///////////////////////////////////////////////////////////////////////// // $Id$ ///////////////////////////////////////////////////////////////////////// // // Copyright (C) 2011 The Bochs Project // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA // Common code for sound lowlevel modules // this is the size of a sound packet used for sending and receiving // it should not be too large to avoid lag, and not too // small to avoid unnecessary overhead. #define BX_SOUNDLOW_WAVEPACKETSIZE 8192 // Definitions for the output functions #define BX_SOUNDLOW_OK 0 #define BX_SOUNDLOW_ERR 1 typedef Bit32u (*sound_record_handler_t)(void *arg, Bit32u len); class bx_sound_lowlevel_c; // Pseudo device that loads the lowlevel sound module class bx_soundmod_ctl_c : public bx_soundmod_ctl_stub_c { public: bx_soundmod_ctl_c(); virtual ~bx_soundmod_ctl_c() {} virtual void* init_module(const char *type, logfunctions *device); virtual bx_bool beep_on(float frequency); virtual bx_bool beep_off(); private: bx_sound_lowlevel_c *soundmod; }; // The class with the input/output functions class bx_sound_lowlevel_c : public logfunctions { public: /* These functions are the sound lowlevel functions, sending the music or sending/receiving sound to/from the OS specific driver. They are in a different file (soundxxx.cc) because they are non-portable, while everything in the soundcard code is portable */ bx_sound_lowlevel_c(logfunctions *dev); virtual ~bx_sound_lowlevel_c(); virtual int waveready(); virtual int midiready(); virtual int openmidioutput(const char *mididev); virtual int sendmidicommand(int delta, int command, int length, Bit8u data[]); virtual int closemidioutput(); virtual int openwaveoutput(const char *wavedev); virtual int startwaveplayback(int frequency, int bits, bx_bool stereo, int format); virtual int sendwavepacket(int length, Bit8u data[]); virtual int stopwaveplayback(); virtual int closewaveoutput(); virtual int openwaveinput(const char *wavedev, sound_record_handler_t rh); virtual int startwaverecord(int frequency, int bits, bx_bool stereo, int format); virtual int getwavepacket(int length, Bit8u data[]); virtual int stopwaverecord(); virtual int closewaveinput(); static void record_timer_handler(void *); void record_timer(void); protected: logfunctions *device; int record_timer_index; int record_packet_size; sound_record_handler_t record_handler; };