user can turn on/off use of native host specific inline asm
statements. By default, this option is enabled, so you only
need it to disable inline asms in your compile for now.
Currently only on x86+GCC environments, will inline asm()
statements be used. Eventually, other platforms could specify
some asm()s; probably for endian issues such as byte-swapping
and unaligned memory accesses. On x86, there are some inline
asm()s which do the arithmetic EFLAGS processing so that the
lazy flags handling is somewhat bypassed. Eventually, I'll
add more, at least for the more common instructions. This
adds a little extra performance.
The function gets the real time in useconds and puts it in
a Bit64u. This function is defined when:
BX_HAVE_REALTIME_USEC is 1.
Right now, BX_HAVE_REALTIME_USEC is defined to be BX_HAVE_GETTIMEOFDAY
and bx_get_realtime64_usec is defined in terms of gettimeofday().
However, it could be defined in terms of any other method of obtaining
the current time accurate to the usecond. That is why I moved the
function to osdep and added the new define.
- Features :
. number of active channels defined at boot-time config
. new options in bochsrc
. up to 8 devices support (disks or cdroms)
. up to 4 cdrom devices can be changed at runtime config
. wxwindows config interface
- don't allow MMX on cpu level < 5.
- require FPU support on cpu level >= 55
- don't allow MMX support without FPU support (moved this check from
cpu/i387.h to config.h)
- hardcode BX_HAVE_GETTIMEOFDAY=0 if cross compiling for VC++
(this part hasn't been tested)
- modified files: configure configure.in config.h.in iodev/pit_wrap.cc
but if you hand edit cpu/cpu.h, and change BxICacheEntries,
you can try different sizes. I'll make this more flexible
with configure. For now, use "--enable-icache" with no parameters.
- Modified fetchdecode.cc/fetchdecode64.cc just enough so that
instructions which encode a direct address now use a memory
resolution function which just sticks the immediate address
into rm_addr. With cached instructions we need this.
printing a message when a reserved bit was set, but not causing
a #GP(0). As well, I force a new PAE support option to 1 when
Hammer support is enabled.
This adds a whole new directory cpu64 with the new emulation code.
Very few changes were necessary outside cpu64. To try it, configure
with --enable-x86-64 and make.
- also this adds Peter Tattam's external debugger interface.
- modified files: Makefile.in bochs.h config.h.in configure.in
load32bitOShack.cc logio.cc cpu/Makefile.in cpu/cpu.cc debug/dbg_main.cc
- added files: cpu/extdb.cc cpu/extdb.h and cpu64/*
You need to use '--enable-global-pages' to configure in support.
If you have something to boot that uses them, give them a
spin. Really the were introduced for PPro and above, but
I haven't put in any limits. CPUID and CR4 report the proper
bits when configured, regardless of --enable-cpu-level at the
moment.
Kevin Lawton says he doesn't get a performance benefit.
I'm not sure if I do. Either way, the difference isn't
very large.
This code may get removed if it turns out to be useless.
- modified files: config.h.in cpu/init.cc debug/dbg_main.cc gui/control.cc
gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
gui/wxmain.cc gui/wxmain.h iodev/keyboard.cc
----------------------------------------------------------------------
Patch name: patch.wx-show-cpu2
Author: Bryce Denney
Date: Fri Sep 6 12:13:28 EDT 2002
Description:
Second try at implementing the "Debug:Show Cpu" and "Debug:Show
Keyboard" dialog with values that change as the simulation proceeds.
(Nobody gets to see the first try.) This is the first step toward
making something resembling a wxWindows debugger.
First, variables which are going to be visible in the CI must be
registered as parameters. For some variables, it might be acceptable
to change them from Bit32u into bx_param_num_c and access them only
with set/get methods, but for most variables it would be a horrible
pain and wreck performance.
To deal with this, I introduced the concept of a shadow parameter. A
normal parameter has its value stored inside the struct, but a shadow
parameter has only a pointer to the value. Shadow params allow you to
treat any variable as if it was a parameter, without having to change
its type and access it using get/set methods. Of course, a shadow
param's value is controlled by someone else, so it can change at any
time.
To demonstrate and test the registration of shadow parameters, I
added code in cpu/init.cc to register a few CPU registers and
code in iodev/keyboard.cc to register a few keyboard state values.
