///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2012-2015 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // Lowlevel sound output support for SDL written by Volker Ruppert #if BX_WITH_SDL || BX_WITH_SDL2 #include "bochs.h" #include class bx_sound_sdl_c : public bx_sound_lowlevel_c { public: bx_sound_sdl_c(); virtual ~bx_sound_sdl_c(); virtual int get_type() {return BX_SOUNDLOW_SDL;} virtual int waveready(); virtual int openwaveoutput(const char *wavedev); virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format); virtual int sendwavepacket(int length, Bit8u data[]); virtual int stopwaveplayback(); virtual int closewaveoutput(); virtual int register_wave_callback(void *, get_wave_cb_t wd_cb); virtual void unregister_wave_callback(int callback_id); Bit32u get_wave_data(Bit8u *stream, int len); private: bx_bool WaveOpen; SDL_AudioSpec fmt; int cb_count; struct { void *device; get_wave_cb_t cb; } get_wave[BX_MAX_WAVE_CALLBACKS]; }; #endif // BX_WITH_SDL || BX_WITH_SDL2