx_pc_system.HRQ) #define BX_RAISE_HLDA() bx_dbg_raise_HLDA() #define BX_TICK1() #define BX_INTR bx_pc_system.INTR #define BX_SET_INTR(b) bx_dbg_set_INTR(b) #if BX_SIM_ID == 0 # define BX_CPU_C bx_cpu0_c # define BX_CPU bx_cpu0 # define BX_MEM_C bx_mem0_c # define BX_MEM bx_mem0 #else # define BX_CPU_C bx_cpu1_c # define BX_CPU bx_cpu1 # define BX_MEM_C bx_mem1_c # define BX_MEM bx_mem1 #endif #define BX_SET_ENABLE_A20(enabled) bx_dbg_async_pin_request(BX_DBG_ASYNC_PENDING_A20, \ enabled) #define BX_GET_ENABLE_A20() bx_pc_system.get_enable_a20() #else // =-=-=-=-=-=-=- Normal optimized use -=-=-=-=-=-=-=-=-=-=-=-=-=-= #define BX_VGA_MEM_READ(addr) (bx_devices.vga->mem_read(addr)) #define BX_VGA_MEM_WRITE(addr, val) bx_devices.vga->mem_write(addr, val) #if BX_SUPPORT_A20 # define A20ADDR(x) ( (x) & bx_pc_system.a20_mask ) #else # define A20ADDR(x) (x) #endif // // some pc_systems functions just redirect to the IO devices so optimize // by eliminating call here // // #define BX_INP(addr, len) bx_pc_system.inp(addr, len) // #define BX_OUTP(addr, val, len) bx_pc_system.outp(addr, val, len) #define BX_INP(addr, len) bx_devices.inp(addr, len) #define BX_OUTP(addr, val, len) bx_devices.outp(addr, val, len) #define BX_HRQ (bx_pc_system.HRQ) #define BX_RAISE_HLDA() bx_pc_system.raise_HLDA() #define BX_TICK1() bx_pc_system.tick1() #define BX_INTR bx_pc_system.INTR #define BX_SET_INTR(b) bx_pc_system.set_INTR(b) #define BX_CPU_C bx_cpu_c #define BX_CPU bx_cpu #define BX_MEM_C bx_mem_c #define BX_MEM bx_mem #define BX_SET_ENABLE_A20(enabled) bx_pc_system.set_enable_a20(enabled) #define BX_GET_ENABLE_A20() bx_pc_system.get_enable_a20() #endif // ((BX_DEBUGGER == 1) && (BX_NUM_SIMULATORS >= 2)) // #define BX_IAC() bx_pc_system.IAC() #define BX_IAC() bx_devices.pic->IAC() //#define BX_IAC() bx_dbg_IAC() // // Ways for the the external environment to report back information // to the debugger. // #if BX_DEBUGGER # define BX_DBG_ASYNC_INTR bx_guard.async.irq # define BX_DBG_ASYNC_DMA bx_guard.async.dma #if (BX_NUM_SIMULATORS > 1) // for multiple simulators, we always need this info, since we're // going to replay it. # define BX_DBG_DMA_REPORT(addr, len, what, val) \ bx_dbg_dma_report(addr, len, what, val) # define BX_DBG_IAC_REPORT(vector, irq) \ bx_dbg_iac_report(vector, irq) # define BX_DBG_A20_REPORT(val) \ bx_dbg_a20_report(val) # define BX_DBG_IO_REPORT(addr, size, op, val) \ bx_dbg_io_report(addr, size, op, val) # define BX_DBG_UCMEM_REPORT(addr, size, op, val) #else // for a single simulator debug environment, we can optimize a little // by conditionally calling, as per requested. # define BX_DBG_DMA_REPORT(addr, len, what, val) \ if (bx_guard.report.dma) bx_dbg_dma_report(addr, len, what, val) # define BX_DBG_IAC_REPORT(vector, irq) \ if (bx_guard.report.irq) bx_dbg_iac_report(vector, irq) # define BX_DBG_A20_REPORT(val) \ if (bx_guard.report.a20) bx_dbg_a20_report(val) # define BX_DBG_IO_REPORT(addr, size, op, val) \ if (bx_guard.report.io) bx_dbg_io_report(addr, size, op, val) # define BX_DBG_UCMEM_REPORT(addr, size, op, val) \ if (bx_guard.report.ucmem) bx_dbg_ucmem_report(addr, size, op, val) #endif // #if (BX_NUM_SIMULATORS > 1) #else // #if BX_DEBUGGER // debugger not compiled in, use empty stubs # define BX_DBG_ASYNC_INTR 1 # define BX_DBG_ASYNC_DMA 1 # define BX_DBG_DMA_REPORT(addr, len, what, val) # define BX_DBG_IAC_REPORT(vector, irq) # define BX_DBG_A20_REPORT(val) # define BX_DBG_IO_REPORT(addr, size, op, val) # define BX_DBG_UCMEM_REPORT(addr, size, op, val) #endif // #if BX_DEBUGGER extern Bit8u DTPageDirty[]; #if BX_DYNAMIC_TRANSLATION # define BX_DYN_DIRTY_PAGE(page) DTPageDirty[page] = 1; #else # define BX_DYN_DIRTY_PAGE(page) #endif #include "state_file.h" #ifndef UNUSED # define UNUSED(x) ((void)x) #endif #define uint8 Bit8u #define uint16 Bit16u #define uint32 Bit32u #if BX_PROVIDE_CPU_MEMORY==1 # include "cpu/cpu.h" #endif #if BX_DISASM # include "disasm/disasm.h" #endif #if BX_DYNAMIC_TRANSLATION # include "dynamic/dynamic.h" #endif typedef struct { Boolean floppy; Boolean keyboard; Boolean video; Boolean disk; Boolean pit; Boolean pic; Boolean bios; Boolean cmos; Boolean a20; Boolean interrupts; Boolean exceptions; Boolean unsupported; Boolean temp; Boolean reset; Boolean debugger; Boolean mouse; Boolean io; Boolean xms; Boolean v8086; Boolean paging; Boolean creg; Boolean dreg; Boolean dma; Boolean unsupported_io; Boolean serial; Boolean cdrom; #ifdef MAGIC_BREAKPOINT Boolean magic_break_enabled; #endif /* MAGIC_BREAKPOINT */ void* record_io; } bx_debug_t; void bx_printf(char *fmt, ...); void bx_panic(char *fmt, ...); void bx_atexit(void); extern bx_debug_t bx_dbg; #define BX_FLOPPY_NONE 10 // floppy not present #define BX_FLOPPY_1_2 11 // 1.2M 5.25" #define BX_FLOPPY_1_44 12 // 1.44M 3.5" #define BX_FLOPPY_2_88 13 // 2.88M 3.5" #define BX_FLOPPY_720K 14 // 720K 3.5" #define BX_READ 10 #define BX_WRITE 11 #define BX_RW 12 #include "memory/memory.h" enum PCS_OP { PCS_CLEAR, PCS_SET, PCS_TOGGLE }; #include "pc_system.h" #include "gui/gui.h" extern bx_gui_c bx_gui; #include "iodev/iodev.h" /* --- EXTERNS --- */ extern FILE *bx_logfd; #if ( BX_PROVIDE_DEVICE_MODELS==1 ) extern bx_devices_c bx_devices; #endif #define BX_EJECTED 10 #define BX_INSERTED 11 #define BX_RESET_SOFTWARE 10 #define BX_RESET_HARDWARE 11 typedef struct { char path[512]; unsigned type; unsigned initial_status; } bx_floppy_options; typedef struct { Boolean present; char path[512]; unsigned int cylinders; unsigned int heads; unsigned int spt; } bx_disk_options; struct bx_cdrom_options { Boolean present; char dev[512]; Boolean inserted; }; typedef struct { char *path; unsigned long address; } bx_rom_options; typedef struct { char *path; } bx_vgarom_options; typedef struct { size_t megs; } bx_mem_options; typedef struct { char *path; Boolean cmosImage; unsigned int time0; } bx_cmos_options; typedef struct { int valid; unsigned ioaddr; unsigned irq; unsigned char macaddr[6]; char *ethmod; char *ethdev; } bx_ne2k_options; typedef struct { // These options are used for a special hack to load a // 32bit OS directly into memory, so it can be run without // any of the 16bit real mode or BIOS assistance. This // is for the development of freemware, so we don't have // to implement real mode up front. #define Load32bitOSLinux 1 #define Load32bitOSNullKernel 2 // being developed for freemware unsigned whichOS; char *path; char *iolog; char *initrd; } bx_load32bitOSImage_t; typedef struct { char *midifile, *wavefile, *logfile; unsigned int midimode, wavemode, loglevel; Bit32u dmatimer; } bx_sb16_options; typedef struct { bx_floppy_options floppya; bx_floppy_options floppyb; bx_disk_options diskc; bx_disk_options diskd; bx_cdrom_options cdromd; bx_rom_options rom; bx_vgarom_options vgarom; bx_mem_options memory; bx_sb16_options sb16; char bootdrive[2]; unsigned long vga_update_interval; unsigned long keyboard_serial_delay; unsigned long floppy_command_delay; unsigned long ips; Boolean mouse_enabled; Boolean private_colormap; Boolean i440FXSupport; bx_cmos_options cmos; bx_ne2k_options ne2k; Boolean newHardDriveSupport; bx_load32bitOSImage_t load32bitOSImage; } bx_options_t; extern bx_options_t bx_options; #if BX_PROVIDE_CPU_MEMORY==1 #else // # include "external_interface.h" #endif #define BX_USE_PS2_MOUSE 1 int bx_bochs_init(int argc, char *argv[]); #include "instrument.h" #endif /* BX_BOCHS_H */