Now these parameters are visible in the Debug:Show CPU and
Debug:Show Keyboard dialog boxes.
The Debug:Show* dialog boxes are created by the ParamDialog class,
which already understands how to display each type of parameter,
including the new shadow parameters (because they are just a subclass
of a normal parameter class). I have added a ParamDialog::Refresh()
method, which rereads the value from every parameter that it is
displaying and changes the displayed value. At the moment, in the
Debug:Show CPU dialog, changing the values has no effect. However
this is trivial to add when it's time (just call CommitChanges!). It
wouldn't really make sense to change the values unless you have paused
the simulation, for example when single stepping with the debugger.
The Refresh() method must be called periodically or else the dialog
will show the initial values forever. At the moment, Refresh() is
called when the simulator sends an async event called
BX_ASYNC_EVT_REFRESH, created by a call to SIM->refresh_ci ().
Details:
- implement shadow parameter class for Bit32s, called bx_shadow_num_c.
implement shadow parameter class for Boolean, called bx_shadow_bool_c.
more to follow (I need one for every type!)
- now the simulator thread can request that the config interface refresh
its display. For now, the refresh event causes the CI to check every
parameter it is watching and change the display value. Later, it may
be worth the trouble to keep track of which parameters have actually
changed. Code in the simulator thread calls SIM->refresh_ci(), which
creates an async event called BX_ASYNC_EVT_REFRESH and sends it to
the config interface. When it arrives in the wxWindows gui thread,
it calls RefreshDialogs(), which calls the Refresh() method on any
dialogs that might need it.
- in the debugger, SIM->refresh_ci() is called before every prompt
is printed. Otherwise, the refresh would wait until the next
SIM->periodic(), which might be thousands of cycles. This way,
when you're single stepping, the dialogs update with every step.
- To improve performance, the CI has a flag (MyFrame::WantRefresh())
which tells whether it has any need for refresh events. If no
dialogs are showing that need refresh events, then no event is sent
between threads.
- add a few defaults to the param classes that affect the settings of
newly created parameters. When declaring a lot of params with
similar settings it's more compact to set the default for new params
rather than to change each one separately. default_text_format is
the printf format string for displaying numbers. default_base is
the default base for displaying numbers (0, 16, 2, etc.)
- I added to ParamDialog to make it able to display modeless dialog
boxes such as "Debug:Show CPU". The new Refresh() method queries
all the parameters for their current value and changes the value in
the wxWindows control. The ParamDialog class still needs a little
work; for example, if it's modal it should have Cancel/Ok buttons,
but if it's going to be modeless it should maybe have Apply (commit
any changes) and Close.
added --enable-repeat-speedups with default to disabled.
Reconfigure/recompile and the speedup code will be #ifdef'd
out for now. It manifested as junk written to the VGA screen
while booting/running Windows.
Also made some more mods to the main cpu loop. Moved the
handling of EXT/errorno outside the main loop, much like
the extra EIP/ESP commits were moved, for a little better
performance.
I changed the fetch_ptr/bytesleft method of fetching to
a slightly different model, which calculates a window
for which EIP will be valid (land on the current page),
and a bias which when applied to EIP will be from
0..upper_page_limit. Speed is about the same for either
method, but a pseudo-op/threaded-interpreter will plug
in better with this and be faster.
- Paging code rehash. You must now use --enable-4meg-pages to
use 4Meg pages, with the default of disabled, since we don't well
support 4Meg pages yet. Paging table walks model a real CPU
more closely now, and I fixed some bugs in the old logic.
- Segment check redundancy elimination. After a segment is loaded,
reads and writes are marked when a segment type check succeeds, and
they are skipped thereafter, when possible.
- Repeated IO and memory string copy acceleration. Only some variants
of instructions are available on all platforms, word and dword
variants only on x86 for the moment due to alignment and endian issues.
This is compiled in currently with no option - I should add a configure
option.
- Added a guest linear address to host TLB. Actually, I just stick
the host address (mem.vector[addr] address) in the upper 29 bits
of the field 'combined_access' since they are unused. Convenient
for now. I'm only storing page frame addresses. This was the
simplest for of such a TLB. We can likely enhance this. Also,
I only accelerated the normal read/write routines in access.cc.
Could also modify the read-modify-write versions too. You must
use --enable-guest2host-tlb, to try this out. Currently speeds
up Win95 boot time by about 3.5% for me. More ground to cover...
