the square wave generator disabled. This feature has been used by old demos and
games to play digitized sound before soundcards with DSP became popular.
- Treat VGA extension name other than "none", "vbe" or "cirrus" as a VGA
compatible device plugin and try to load it.
- Added new plugin type PLUGTYPE_VGA for such a plugins (interally handled like
a core plugin).
- Added panic in devices init for the case no VGA compatible plugin is present.
- Added new method vga_redraw_area() that handles the non-VGA and null size
case. The specific method redraw_area() is called otherwise.
- Moved init_systemtimer() call from extension code to init_standard_vga().
- TODO: Implement VGA subsystem in the Voodoo code to test the new feature.
Voodoo Banshee 2D accelerator code needs to be written to make this really
useful.
- usb_common: init_device() now splits device name and primary option before
detecting device type.
- usb_hub: now completely handle port option in constructor.
- plugin.h: removed obsolete defines.
- Removed "pseudo device plugin" containing common code and all connectable
USB devices.
- Moved USB device base class and module handling to the Bochs core.
Now loading USB device plugins in usb_common.cc.
- Created separate plugins for each USB device implementation.
- Modified Bochs plugin system to support new plugin type PLUGTYPE_USBDEV.
- Added entries for the non-plugin case similar to the network and sound stuff.
- Created framework based on our I/O APIC code and ported HPET core from Qemu
with some required changes for the Bochs timer and IRQ handling.
- Enabled HPET-specific code in the ACPI and rombios32 sources and generated
new ACPI table with iasl.
- The HPET device plugin is now always loaded if the i440FX chipset is selected
(same as ACPI). We have to rethink this when we have implemented a more
modern chipset.
- TODO: Rewrite of the virtual timer code for nanosecond support to make the
realtime synchronization possible with HPET.
directly sent to the optional keyboard (USB keypad). It is now independent
from the legacy keyboard and the check for supported keys is simplified. The
legacy keyboard still receives the unhandled key event, but now sent from the
common devices code.
- In "non-plugin" mode loading and unloading network module is not necessary.
Now enabled loading for the plugin mode only and removed unloading function
for that case. The "pseudo plugin" entries of the dummy entry points are
necessary to make sure the self-registering network driver objects are not
optimized out.
- slirp / vnet: Since the plugin init function is not called in non-plugin
mode, revert the instance count init change.
- Fixed a makefile dependecy.
- TODO: Implement self-registering objects in the sound driver code.
- Removed "pseudo device plugin" containing common code and specific drivers.
- Moved network module base classes and module handling to the Bochs core.
Now loading network driver plugins in netmod.cc.
- Moved shared networking code used by the 'vnet' driver and 'bxhub' from
netmod.cc/.h to new files netutil.cc/.h.
- Created separate plugins for each network driver implementation.
- Modified Bochs plugin system to support new plugin type PLUGTYPE_NETWORK.
- Renamed OSS sound driver files from soundlnx.cc/.h to soundoss.cc/.h.
- Removed "pseudo device plugin" containing common code and specific drivers.
- Moved common sound code, base classes of sound drivers and the dummy driver
to the Bochs core. Now loading sound driver plugins in soundmod.cc.
- Created separate plugins for the platform/library specific drivers and the
"file" driver.
- Modified Bochs plugin system to support now plugin type PLUGTYPE_SOUND.
- Changed the name of the entry point of the gui plugin code to
lib{gui_name}_gui_plugin_init(). It is used when loading plugin with the new
type. Added gui init code for the non-plugin version in plugin.cc.
- Some related changes for the "wx" case.
- The function load_and_init_display_lib() now only returns 1 on success.
- Minor other changes.
- Removed unused functions and declarations.
- Removed unused command line argument handling.
- TODO: Modify the "plugin_init" and PLUGTYPE_* definitions.
almost implemented, the port owner handling and the UHCI companion controllers
are present. High speed devices are not yet supported, since the EHCI scheduler
code has not been written yet (e.g. porting from Qemu). Low and full speed
devices should be detected correctly and work after port ownership change to
UHCI. 6 ports are available and the bochsrc syntax is similar to other HCs.
- Implemented wave output using the 'soundfile' driver including dual wave
output in wavemode 3. Removed now obsolete output file handling and other
cleanups. The wave input (recording) feature is not affected by the
wavemode setting.
- Moved VOC file handling to the soundfile code.
- Updated iodev makefile dependencies.
- Added the capability to load up to 4 sound drivers and added methods to
get pointers to the waveout, wavein and midiout services of a driver.
- Rewrite of the SB16 midi file output code. In midimode 2 and 3 the midiout
service of the 'file' driver is used. Removed obsolete midi file handling.
- Re-implemented the closemidioutput() method to make runtime changes of the
midi setup work with the new code.
- added new symbol BX_WITH_SDL2 and prepared build system
- TODO #1: add new option --with-sdl2 to configure script
- TODO #2: add new file sdl2.cc (porting seems hard to do - writing from scratch
might be better)
- ES1370: implemented CODEC registers (AK4531 mixer) and wave volume control
- Moved wave volume application code to new method pcm_apply_volume() and use
it for both soundcards
- TODO: stereo support
- added parameters 'wavemode' and 'wavefile' to the 'es1370' option
- ES1370: added new method sendwavepacket() (similar to SB16)
- moved VOC file methods from sb16.cc to soundmod.cc and added macros for them
- SB16: minor fixes
- added 'sound' option to select the driver and the wave output device
(see bochsrc sample for details)
- the wave device option of sb16 and es1370 is now only used to set up the
wave input device (if necessary)
- cleaned up the speaker code to initialize the 'sound' case correctly
higher resolutions and > 8 bpp graphics modes. The RFB gui with limited
capabilities is still available.
TODO:
- fix random segfaults in dimension_update()
- Windows (MinGW) support
- fixes for clients not supporting 'rfbEncodingNewFBSize'
- fix cursor shape after dimension update()
- read PCI confAddr value from the devices code for debugger output
- PCI confData value isn't needed at all (changes by each read / write access)
- PCI framework methods don't need to be virtual
- PCI slot configuration, memory and i/o BAR registration, PCI i/o space
handlers now present in devices.cc
- configure: E1000 emulation and USB support need PCI
- vga: fixes for the non-PCI case
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
(used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
is based on a patch originally designed for DOSBox. Currently only the Voodoo1
adapter model can be emulation. The emulation is currently slow, but we intend
to clean up and optimize the code. Running the 3D engine in a separate thread
is also planned. To compile with Voodoo support the configure option
"--enable-voodoo" must be used. Then the device can be activated with
"plugin_ctrl: voodoo=1" in bochsrc or on the command line. The device will be
assigned automatically to a PCI slot unless you do that manually. A specific bochsrc
option to select the adapter model will be added when the code has support for it.
- new gui method set_mouse_mode_absxy() should switch the gui to absolute
x/y mode
- new DEV_mouse_motion() argument 'absxy' indicates whether or not the gui
sends absolute x/y values
- USB tablet code prepared to use the new feature
- TODO: implement this feature for each gui (sdl, win32, wx, x, ...)
- ne2k: replaced debugger command 'info ne2k' completely by a new version based
on 'info device' with additional arguments and removed all of the now obsolete
stuff (ne2k device stub, macro for print_info())
- pci: added option 'dump=full' for the debugger command 'info device' to show
the whole PCI config space
- TODO: some other devices could have support for additional options in
debug_dump()
- removed FILE parameter from print_info() (unused - since dbg_printf() doesn't
need it)
- converted tabs to spaces
- TODO: implement 'info device' with optional arguments to get rid of the
print_info() method