- Added INT pin init to method init_pci_conf().
- Moved readonly register handling to the common PCI write handler.
- Moved IRQ line reporting to the common PCI write handler.
- Added new structure bx_pci_bar_t that contains all parameters related to the
PCI BARs (type, size, address and r/w handlers).
- Added new methods init_bar_io() and init_bar_mem() to set up the new structure
in the pci device init code.
- Added new method pci_write_handler_common() to handle writes to the normal
BARs and the ROM BAR. Writes to other registers are forwarded to the device
specific PCI write handlers. Removed BAR and ROM BAR handling from the
specific code.
- Added new method pci_bar_change_notify() to execute specific code after BAR
update (vga, ne2k).
- Moved normal BAR handling to method after_restore_pci_state().
- Store pointer to PCI device name in bx_pci_device_c and use it for i/o setup.
- Treat VGA extension name other than "none", "vbe" or "cirrus" as a VGA
compatible device plugin and try to load it.
- Added new plugin type PLUGTYPE_VGA for such a plugins (interally handled like
a core plugin).
- Added panic in devices init for the case no VGA compatible plugin is present.
- Added new method vga_redraw_area() that handles the non-VGA and null size
case. The specific method redraw_area() is called otherwise.
- Moved init_systemtimer() call from extension code to init_standard_vga().
- TODO: Implement VGA subsystem in the Voodoo code to test the new feature.
Voodoo Banshee 2D accelerator code needs to be written to make this really
useful.
- Added support for setting memory write handler to NULL (ROM case).
- Added new PCI device method after_restore_pci_state(). It currently handles
the PCI ROM case only (could be extended).
- Moved VGA timer handler to the VGA core and handle the non-VGA case there.
It calls the specific update() code and finally bx_gui->flush().
- Moved the VGA update frequency parameter handler and the refresh_disply()
method to the VGA core.
- Store the VGA extension parameter in the VGA core.
- Voodoo: Fixed graphics snapshot.
- Voodoo: Use the VGA/Cirrus timers to drive the gui screen update.
The vertical retrace emulation is still driven by a separate timer.
- VGA/Cirrus: Since we are using the virtual timer, we also have to read
time_usec() from it.
- vgacore: removed unused timer methods.
bx_devmodel_c. The early version of the combined vga / svga_cirrus code
required the now obsolete implementation. Some related cleanups in the
devices code.
- Since the pci_read_handler() method is identical in most devices, move it
to the base class to reduce code duplication. Only the 'pcidev' device has
it's own implementation (NOTE: it is not maintained yet).
- Minor other fixes and cleanups in some PCI devices.
- PCI slot configuration, memory and i/o BAR registration, PCI i/o space
handlers now present in devices.cc
- configure: E1000 emulation and USB support need PCI
- vga: fixes for the non-PCI case
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
(used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
API) moved to the gui code. Splitted graphics_tile_update() in a common and a
specific part. The common part handles the snapshot case if active. As a side
effect, the snapshot feature now works for CGA modes, too. Fixed palette colors
in 8 bpp snapshots.
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
be set for "true", but variable "lfb_enabled" wasn't correctly set up.
- TODO: check the whole Bochs code for the correct usage of variables saved
with bx_param_bool_c.