///////////////////////////////////////////////////////////////////////// // $Id: parallel.h,v 1.11 2002-10-25 11:44:40 bdenney Exp $ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2001 MandrakeSoft S.A. // // MandrakeSoft S.A. // 43, rue d'Aboukir // 75002 Paris - France // http://www.linux-mandrake.com/ // http://www.mandrakesoft.com/ // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA #if BX_USE_PAR_SMF # define BX_PAR_SMF static # define BX_PAR_THIS theParallelDevice-> #else # define BX_PAR_SMF # define BX_PAR_THIS this-> #endif typedef struct { Bit8u data; struct { bx_bool error; bx_bool slct; bx_bool pe; bx_bool ack; bx_bool busy; } STATUS; struct { bx_bool strobe; bx_bool autofeed; bx_bool init; bx_bool slct_in; bx_bool irq; bx_bool input; } CONTROL; FILE *output; bx_bool initmode; } bx_par_t; class bx_parallel_c : public bx_devmodel_c { public: bx_parallel_c(void); ~bx_parallel_c(void); virtual void init(void); virtual void reset(unsigned type); private: bx_par_t s; static void virtual_printer(); static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len); static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len); #if !BX_USE_PAR_SMF Bit32u read(Bit32u address, unsigned io_len); void write(Bit32u address, Bit32u value, unsigned io_len); #endif };