keyboard and usb_hid code to use them
- removed keyboard handling from the USB host controller code
- removed no longer needed USB stubs from the devices code
- converted removable mouse variables to a structure
by Ben Lunt will be tested and merged soon)
- renamed specific pciusb stuff to 'usb_uhci' (files, objects)
- minor USB-related changes
- TODO: changes in siminterface and bochsrc options
Make save/restore default feature, the configure option for save/restore removed from configure script and save/restore made available forever. All code now assume it is exists. Bochs save/restore tree previosly called "save_restore" renamed to "bochs" tree and it will be havily used everywhere, starting from save/restore and ending by various bochs debugger functions. I am going to rework debugger code to get rid of debug CPU access functions and use this "bochs" param tree instead
* removed old-style mouse stuff
* TODO: implement USB tablet from Qemu and re-implement Bochs USB keypad
- clear out USB hub structures in constructor to avoid segfault
- keyboard: mouse capture flag must affect all mouse types
The connection status is now only controlled by the USB port options (TODO:
device change support at runtime)
- a connected USB mouse now has the priority when sending mouse data from the
gui to the emulated mouse device.
done by the object destructor (changes in cmos, hard drive and keyboard)
- bx_unload_plugins() now deletes the devmodel object in non-plugin mode
- CMOS device now prints the time on exit in human-readable format
- fixed gameport log type
- wx: store mouse capture mode in the gui code (only access the mouse parameter
when the capture mode changes)
- wx: don't initialize wxScreen if already done and clear screen on exit
(TODO: find a way to call plugin_fini() for non-core devices if plugins are
disabled)
- set the device pointers back to stubs after unloading plugins
- added debug message "Exit" in all device plugin destructors
- added exit() method to the devmodel object for devices that need to do special
cleanups on exit. Device plugins should call this method from their plugin_fini()
function. If Bochs is compiled without plugin support, for non-core plugins
the exit() method is called directly from bx_unload_plugins().
- exit() method implemented in the keyboard device
- wx "Show Keyboard" feature now only appear when the wxdebug keyboard subtree
is not empty
- cpu cleanup must be done before the devices cleanup
- moved PCI chipset dump call to the devices exit method
parameters of the wx debugger possible
- started rewrite of shadow parameters and converted keyboard parameter stuff
- test function print_tree() now shows raw byte strings correctly
- removed unnecessary spaces
- bx_init_options(): local variables cleanup
- hide floppy devtype parameter (floppy media type change support not yet complete)
- wx: menu order changed
- keyboard.cc: removed obsolete FIXME
- proposed parameter tree updated