// Copyright (C) 2001 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // config.h.in is distributed in the source TAR file. When you run // the configure script, it generates config.h with some changes // according to your build environment. For example, in config.h.in, // SIZEOF_UNSIGNED_CHAR is set to 0. When configure produces config.h // it will change "0" to the detected value for your system. // // config.h contains ONLY preprocessor #defines and a few typedefs. // It must be included by both C and C++ files, so it must not // contain anything language dependent such as a class declaration. // #ifdef _BX_CONFIG_H_ #else #define _BX_CONFIG_H_ 1 /////////////////////////////////////////////////////////////////// // USER CONFIGURABLE OPTIONS : EDIT ONLY OPTIONS IN THIS SECTION // /////////////////////////////////////////////////////////////////// #if 1 // quit_sim is defined in gui/siminterface.h #define BX_EXIT(x) SIM->quit_sim (x) #else // provide the real main and the usual exit. #define BX_EXIT(x) ::exit(x) #endif #define BX_USE_CONFIG_INTERFACE 1 // I have tested the following combinations: // * processors=1, bootstrap=0, ioapic_id=1 (uniprocessor system) // * processors=2, bootstrap=0, ioapic_id=2 // * processors=4, bootstrap=2, ioapic_id=4 #define BX_SMP_PROCESSORS 1 #define BX_BOOTSTRAP_PROCESSOR 0 // choose IOAPIC id to be equal to the number of processors. This leaves // one space for each processor to have an ID, starting with 0. #define BX_IOAPIC_DEFAULT_ID (BX_SMP_PROCESSORS) #define BX_ADDRESS_SPACES 1 // controls how many instances of BX_MEM_C are created. For // SMP, use several processors with one shared memory space. // For cosimulation, you could use two processors and two address // spaces. #define BX_SUPPORT_APIC 0 // include in APIC models, required for a multiprocessor system. #if (BX_SMP_PROCESSORS>1 && !BX_SUPPORT_APIC) #error For multiprocessor simulation, BX_SUPPORT_APIC is required. #endif #define BX_DEBUG_LINUX 0 // if simulating Linux, this provides a few more debugging options // such as tracing all system calls. #define HAVE_LIBREADLINE 0 #define HAVE_READLINE_HISTORY_H 0 // adds support for the GNU readline library in the debugger command // prompt. // if NE2K is enabled, this enables the ethertap device. #define HAVE_ETHERTAP 0 // this enables TUN/TAP interface #define HAVE_TUNTAP 0 // I rebuilt the code which provides timers to IO devices. // Setting this to 1 will introduce a little code which // will panic out if cases which shouldn't happen occur. // Set this to 0 for optimal performance. #define BX_TIMER_DEBUG 1 // Settable A20 line. For efficiency, you can disable // having a settable A20 line, eliminating conditional // code for every physical memory access. You'll have // to tell your software not to mess with the A20 line, // and accept it as always being on if you change this. // 1 = use settable A20 line. (normal) // 0 = A20 is like the rest of the address lines #define BX_SUPPORT_A20 1 // Processor Instructions Per Second // To find out what value to use for the 'ips' directive // in your '.bochsrc' file, set BX_SHOW_IPS to 1, and // run the software in bochs you plan to use most. Bochs // will print out periodic IPS ratings. This will change // based on the processor mode at the time, and various // other factors. You'll get a reasonable estimate though. // When you're done, reset BX_SHOW_IPS to 0, do a // 'make all-clean', then 'make' again. #define BX_SHOW_IPS 0 #if (BX_SHOW_IPS) && defined(__MINGW32__) #define SIGALRM 14 #endif // Paging Options: // --------------- // Support Paging mechanism. // 0 = don't support paging at all (DOS & Minix don't require it) // 1 = support paging. (Most other OS's require