- Minor mods to CPUI/MOV_CdRd for CMOV.
- Integrated enhancements from Volker to getHostMemAddr() for PCI
being enabled.
certain number of instructions. I use it for performance testing, and it
won't hurt anyone unless they are foolish enough to enable it in config.h.
Of course it is disabled by default!
the terminology a bit. In particular, the term "gui" has started
to mean different things in different contexts, so I've defined
some more specific names for the parts of the user interface, and
updated comments and some variable names to reflect it. See
siminterface.h for a more complete description of all of these.
VGAW: VGA display window and toolbar buttons, the traditional Bochs
display which is ported to X, win32, MacOS X, etc. Implemented
in gui/gui.* and platform dependent gui/*.cc files.
CI: configuration interface that lets the user change settings such
as floppy disk image, ne2k settings, log options. The CI consists
of two parts: configuration user interface (CUI) which does the
actual rendering to the screen and handles key/mouse/menu events,
and the siminterface object.
CUI: configuration user interface. This handles the user interactions
that allow the user to configure Bochs. To actually change any
values it talks to the siminterface object. One implementation of
the CUI is the text-mode menus in gui/control.cc. Another
implementation is (will be) the wxWindows menus and dialogs in
gui/wxmain.cc.
siminterface: the glue between the CUI and the simulation code,
accessible throughout the code by the global variable
bx_simulator_interface_c *SIM;
Among other things, siminterface methods allow the simulator to ask the
CUI to display things or ask for user input, and allows the CUI
to query and modify variables in the simulation code.
GUI: Literally, "graphical user interface". Until the configuration menus
and wxWindows came along, everyone understood that "gui" referred to the
VGA display window and the toolbar buttons because that's all there
was. Now that we have the wxWindows code, which implements both the VGAW
and the CUI, while all other platforms implement only the VGAW, it's not
so clear. So, I'm trying to use VGAW, CI, and CUI consistently since
they are more specific.
control panel: This has been used as another name for the configuration
interface. "control panel" is also somewhat unspecific and it sounds
like it would be graphical with buttons and sliders, but our text-mode
thing is not graphical at all. I've replaced "control panel" with
"configuration interface" wherever I could find it. In configure script,
the --disable-control-panel option is still supported, but it politely
suggests that you use --disable-config-interface instead.
- clean up comments in siminterface,wx* code
- add comments and examples for bx_param_* and BxEvents
- remove some obsolete stuff: notify_*_args,
bx_simulator_interface_c::[sg]et_enabled() methods
- in siminterface.cc, move a few bx_real_sim_c methods to where they belong,
with the rest of the methods. No changes to the actual methods.
- remove some DOS ^M's which crept in and confused my editor.
Specific changes from the patch:
1.) renamed fdcache_eip to fdcache_ip, as it is using
the RIP instead of the EIP.
2.) added a Boolean array fdcache_is32 which uses is32
to determine icache hits. Otherwise we could run 32-bit
code as 16-bit or vice versa.
Modified Files:
config.h.in cpu/cpu.cc cpu/cpu.h memory/memory.cc
. ports 0x0400 0x0401 and 0xfff0 : rombios
. ports 0x0500 0x0501 and 0x0502 : vgabios
The rombios log output was previously handled by the unmmapped device
called <linux/netlink.h> the ethertap module will be defined. If other
OSes turn up that also have ethertap, we can change the test.
- in eth_tap.cc, I replaced the calls to GPL code from maconlinux with
my own stuff.
and look at the description at the top. Here's an intro.
This patch makes significant changes to the configure script. It adds the
lines AC_CANONICAL_HOST and AC_CANONICAL_TARGET which detect the OS and
processor type. The configure script, knowing the OS and processor type, can
then make intelligent decisions about which CFLAGS are needed and what is the
default GUI for that platform. One of the goals of this patch is to make it
so that on all supported platforms, "configure;make" will compile cleanly.
Configure detects the target platform, but it can be overridden by using
--target=___. This is important when using one platform to generate
Makefiles and header files for another platform. See config.guess script for
the exact details of platform naming.
The defaults that are currently implemented in the modified configure script
include:
If platform is windows* or winnt*, use win32 gui.
If platform is cygwin*, use win32 gui and compile with
"-mno-cygwin -DWIN32".
