///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2012 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // Lowlevel sound output support for SDL written by Volker Ruppert #if BX_WITH_SDL #include "bochs.h" class bx_sound_sdl_c : public bx_sound_lowlevel_c { public: bx_sound_sdl_c(); virtual ~bx_sound_sdl_c(); virtual int get_type() {return BX_SOUNDLOW_SDL;} virtual int waveready(); virtual int openwaveoutput(const char *wavedev); virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format); virtual int sendwavepacket(int length, Bit8u data[]); virtual int stopwaveplayback(); virtual int closewaveoutput(); private: bx_bool WaveOpen; }; #endif // BX_WITH_SDL