paging) // Use Translation Lookaside Buffer (TLB) for caching // paging translations. This will make paging mode // more efficient. If you're OS doesn't use paging, // then you won't need either. // 1 = Use a TLB for effiency // 0 = don't use a TLB, walk the page tables for every access // BX_TLB_SIZE: Number of entries in TLB // BX_TLB_INDEX_OF(lpf): This macro is passed the linear page frame // (top 20 bits of the linear address. It must map these bits to // one of the TLB cache slots, given the size of BX_TLB_SIZE. // There will be a many-to-one mapping to each TLB cache slot. // When there are collisions, the old entry is overwritten with // one for the newest access. #define BX_SUPPORT_PAGING 1 #define BX_USE_TLB 1 #define BX_TLB_SIZE 1024 #define BX_TLB_INDEX_OF(lpf) (((lpf) & 0x003ff000) >> 12) // Compile in support for DMA & FLOPPY IO. You'll need this // if you plan to use the floppy drive emulation. But if // you're environment doesn't require it, you can change // it to 0. #define BX_DMA_FLOPPY_IO 1 // Default number of Megs of memory to emulate. The // 'megs:' directive in the '.bochsrc' file overrides this, // allowing per-run settings. #define BX_DEFAULT_MEM_MEGS 4 // // x86 hardware tasking. There is some tasking support now. // I'm trying to get Linux to boot. The default for this // is now 1, but if you don't need x86 tasking (DOS, Win'95), // then set this to 0. // #define BX_SUPPORT_TASKING 1 // CPU level emulation. Default level is set in // the configure script. BX_CPU_LEVEL defines the CPU level // to emulate. BX_CPU_LEVEL_HACKED is a hack to define the // level of some integer instructions, so they can be tested // before the rest of the emulation is up to that level. #define BX_CPU_LEVEL 0 #define BX_CPU_LEVEL_HACKED 0 // Virtual 8086 mode emulation. // 1 = compile in support for v8086 mode. // 0 = don't compile in support for v8086 mode. #define BX_SUPPORT_V8086_MODE 1 // Support shadowing of ROM from C0000 to FFFFF. // This allows that region to be written to. #define BX_SHADOW_RAM 0 // Number of CMOS registers #define BX_NUM_CMOS_REGS 64 //#define BX_NUM_CMOS_REGS 128 // Use Greg Alexander's new PIT model (summer 2001) instead of the original. #define BX_USE_NEW_PIT 0 #define BX_USE_REALTIME_PIT 0 #define BX_USE_SLOWDOWN_TIMER 0 #define BX_HAVE_SLEEP 0 #define BX_HAVE_USLEEP 0 #define BX_HAVE_NANOSLEEP 0 #define BX_HAVE_ABORT 0 #define BX_HAVE_SOCKLEN_T 0 // This turns on Roland Mainz's idle hack. Presently it is specific to the X11 // gui. If people try to enable it elsewhere, give a compile error after the // gui definition so that they don't waste their time trying. #define BX_USE_IDLE_HACK 0 // Use Static Member Funtions to eliminate 'this' pointer passing // If you want the efficiency of 'C', you can make all the // members of the C++ CPU class to be static. // This defaults to 1 since it should improve performance, but when // SMP mode is enabled, it will be turned off by configure. #define BX_USE_CPU_SMF 1 // Use static member functions in IO DEVice emulation modules. // For efficiency, use C like functions for IO handling, // and declare a device instance at compile time, // instead of using 'new' and storing the pointer. This // eliminates some overhead, especially for high-use IO // devices like the disk drive. // 1 = Use static member efficiency (normal) // 0 = Use nonstatic member functions (use only if you need // multiple instances of a device class #define BX_USE_HD_SMF 1 // Hard drive #define BX_USE_BIOS_SMF 1 // BIOS #define BX_USE_CMOS_SMF 1 // CMOS #define BX_USE_DMA_SMF 1 // DMA #define BX_USE_FD_SMF 1 // Floppy #define BX_USE_KEY_SMF 1 // Keyboard #define BX_USE_PAR_SMF 1 // Parallel #define BX_USE_PIC_SMF 1 // PIC #define BX_USE_PIT_SMF 1 // PIT #define BX_USE_SER_SMF 1 // Serial #define BX_USE_UM_SMF 1 // Unmapped #define BX_USE_VGA_SMF 1 // VGA #define BX_USE_SB16_SMF 1 // Sound (SB 16) #define BX_USE_DEV_SMF 1 // System Devices (port92) #define BX_USE_PCI_SMF 1 // PCI #define BX_USE_NE2K_SMF 1 // NE2K #define BX_SUPPORT_SB16 0 #if BX_SUPPORT_SB16 // Use virtual methods for the sound output functions #define BX_USE_SOUND_VIRTUAL 1 // Determines which sound output class is to be used. // Currently the following are available: // bx_sound_linux_c Output for Linux, to /dev/dsp and /dev/midi00 // bx_sound_windows_c Output for Windows midi and wave mappers // bx_sound_output_c Dummy functions, no output #define BX_SOUND_OUTPUT_C bx_sound_output_c #endif #define USE_RAW_SERIAL 0 #define BX_USE_SPECIFIED_TIME0 0 // This enables writing to port 0xe9 and the output // is sent to the console. Reading from port 0xe9 // will return 0xe9 to let you know this is available. // Leave this 0 unless you have a reason to use it. #define BX_PORT_E9_HACK 0 // This option enables "split hard drive" support, which means // that a series of partial hard disk images can be treated // as a single large image. If you set up the partition sizes and // file sizes correctly, this allows you to store each partition // in a separate file, which is very convenient if you want to operate // on a single partition (e.g. mount with loopback, create filesystem, // fsck, etc.). // [[Provide example of partitioning]] #define BX_SPLIT_HD_SUPPORT 0 // ================================================================= // BEGIN: OPTIONAL DEBUGGER SECTION // // These options are only used if you compile in support for the // native command line debugging environment. Typically, the debugger // is not used, and this section can be ignored. // ================================================================= #define BX_MAX_DIRTY_PAGE_TABLE_MEGS 64 // Compile in support for virtual/linear/physical breakpoints. // Set to 1, only those you need. Recommend using only linear // breakpoints, unless you need others. Less supported means // slightly faster execution time. #define BX_DBG_SUPPORT_VIR_BPOINT 1 #define BX_DBG_SUPPORT_LIN_BPOINT 1 #define BX_DBG_SUPPORT_PHY_BPOINT 1 // You need only define one initial breakpoint into each // cpu simulator (emulator) here. Each simulator sets callbacks // and variables which the debugger uses from then on. #define BX_SIM1_INIT bx_dbg_init_cpu_mem_env0 #ifndef BX_SIM2_INIT #define BX_SIM2_INIT bx_dbg_init_cpu_mem_env1 #endif //#define BX_SIM2_INIT sim2_init // max number of virtual/linear/physical breakpoints handled #define BX_DBG_MAX_VIR_BPOINTS 10 #define BX_DBG_MAX_LIN_BPOINTS 10 #define BX_DBG_MAX_PHY_BPOINTS 10 // max file pathname size for debugger commands #define BX_MAX_PATH 256 // max nesting level for debug scripts including other scripts #define BX_INFILE_DEPTH 10 // use this command to include (nest) debug scripts #define BX_INCLUDE_CMD "source" // Use either 32 or 64 bit instruction counter for // debugger purposes. Uncomment one of these. //#define BX_DBG_ICOUNT_SIZE 32 #define BX_DBG_ICOUNT_SIZE 64 // Make a call to command line debugger extensions. If set to 1, // a call is made. An external routine has a chance to process // the command. If it does, than the debugger ignores the command. #define BX_DBG_EXTENSIONS 0 // ================================================================= // END: OPTIONAL DEBUGGER SECTION // ================================================================= ////////////////////////////////////////////////////////////////////// // END OF USER CONFIGURABLE OPTIONS : DON'T EDIT ANYTHING BELOW !!! // // THIS IS GENERATED BY THE ./configure SCRIPT // ////////////////////////////////////////////////////////////////////// #define BX_WITH_X11 0 #define BX_WITH_BEOS 0 #define BX_WITH_WIN32 0 #define BX_WITH_MACOS 0 #define BX_WITH_CARBON 0 #define BX_WITH_NOGUI 0 #define BX_WITH_TERM 0 #define BX_WITH_RFB 0 #define BX_WITH_AMIGAOS 0 #define BX_WITH_SDL 0 #define BX_WITH_WX 0 // Roland Mainz's idle hack is presently specific to X11. If people try to // enable it elsewhere, give a compile error so that they don't waste their // time trying. #if (BX_USE_IDLE_HACK && !BX_WITH_X11) # error IDLE_HACK will only work with the X11 gui. Correct configure args and retry. #endif #define WORDS_BIGENDIAN 0 #define SIZEOF_UNSIGNED_CHAR 0 #define SIZEOF_UNSIGNED_SHORT 0 #define SIZEOF_UNSIGNED_INT 0 #define SIZEOF_UNSIGNED_LONG 0 #define SIZEOF_UNSIGNED_LONG_LONG 0 #define SIZEOF_INT_P 0 #define BX_64BIT_CONSTANTS_USE_LL 1 #if BX_64BIT_CONSTANTS_USE_LL // doesn't work on Microsoft Visual C++, maybe others #define BX_CONST64(x) (x##LL) #else #define BX_CONST64(x) (x) #endif #if defined(WIN32) typedef unsigned char Bit8u; typedef signed char Bit8s; typedef unsigned short Bit16u; typedef signed short Bit16s; typedef unsigned int Bit32u; typedef signed int Bit32s; #ifdef __MINGW32__ typedef unsigned long long Bit64u; typedef signed long long Bit64s; typedef Bit32s ssize_t; #else typedef unsigned __int64 Bit64u; typedef signed __int64 Bit64s; #endif #elif BX_WITH_MACOS typedef unsigned char Bit8u; typedef signed char Bit8s; typedef unsigned short Bit16u; typedef signed short Bit16s; typedef unsigned int Bit32u; typedef signed int Bit32s; typedef unsigned long long Bit64u; typedef signed long long Bit64s; #else // Unix like platforms #if SIZEOF_UNSIGNED_CHAR != 1 # error "sizeof (unsigned char) != 1" #else typedef unsigned char Bit8u; typedef signed char Bit8s; #endif #if SIZEOF_UNSIGNED_SHORT != 2 # error "sizeof (unsigned short) != 2" #else typedef unsigned short Bit16u; typedef signed short Bit16s; #endif #if SIZEOF_UNSIGNED_INT == 4 typedef unsigned int Bit32u; typedef signed int Bit32s; #elif SIZEOF_UNSIGNED_LONG == 4 typedef unsigned long Bit32u; typedef signed long Bit32s; #else # error "can't find sizeof(type) of 4 bytes!" #endif #if SIZEOF_UNSIGNED_LONG == 8 typedef unsigned long Bit64u; typedef signed long Bit64s; #elif SIZEOF_UNSIGNED_LONG_LONG == 8 typedef unsigned long long Bit64u; typedef signed long long Bit64s; #else # error "can't find data type of 8 bytes" #endif #endif #define BX_MAX_UINT 4294967295 #define BX_MAX_INT 2147483647 // create an unsigned integer type that is the same size as a pointer. // You can typecast a pointer to a bx_pr_equiv_t without losing any // bits (and without getting the compiler excited). This is used in // the FPU emulation code, where pointers and integers are often // used interchangeably. #if SIZEOF_INT_P == 4 typedef Bit32u bx_ptr_equiv_t; #elif SIZEOF_INT_P == 8 typedef Bit64u bx_ptr_equiv_t; #else # error "could not define bx_ptr_equiv_t to size of int*" #endif #if BX_WITH_CARBON typedef unsigned char Boolean; #elif BX_WITH_MACOS // don't define Boolean at all #else typedef unsigned int Boolean; #endif #if BX_WITH_MACOS # define bx_ptr_t char * #else # define bx_ptr_t void * #endif #if defined(WIN32) # define BX_LITTLE_ENDIAN #elif BX_WITH_MACOS # define BX_BIG_ENDIAN #else #if WORDS_BIGENDIAN # define BX_BIG_ENDIAN #else # define BX_LITTLE_ENDIAN #endif #endif // defined(WIN32) // for now only term.cc requires a GUI sighandler. #define BX_GUI_SIGHANDLER (BX_WITH_TERM) #define HAVE_SIGACTION 1 // configure will change the definition of "inline" to the value // that the C compiler allows. It tests the following keywords to // see if any is permitted: inline, __inline__, __inline. If none // is permitted, it defines inline to be empty. #define inline inline // inline functions in headers that are compiled with C compiler // (e.g. fpu code) are declared with BX_C_INLINE macro. Note that // the word "inline" itself may now be redefined by the above #define. // Many compilers are known to work with "static inline". If the // compiler can put the function inline, it does so and never creates // a symbol for the function. If optimization is off, or inline is // defined to be empty, the static keyword causes the function to create // a symbol that's visible only to that .c file. Each .c file that // includes the header will produde another local version of the // BX_C_INLINE function (not ideal). However without "static" you can // duplicate symbol problems which are even worse. #define BX_C_INLINE static inline // Use BX_CPP_INLINE for all C++ inline functions. Note that the // word "inline" itself may now be redefined by the above #define. #define BX_CPP_INLINE inline #define BX_DEBUGGER 0 #define BX_DISASM 0 #define BX_PROVIDE_CPU_MEMORY 1 #define BX_PROVIDE_DEVICE_MODELS 1 #define BX_PROVIDE_BIOS_HOOKS 1 #define BX_EMULATE_HGA_DUMPS 0 #define BX_SUPPORT_VGA 1 #define BX_SUPPORT_VBE 0 #define BX_PROVIDE_MAIN 1 #define BX_INSTRUMENTATION 0 #define BX_USE_LOADER 0 // for debugger, CPU simulator handle ID // 0 is the default, for using only one CPU simulator // 1 is for the 2nd CPU simulator #define BX_SIM_ID 0 #define BX_NUM_SIMULATORS 1 // limited i440FX PCI support #define BX_PCI_SUPPORT 0 // dynamic translation (future: not supported yet) #define BX_DYNAMIC_TRANSLATION 0 #define BX_DYNAMIC_CPU_I386 0 #define BX_DYNAMIC_CPU_SPARC 0 // caching of fetchdecode() calls #define BX_FETCHDECODE_CACHE 0 #if BX_FETCHDECODE_CACHE // The number of entries. MUST be a power of 2 #define BX_FDCACHE_SIZE 0x0800 #define BX_FDCACHE_MASK (BX_FDCACHE_SIZE-1) #define BX_FDCACHE_RPN_SIZE (0x0080) #define BX_FDCACHE_RPN_MASK (BX_FDCACHE_RPN_SIZE-1) #endif // BX_FETCHDECODE_CACHE #define BX_SUPPORT_FPU 0 #define BX_SUPPORT_MMX 0 #define BX_HAVE_GETENV 0 #define BX_HAVE_SELECT 0 #define BX_HAVE_SNPRINTF 0 #define BX_HAVE_STRTOULL 0 #define BX_HAVE_STRTOUQ 0 #define BX_HAVE_STRDUP 0 #define BX_HAVE_STRUCT_TIMEVAL 0 // set if your compiler does not permit an empty struct #define BX_NO_EMPTY_STRUCTS 0 // set if your compiler does not understand __attribute__ after a struct #define BX_NO_ATTRIBUTES 0 #if BX_NO_ATTRIBUTES #define GCC_ATTRIBUTE(x) /* attribute not supported */ #else #define GCC_ATTRIBUTE __attribute__ #endif // set if your compiler does not allow label at the end of a {} block #define BX_NO_BLANK_LABELS 0 // set if you don't have , used in debug/dbg_main.c #define BX_HAVE_HASH_MAP 0 // Support x86 hardware debugger registers and facilites. // These are the debug facilites offered by the x86 architecture, // not the optional built-in debugger. #define BX_X86_DEBUGGER 0 #define BX_SUPPORT_CDROM 0 #if BX_SUPPORT_CDROM // This is the C++ class name to use if we are supporting // low-level CDROM. # define LOWLEVEL_CDROM cdrom_interface #endif // NE2K network emulation #define BX_NE2K_SUPPORT 0 #define BX_ETH_NULL_LOGGING 1 #define BX_ETH_FBSD_LOGGING 1 // I/O Interface to debug #define BX_IODEBUG_SUPPORT 0 #ifdef WIN32 #define BX_FLOPPY0_NAME "Floppy Disk A:" #define BX_FLOPPY1_NAME "Floppy Disk B:" #define BX_HARD_DISK0_NAME "Hard Disk C:" #define BX_HARD_DISK1_NAME "Hard Disk D:" #define BX_CDROM_NAME "CD-ROM D:" #else #define BX_FLOPPY0_NAME "Floppy Disk 0" #define BX_FLOPPY1_NAME "Floppy Disk 1" #define BX_HARD_DISK0_NAME "Hard Disk 0" #define BX_HARD_DISK1_NAME "Hard Disk 1" #define BX_CDROM_NAME "CD-ROM" #endif #endif // _BX_CONFIG_H