If platform is macosx* or darwin*, use carbon gui and compile
with "-fpascal-strings -fno-common -arch ppc -Wno-four-char-constants
-Wno-unknown-pragmas -Dmacintosh"
If platform is macos, use macos gui.
If platform is beos, use beos gui.
If platform is amigaos, use amigaos gui.
Otherwise, use X windows gui.
This is basically the opposite of the slowdown timer. Instead
of trying to keep the PIT ticks in sync with bochs time, we
keep them in sync with REAL time. This is bad because it creates
unreproducible fails, but it's good if you want to run bochs at
maximum speed on your machine. However, bochs will take all of
the available resources from the machine also.
DO NOT use this with the slowdown timer. Results would be
unpredictable.
--with-amigaos is allowed and sets up the makefiles correctly. It
defines a symbol called BX_WITH_AMIGAOS, which should be used in
#if..#endif constructs that are specific to amigaos.
- if --enable-cdrom is used with --with-amigaos, the cdrom_amigaos.o
object file will be added to CDROM_OBJS in the iodev makefile.
been converted into parameters temporarily have the letter "O" appended
to their name. I don't want to keep it this way, but it has helped
in the conversion process because the compiler refuses to compile the
old uses of the name. Before I started using the "O" trick, there were
many bugs like this: if (bx_options.diskc.present) {...}
This was legal with the new parameters, but it was testing whether the
parameter structure had been created, instead of testing the value of
the present parameter. Renaming present to Opresent turns this into
a compile error, which points out the incorrect use of the param.
- the "--disable-control-panel" no longer works, I'm afraid. I can no
longer support this and continue progress.
BX_SUPPORT_APIC were used. To follow the pattern used by other
names like this, I changed them all to BX_SUPPORT_APIC.
Thanks to Tom Lindström for chasing this down!
BX_CPU_C bx_cpu;
BX_MEM_C bx_mem;
and when more than one processor, use
BX_CPU_C *bx_cpu_array[BX_SMP_PROCESSORS];
BX_MEM_C *bx_mem_array[BX_ADDRESS_SPACES];
The changeover is controlled by BX_SMP_PROCESSORS, but there are only
a few code changes since nearly all code uses the BX_CPU(n) and BX_MEM(n)
macros.
- This turns out to make a 10% speed difference! With this revision,
the CVS version now gets 95% of the performance of the 3/25/2000
snapshot, which I've been using as my baseline.
in BRANCH-smp-bochs revisions.
- The general task was to make multiple CPU's which communicate
through their APICs. So instead of BX_CPU and BX_MEM, we now have
BX_CPU(x) and BX_MEM(y). For an SMP simulation you have several
processors in a shared memory space, so there might be processors
BX_CPU(0..3) but only one memory space BX_MEM(0). For cosimulation,
you could have BX_CPU(0) with BX_MEM(0), then BX_CPU(1) with
BX_MEM(1). WARNING: Cosimulation is almost certainly broken by the
SMP changes.
- to simulate multiple CPUs, you have to give each CPU time to execute
in turn. This is currently implemented using debugger guards. The
cpu loop steps one CPU for a few instructions, then steps the
next CPU for a few instructions, etc.
- there is some limited support in the debugger for two CPUs, for
example printing information from each CPU when single stepping.
what action to take on panic, error, info, and debug. The lines don't
have any effect quite yet because of an initialization order problem
with the logfunctions.
signal. First, selection of the GUI should cause BX_GUI_SIGHANDLER to
be defined in config.h.in. Then, the GUI should define member functions
Bit32u get_sighandler_mask ();
void sighandler (int sig);
The mask function returns a bitfield where one bit corresponds to each
signal. For any signal whose bit is set to 1 in the return value of
get_sighandler_mask, the gui will control that signal. When the signal
arrives, bx_gui.sighandler(sig) will be called by bx_signal_handler,
instead of the default behavior of that signal.
For compilers (such as Microsoft VC++) which don't allow "LL" after a
constant to make it 64-bit, this patch declares all such constants as
BX_CONST64(value). Then in config.in, a switch called
BX_64BIT_CONSTANTS_USE_LL controls whether the macro puts the
LL's in or not. Configure sets the macro, if you're on a platform
that can run such things.
- check for snprintf, strtoull
- check if empty structs allowed
- check for hash_map.h
- check for blank labels as in void main () { int x=2; label: }
- if debugger, turn on disasm too