Commit Graph

12326 Commits

Author SHA1 Message Date
Volker Ruppert
f8024d3819 Added win32 gui feature "autoscale" for the fullscreen mode, too (including
some fullscreen fixes and cleanups).
2020-10-25 16:23:42 +00:00
Volker Ruppert
bed49deb86 Added win32 display library option "autoscale" to scale a small simulation
window by 2, 4 or 8 depending in desktop window size (window mode only).
Modified special stretching case for the CO40 text mode.
2020-10-23 13:14:34 +00:00
Volker Ruppert
f62baaa7fd Small fixes and cleanups in the text_update() code. 2020-10-20 16:20:33 +00:00
Volker Ruppert
2045ead0ce Improved error handling of the user shortcut feature.
- Shortcut parser sets a flag in case of error.
- String parameter handler resets to old value if the new one is invalid.
- User button handler shows a message box if the parser signals an error.
2020-10-19 15:01:40 +00:00
Volker Ruppert
d708382bc0 Added gui message box support and use it to display errors that can occur in
toolbar button handlers.
2020-10-18 19:57:05 +00:00
Volker Ruppert
3c1851aa40 Added support for vertical pel panning to graphical text snapshot feature. 2020-10-18 08:08:53 +00:00
Volker Ruppert
c6bb5cf5a6 Fixes in wx for the snapshot button feature.
- Fixed deadlock after pressing the snapshot button.
- Setting up font parameters is required for the graphical text mode snapshot.
2020-10-17 21:23:20 +00:00
Volker Ruppert
41af6f9f66 Setting up font parameters is required for the graphical text mode snapshot. 2020-10-17 19:29:22 +00:00
Volker Ruppert
e010dcd4fd Fixed possible segfault in the vga core text update code. 2020-10-17 18:01:03 +00:00
Volker Ruppert
d1028178d3 Improved text mode snapshot in BMP format and text_update() API changes.
- Added support for split screen mode and horizontal pel panning.
- Text mode cursor now correctly visible independent from blink state.
- Workarounds for the existing text_update() API.
2020-10-17 15:44:52 +00:00
Volker Ruppert
163622a59a Modified text cursor handling and fixed text cursor bug in split screen mode
in some guis.
2020-10-16 21:41:02 +00:00
Volker Ruppert
dffaa9794b Added support for saving text mode snapshot in BMP format if file extension is
set accordingly.
TODO #1: Text mode features split screen and h/v pel panning missing for now.
TODO #2: Show error messages related to dialogs in message boxes.
2020-10-16 17:25:50 +00:00
Volker Ruppert
1d0efc734f Some work on the Voodoo Banshee emulation.
- New attempt to fix the host-to-screen bitblt issue with monochrome source.
  The specs are wrong at this point. The rules for calculating the real source
  pitch are still unknown. These hacks should fix most the glitches.
- Added source colorkeying support for host-to-screen blt with pattern.
2020-10-15 21:00:18 +00:00
Volker Ruppert
4650a59677 Recompiled BIOS images. 2020-10-13 08:10:05 +00:00
Volker Ruppert
d6827e20ef Forgot to update year and set LANG to default. 2020-10-13 08:05:48 +00:00
Volker Ruppert
49f8624898 Some changes in the Bochs BIOS.
- Disable i/o and memory access in PCI command register before probing and
  setting up base addresses and re-enable it when complete for selected device.
- Legacy BIOS should not enable busmaster function in PCI init.
2020-10-13 07:55:56 +00:00
Volker Ruppert
98e10e0bab Some changes in the Voodoo code.
- Banshee: Added colorkey support for host-to-screen blts without pattern.
- Clearing base address registers in reset is not okay. Maybe we have to
  unregister i/o and memory regions here. This affects other devices, too.
- Some other small changes and typo fixes.
2020-10-12 19:30:25 +00:00
Volker Ruppert
b70954d3ab Don't report BX_ERROR when writing an unsupprted to shutdown status register
in case a CMOS image is used.
