///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2011-2012 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // Common sound module code and dummy sound lowlevel functions // Define BX_PLUGGABLE in files that can be compiled into plugins. For // platforms that require a special tag on exported symbols, BX_PLUGGABLE // is used to know when we are exporting symbols and when we are importing. #define BX_PLUGGABLE #include "iodev.h" #if BX_SUPPORT_SOUNDLOW #include "soundmod.h" #include "soundlnx.h" #include "soundosx.h" #include "soundwin.h" #include "soundsdl.h" #ifndef WIN32 #include #endif #if BX_WITH_SDL #include #endif #define LOG_THIS theSoundModCtl-> bx_soundmod_ctl_c* theSoundModCtl = NULL; int libsoundmod_LTX_plugin_init(plugin_t *plugin, plugintype_t type, int argc, char *argv[]) { if (type == PLUGTYPE_CORE) { theSoundModCtl = new bx_soundmod_ctl_c; bx_devices.pluginSoundModCtl = theSoundModCtl; return 0; // Success } else { return -1; } } void libsoundmod_LTX_plugin_fini(void) { delete theSoundModCtl; } bx_soundmod_ctl_c::bx_soundmod_ctl_c() { put("sound", "SOUND"); soundmod = NULL; } void* bx_soundmod_ctl_c::init_module(const char *type, logfunctions *device) { if (!strcmp(type, "default")) { soundmod = new BX_SOUND_LOWLEVEL_C(device); #if BX_WITH_SDL } else if (!strcmp(type, "sdl")) { soundmod = new bx_sound_sdl_c(device); #endif } else if (!strcmp(type, "dummy")) { soundmod = new bx_sound_lowlevel_c(device); } else { BX_PANIC(("unknown sound module type '%s'", type)); } return soundmod; } #ifndef WIN32 pthread_t thread; #endif Bit8u *beep_buffer; int beep_bytes, beep_bufsize; bx_bool beep_active = 0; #ifdef WIN32 DWORD WINAPI beep_thread(LPVOID indata) #else void beep_thread(void *indata) #endif { Bit8u level; int i, j; beep_active = 1; bx_sound_lowlevel_c *soundmod = (bx_sound_lowlevel_c*)indata; level = 0x40; i = 0; while (beep_bytes > 0) { j = 0; do { beep_buffer[j++] = level; if ((++i % beep_bytes) == 0) level ^= 0x40; } while (j < beep_bufsize); soundmod->sendwavepacket(beep_bufsize, beep_buffer); if (soundmod->get_type() == BX_SOUNDLOW_WIN) { #ifdef WIN32 Sleep(100); #endif } else if (soundmod->get_type() == BX_SOUNDLOW_SDL) { #if BX_WITH_SDL SDL_Delay(100); #endif } } soundmod->stopwaveplayback(); free(beep_buffer); beep_active = 0; #ifdef WIN32 return 0; #else pthread_exit(NULL); #endif } bx_bool bx_soundmod_ctl_c::beep_on(float frequency) { if (soundmod != NULL) { BX_DEBUG(("Beep ON (frequency=%.2f)",frequency)); if (!beep_active) { soundmod->startwaveplayback(44100, 8, 0, 0); beep_bytes = (int)(44100.0 / frequency / 2); beep_bufsize = 4410; beep_buffer = (Bit8u*)malloc(beep_bufsize); #ifdef WIN32 DWORD threadID; CreateThread(NULL, 0, beep_thread, soundmod, 0, &threadID); #else pthread_create(&thread, NULL, (void *(*)(void *))&beep_thread, soundmod); #endif } return 1; } return 0; } bx_bool bx_soundmod_ctl_c::beep_off() { if (soundmod != NULL) { BX_DEBUG(("Beep OFF")); if (beep_active) { beep_bytes = 0; #ifdef WIN32 while (beep_active) Sleep(1); #else pthread_join(thread, NULL); #endif } return 1; } return 0; } // The dummy sound lowlevel functions. They don't do anything. bx_sound_lowlevel_c::bx_sound_lowlevel_c(logfunctions *dev) { device = dev; record_timer_index = BX_NULL_TIMER_HANDLE; } bx_sound_lowlevel_c::~bx_sound_lowlevel_c() { } int bx_sound_lowlevel_c::waveready() { return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::midiready() { return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::openmidioutput(const char *mididev) { UNUSED(mididev); return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::sendmidicommand(int delta, int command, int length, Bit8u data[]) { UNUSED(delta); UNUSED(command); UNUSED(length); UNUSED(data); return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::closemidioutput() { return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::openwaveoutput(const char *wavedev) { UNUSED(wavedev); return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::startwaveplayback(int frequency, int bits, bx_bool stereo, int format) { UNUSED(frequency); UNUSED(bits); UNUSED(stereo); UNUSED(format); return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::sendwavepacket(int length, Bit8u data[]) { UNUSED(length); UNUSED(data); return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::stopwaveplayback() { return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::closewaveoutput() { return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::openwaveinput(const char *wavedev, sound_record_handler_t rh) { UNUSED(wavedev); record_handler = rh; if (rh != NULL) { record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundmod"); // record timer: inactive, continuous, frequency variable } return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format) { Bit64u timer_val; Bit8u shift = 0; UNUSED(format); if (record_timer_index != BX_NULL_TIMER_HANDLE) { if (bits == 16) shift++; if (stereo) shift++; record_packet_size = (frequency / 10) << shift; // 0.1 sec if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) { record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE; } timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift); bx_pc_system.activate_timer(record_timer_index, (Bit32u)timer_val, 1); } return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::getwavepacket(int length, Bit8u data[]) { memset(data, 0, length); return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::stopwaverecord() { if (record_timer_index != BX_NULL_TIMER_HANDLE) { bx_pc_system.deactivate_timer(record_timer_index); } return BX_SOUNDLOW_OK; } int bx_sound_lowlevel_c::closewaveinput() { stopwaverecord(); return BX_SOUNDLOW_OK; } void bx_sound_lowlevel_c::record_timer_handler(void *this_ptr) { bx_sound_lowlevel_c *class_ptr = (bx_sound_lowlevel_c *) this_ptr; class_ptr->record_timer(); } void bx_sound_lowlevel_c::record_timer(void) { record_handler(this->device, record_packet_size); } #endif