Readme for wxWindows Interface updated Sat Dec 21 11:09:34 EST 2002 Contributors to wxWindows port: Don Becker (Psyon) Bryce Denney Dave Poirier Volker Ruppert wxWindows Configuration Interface The wxWindows port began in June 2001 around the time of Bochs 1.2.1. Dave Poirier and Bryce Denney started adding a wxWindows configuration interface. We made some progress, but stopped after a while. Then in March/April 2002 Bryce and Psyon revived the wxWindows branch and turned it into a usable interface. Psyon did most of the work to get text and graphics working, and Bryce worked on event passing between threads, and keyboard mapping. Starting in August 2002, Bryce added lots of dialog boxes to allow you to set all the bochsrc parameters. At the time of release 2.0, there are still some bugs but it is pretty stable and usable. Bochs should be build with wxWindows 2.3.3 or later. It will probably not compile with 2.2.x without some work. wxWindows 2.3.3 includes a patch by Bryce Denney to allow us to get raw keycode data for several OSes. On any UNIX platform with wxWindows installed, configure with --with-wx to enable the wxWindows display library. To build in MS VC++: - edit .conf.win32-vcpp and add "--with-wx" to the configure line. If you want different configure options from what you see, change them too. - in cygwin, do "sh .conf.win32-vcpp" to run configure - unzip build/win32/wxworkspace.zip into the main directory. For cygwin: unzip build/win32/wxworkspace.zip or use winzip or whatever else. - open up bochs.dsw, the workspace file - edit project settings so that VC++ can find the wxWindows include files and libraries on your system. Bryce installed them in d:/wx/wx233/include and d:/wx/wx233/lib. Specifically, edit - Project>Settings>C/C++>Category=Preprocessor: include directories. - Project>Settings>Link>Category=Input: additional library path. - build Note that the project is set up for wxWindows 2.3.3. To use on other wxwindows versions, you will have to change some of the names of the libraries to include. Use the samples that came with that version of wxwindows for reference. To do: - now that ParamDialog works, I may rewrite some of the other dialogs as subclasses of ParamDialog. This would lead to more compact code, and fewer bugs. - configure time dialog - need to think about dialog layout - setting of IPS (controls how much time the PIT associates with each instruction for purposes of sending timer interrupts). How can we name this? instructions per simulated second. - enable realtime pit, realtime pit settings (?) - enable/disable X windows idle hack - report instructions per wall clock second in real time - decide which settings can be adjusted at runtime, and figure out how to disable the others. Do we need a set_enable() on the parameters themselves? - the power button has always "turned off" the power. Make it also turn ON the power. I think a few little green LEDs are in order. - floppy config screen: on win32, both not present and ejected are selected at first. - log events - Later: allow viewing of current log messages. Maybe this is a dialog that we append to, or maybe it should periodically display the last 1K of the log file (might be faster in high volume situations). - Later: should we allow multiple log files with different settings? for example dump cpu events to cpulog.txt and keyboard events to keyboardlog.txt? - debugger - bug: it's possible to make the GUI stop responding to mouse and keyboard input if you click the continue button in the debugger twice in very close succession. I don't know why yet. - probably the layout will be similar to BFE at first - need to show disassembly of the next instruction to be executed - clean up the biggest memory leaks and init/cleanup code. The gui allows you to kill the simulator and restart, but it doesn't do well after the first time. Valgrind should help with memory leak debugging, though until recently it couldn't run multithreaded programes. - disk change dialogs for floppy and cdrom need work. http://sourceforge.net/tracker/index.php?func=detail&aid=545414&group_id=12580&atid=112580 ------------- ------------------------------------------------------ Random notes follow Added some sketches. I'm thinking that the control panel