2020-10-11 18:47:21 +00:00
Volker Ruppert
03404ff050 Some small changes in the PM register handling. No functional change. 2020-10-10 16:09:58 +00:00
Volker Ruppert
0b06e25d4c Voodoo2 cpu-to-screen blt: Added support for color orders other than ARGB. 2020-10-09 16:25:37 +00:00
Volker Ruppert
938c5bd26c Implmented byte / word wizzling in Voodoo2 and Banshee bitblt code. 2020-10-08 17:22:25 +00:00
Volker Ruppert
dd44d70670 Several changes in the Voodoo code.
- Voodoo2 bitblt: fixed handling of negative bltSize values.
- 3D core: limit error messages for TEXLOD_LOD_ZEROFRAC to 50.
- Banshee: fixed MSVC warning.
2020-10-07 16:06:49 +00:00
Volker Ruppert
7e7f6e03e8 Some work on the Voodoo2 cpu-to-screen bitblt code.
- Added support for "byte packed" monochrome source data.
- TODO #1: All modes except 16 bpp color source untested (based on specs).
- TODO #2: byte / word wizzling, other color orders, 24 bpp source dithering.
2020-10-06 16:54:21 +00:00
Volker Ruppert
9ed02917b2 Some work on the Voodoo2 cpu-to-screen bitblt code.
- Added support for undithered 24 bpp source data.
- Fixed "standard monochrome" mode in case of transparency.
- TODO: byte / word wizzling, other color orders, 24 bpp source dithering.
2020-10-06 15:40:35 +00:00
Volker Ruppert
32a9d7433c Implemented Voodoo2 cpu-to-screen bitblt for 16 bpp and "standard monochrome"
source data. Cleaned up the Voodoo2 bitblt sources a little bit.
2020-10-06 12:55:57 +00:00
Volker Ruppert
f9eedc4a2c Some work on the Voodoo2 bitblt functions.
- Implemented screen-to-screen blt function (untested).
- Fixed and improved "Rectangle fill" function.
- "SGRAM fill" function rewritten similar to the other functions.
- TODO: cpu-to-screen function (handle data written to bltData register).
2020-10-04 18:35:06 +00:00
Volker Ruppert
1a9e9be180 Some work on the Voodoo Banshee support.
- Implemented destination colorkey support for the remaining functions.
- Some other small changes in the Banshee code.
- TODO: Source colorkey support for host-to-screen blts.
2020-10-04 14:28:22 +00:00
Volker Ruppert
a6bc694082 Implemented Voodoo2 BitBlt command "Rectangle fill" with clipping and chroma
range support.
2020-10-03 18:10:18 +00:00
Stanislav Shwartsman
1df9bc0070 Fixed buffer overflow in LOAD_Wdq method when MXCSR.MM=1 -> thanks new gcc10 warning 2020-10-03 09:37:06 +00:00
Stanislav Shwartsman
c6050a99d1 implemented AVX encoded VNNI instructions published in recent SDM - not tested yet 2020-10-03 09:23:28 +00:00
Stanislav Shwartsman
03b02b7991 Apply patch from developers mailing by Lander Brandt (with some modifications) - speedup of WinXP boot by 7% 2020-10-03 08:29:58 +00:00
Stanislav Shwartsman
a378441254 update CPUID bits and CR bits according to recently published SDM documents by Intel 2020-10-03 07:59:47 +00:00
Volker Ruppert
8e0541fe5a Fixed some Voodoo2 regressions.
- Fixed SGRAM fill command (y start and size have one more bit - spec is wrong).
- CMDFIFO packet type #5: texture address is a 32 bit register number.
- Setting clut_dirty is required when writing to most of the fbiInit registers.
2020-10-02 22:44:37 +00:00
Volker Ruppert
90219fc8ca Some work on the Banshee 2D colorkey feature.
- Added colorkey support for screen-to-screen pattern blt, rectangle fill and
  pattern fill commands.
- Consider colorkeying enabled when branching to normal or pattern blt functions.
- Changed 2D TODO messages to BX_ERROR and some other minor changes.
2020-10-02 17:30:20 +00:00
Volker Ruppert
ec2dcd4719 Some small changes in the Voodoo code.
- Fixed switch to 3D mode (mixed mode doesn't exist).
