- Added VCLK array and removed hardcoded values.
- Added new method get_crtc_params() to retrieve htotal and vtotal values.
- Cirrus: Set up VCLK registers with default on reset (TODO: VGABIOS should do
that when setting video mode).
- Voodoo Banshee: Set up VCLK #3 when writing to pllCtrl0 register. VCLK #0 and
#1 are VGA compatible and VCLK #2 is fixed 50 MHz. Fixed maximum resolution
based on PLL section of the spec.
- Treat VGA extension name other than "none", "vbe" or "cirrus" as a VGA
compatible device plugin and try to load it.
- Added new plugin type PLUGTYPE_VGA for such a plugins (interally handled like
a core plugin).
- Added panic in devices init for the case no VGA compatible plugin is present.
- Added new method vga_redraw_area() that handles the non-VGA and null size
case. The specific method redraw_area() is called otherwise.
- Moved init_systemtimer() call from extension code to init_standard_vga().
- TODO: Implement VGA subsystem in the Voodoo code to test the new feature.
Voodoo Banshee 2D accelerator code needs to be written to make this really
useful.
- Moved VGA timer handler to the VGA core and handle the non-VGA case there.
It calls the specific update() code and finally bx_gui->flush().
- Moved the VGA update frequency parameter handler and the refresh_disply()
method to the VGA core.
- Store the VGA extension parameter in the VGA core.
- Voodoo: Fixed graphics snapshot.
- Voodoo: Use the VGA/Cirrus timers to drive the gui screen update.
The vertical retrace emulation is still driven by a separate timer.
- VGA/Cirrus: Since we are using the virtual timer, we also have to read
time_usec() from it.
- vgacore: removed unused timer methods.
bx_devmodel_c. The early version of the combined vga / svga_cirrus code
required the now obsolete implementation. Some related cleanups in the
devices code.
- vgacore: double font and screen width at half dot clock.
- X gui: improved font bitmap generation to support width > 9.
- win32 gui: adjust values to use existing stretching feature.
- guis rfb, sdl, sdl2, vncsrv and wx: double pixels if font width > 9.
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
(used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code