will be able to basically show one of these screens at a time. When you first start you would see ChooseConfigScreen which chooses between the configurations that you have loaded recently (which it would remember by the pathname of their bochsrc). Whether you choose an existing configuration to be loaded or a new one, when you click Ok you go to the first configuration screen, ConfigDiskScreen. Each of the configuration screens takes up the whole control panel window. We could use tabs on the top and/or "<-Prev" and "Next->" buttons to make it quick to navigate the configuration screens. Each screen should probably have a Prev, Next, Revert to Saved, and Accept button. The menu choices like Disk..., VGA..., etc. just switch directly to that tab. ------------------------------------------------------ Notes: events from gui to sim: - [async] key pressed or released - [async] mouse motion with button state - [sync] query parameter - [sync] change parameter - [async] start, pause, stop, reset simulation. Can be implemented as changing a parameter. - [async] request notification when some param changes events from sim to gui: - [async] log message to be displayed (or not) - [async] ask user how to proceed (like panic: action=ask) - [async] param value changed - make my thread sleep for X microseconds (call wxThread::sleep then return) In a synchronous event, the event object will contain space for the entire response. The sender allocates memory for the event and builds it. The receiver fills in blanks in the event structure (or could overwrite parts) and returns the same event pointer as a response. For async events, probably the sender will allocate and the receiver will have to delete it. implement the floppyA and floppyB change buttons using new event structure. How should it work? vga gui detects a click on floppyA bitmap construct a BxEvent type BX_EVT_ASK_PARAM post the event to the wxwindows gui thread (somehow) and block for response when it arrives in the gui thread, show a modal dialog box get the answer back to the simulator thread right now, this is working ok within the simulator thread using wxMutexGuiEnter/Leave. Still I'm going to change it so that the siminterface.cc code builds an event structure and the gui code fills in the blank in the structure, instead of the stupid notify_get_int_arg stuff. Starting and Killing Threads When a detachable (default) thread finishes (returns from its Entry() function), wxwindows frees the memory associated with that thread. Unless the thread is never going to end, it is potentially dangerous to have a pointer to it at all. Even if you try to "check if it's alive" first, you may be dereferencing the pointer after it has already been deleted, leading to it claiming to be alive when it's not, or a segfault. To solve this, the approach used in the wxwindows threads example is to have code in the thread's OnExit() method remove the thread's pointer from the list of usable threads. In addition, any references or changes to the list of threads is controlled by a critical section to ensure that it stays correct. This post finally explained what I was seeing. +----------------------- | From: Pieter van der Meulen (pgmvdm@yahoo.com) | Subject: Re: Thread Sample program - bug | Newsgroups: comp.soft-sys.wxwindows | Date: 2001-06-28 17:51:35 PST | | | At 06:24 PM 6/28/2001, you wrote: | >Hi, | >I have wxWindows 2.2.7 (wxMSW) installed. | > | >I just found in the thread.cpp sample code this section: | > | > | >void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) ) | >{ | > size_t count = wxGetApp().m_threads.Count(); | > for ( size_t i = 0; i < count; i++ ) | > { | >===> wxGetApp().m_threads[0]->Delete(); <===== | > } | > | > Close(TRUE); | >} | > | >The indecated line should probably rather have a | >m_threads[i] rather than m_threads[0] . | | No, it should not, although it is not immediately obvious. When Delete() is | called, the thread will eventually delete itself, but not before it calls | MyThread::Exit(), which will remove itself from m_threads[] using | wxArray::Remove(this). wxArray::Remove (RemoveAt) will compact the array to | remove the element, it is now size-1. After this wxThread::Delete() returns. | | | >I have have a further question to this: | >Does this mean that a detached thread created with new | >HAS to be deleted manually ? Or is this only in case it might still | >be running? | | Firstly, you must create every detached thread using new since it will | delete itself, literally calling delete this. | Calling wxThread::Delete() is a correct way to terminate a thread, but | manually deleting (using delete) a detached wxThread object is not. | wxThread::Delete() will ask the thread to exit, the thread should check for | this in wxThread::Entry() regularly using wxThread::TestDestroy() and exit | when asked to do so. | | >(In general I have a unsatisfied felling about when delete is | >neccessary and when not -- "I only know, it's not , if the class is | >derived from wxWindows") | | For wxThreads: joinable threads must be deleted (when allocated on the | heap), detached threads may never be deleted. For other classes, consult | the documentation ;) | | | >Thanks for some feedback, | >Sebastian | | Regards, | | Pieter. +----------------------- tracking some kind of deadlock bug in Linux. seems to be in ReadMailcap, src/unix/mimetypes.cpp in wxwindows sources src/unix/mimetype.cpp:2312 SOLUTION: compile with -pthread on every compile and link line. ---------------------------------------------- Suggested solution for putting sizers inside a scrolled window From: Thaddaeus Frogley (codemonkey_uk@users.sourceforge.net) Subject: RE: Using sizers inside of a scrolled window Newsgroups: comp.soft-sys.wxwindows Date: 2001-10-02 02:41:04 PST I have solved that same problem (scrolled windows / sizers) like so: In the constructor for your wxFrame derived class, //create a scrolling window myScrolledWindow = new wxScrolledWindow(this, -1); //in the scolling window, create a panel myMainPanel = new wxPanel(myScrolledWindow, -1); //place controls in the panel, laying them out with sizers //... myMainPanel->SetAutoLayout( TRUE ); myMainPanel->SetSizer( sizer ); sizer->Fit( myMainPanel ); sizer->SetSizeHints( myMainPanel ); //set the scroll bars lengths based on the size of the inner panel wxSize size = myMainPanel->GetBestSize(); myScrolledWindow->SetScrollbars( 1, 1, size.GetWidth(), size.GetHeight() ); //calculate the size of the window, and set it appropriately size.Set(size.GetWidth()+16,size.GetHeight()+16); //Get the physical size of the display in pixels. int displaySizeX,displaySizeY; wxDisplaySize(&displaySizeX,&displaySizeY); //clamp window size to % of screen if (size.GetWidth()>displaySizeX*0.75){ size.SetWidth(displaySizeX*0.75); } if (size.GetHeight()>displaySizeY*0.75){ size.SetHeight(displaySizeY*0.75); } SetClientSize(size); ----------------- How to make wxChoice as wide as the longest string in the choice box? From: Vadim Zeitlin (Vadim.zeitlin@dptmaths.ens-cachan.fr) Subject: Re: wxChoice Newsgroups: comp.soft-sys.wxwindows Date: 2001-09-18 04:41:07 PST On Sat, 15 Sep 2001 15:39:45 +0200 Merlijn Blaauw wrote: MB> Also, I MB> would like the widget's parent window to change size (width) to fit the MB> widget's new content aswell. You'll have to do it manually by calculating the length of the string you add to the control (use wxClientDC(combobox) and set correct font before calling GetTextExtent()!) and resizing the control to be slightly larger (yes, I know it's not nice at all but I don't see any other way to do it). Regards, VZ --------- Hold on, this is even better! From: Yann Rouillard (Y.Rouillard@exeter.ac.uk) Subject: wxChoice and wxADJUST_MINSIZE Newsgroups: comp.soft-sys.wxwindows Date: 2002-07-18 08:28:31 PST I am trying to use a wxChoice widget in a little panel. The text length of the choices in the wxChoice can change so I used the wxADJUST_MINSIZE to have its width correctly set. > the manual for wxSizer::Add() says: Finally, you can also specify wxADJUST_MINSIZE flag to make the minimal size of the control dynamically adjust to the value returned by its GetBestSize() method - this allows, for example, for correct relayouting of a static text control even if its text is changed during run-time. relayouting? sounds like s/size/layout/g gone wrong. Call Add() with wxADJUST_MINSIZE flag! -------------- mno-cygwin guide on mingw webpage http://www.xraylith.wisc.edu/~khan/software/gnu-win32/mno-cygwin-howto.txt www.mingw.org