- Added / improved error messages for unimplemented features.
2020-09-29 21:29:09 +00:00
Volker Ruppert
1ad0303ace Disable mouse capture while showing an SDL2 dialog box and some code cleanup. 2020-09-27 16:44:00 +00:00
Volker Ruppert
69db3a60a8 Some small changes in the Voodoo2 BitBlt code.
- Fixed SGRAM fill command.
- Improved BX_ERROR messages for unimplemented commands.
- Changed message for bltData register writes to BX_DEBUG for now.
- TODO: Implement Voodoo2 BitBlt commands.
2020-09-27 15:36:55 +00:00
Volker Ruppert
e8e9cd03a3 Some work on the CMDFIFO "byte disable" (Voodoo2) / "byte enable" (Banshee)
feature of packet type #5. Added some W2 cases for texture writes, modified
code for linear LFB writes and added BX_ERROR messages for the WN cases. Some
more test cases are needed for a complete implementation.
2020-09-27 08:15:48 +00:00
Volker Ruppert
8977c34db1 Implemented colorkey support for screen-to-screen blts with color source. 2020-09-26 15:59:41 +00:00
Volker Ruppert
870d4034a7 Some work on the Voodoo code.
- Real fix for the Voodoo2 DirectX issue after CLUT pens implementation.
- Banshee hardware cursor now uses the CLUT pens for the background.
- Banshee hardware cursor now uses the same 3D start address as update().
2020-09-25 17:37:46 +00:00
Volker Ruppert
06acf5e761 Some work on the Voodoo 3D code.
- Set clut_dirty flag when writing to fbiInit registers. This fixes a Voodoo2
  issue when using the DirectX driver.
- Report another unimplemented case in the texture code.
2020-09-25 12:06:14 +00:00
Volker Ruppert
f845457362 Implemented usage of the color lookup table (CLUT) for gamma correction during
video refresh in 16 bpp modes. The Banshee also uses this feature in 16 bpp
desktop mode in addition to 3D modes. The code for the pen calculation comes
from the original Voodoo patch for DOSBox. Since it was unused there, I had
disabled it when porting to Bochs.
2020-09-23 14:24:17 +00:00
Volker Ruppert
3aba63304a Added BX_INFO for unimplemented trilinear textures and small code cleanup. 2020-09-18 19:29:47 +00:00
Volker Ruppert
439152d2e4 Implementing 64 bit read access to VRAM fixes background pattern issues in XP. 2020-09-18 15:24:12 +00:00
Volker Ruppert
fa36ec0e87 Fixed i/o access map and changed some messages to BX_DEBUG. 2020-09-18 09:35:52 +00:00
Volker Ruppert
052db63202 Some work on the Voodoo Banshee emulation.
- Fixed serious issues in 16 bpp mode of XP guest (clipped y value).
- Added BX_ERROR messages for unsupported features.
- Added / updated comments.
- TODO #1: Background pattern issues in XP guest still remain in all modes.
- TODO #2: Some small issues in Win9x guests caused by monochrome host blts.
2020-09-17 20:26:52 +00:00
Volker Ruppert
9d2d3cd759 Some changes in the Voodoo code for better performance in 3D mode.
- Now using semaphores instead of events in the Voodoo 3D code.
- Handle swapbuffer command flag "swap in sync with vertical retrace".
2020-09-15 18:55:03 +00:00
Volker Ruppert
07e30e4f83 Some work on the Bochs multithreading code.
- Removed SDL specific code to reduce dependencies. SDL works okay with
  pthreads or win32 implementations.
- Prepared semaphore support for the use in the Voodoo code (thanks to Luigi B.).
2020-09-14 18:43:45 +00:00
Volker Ruppert
6f323dd9fd Some changes for the Banshee emulation.
- Polygon fill: Check if pixels are within clip window.
- Polygon fill: Added error message for unimplemented pattern ROPs.
- Some cleanups in the code for pattern ROPs with transparency.
2020-09-14 18:06:56 +00:00
Volker Ruppert
8b41cc3ff7 Fixed graphics snapshot in Banshee 3D mode. 2020-09-13 09:12:43 +00:00