host when the mouse is captured and in fullscreen mode. This is useful if the
guest is also a Windows version. These changes are based on the rejected SF
patch "disablesystemhotkeys". But instead of disabling the hotkeys completely,
the events are sent to the Bochs keyboard.
- Only keep the comments for the specific gui methods in nogui.cc and add
references to this file in all other gui sources.
- Changed the order of methods and added some useful comments in gui.cc / gui.h.
- Minor other cleanups
- Moved helper function reverse_bitorder to the common gui code.
- In console_refresh() call flush() after text_update().
- Started preparing rfb, sdl, sdl2 and vncsrv gui for using the console.
- Some other small cleanups.
- vgacore: double font and screen width at half dot clock.
- X gui: improved font bitmap generation to support width > 9.
- win32 gui: adjust values to use existing stretching feature.
- guis rfb, sdl, sdl2, vncsrv and wx: double pixels if font width > 9.
- If the mouse is captured, use ClipCursor() to keep the cursor in the window.
- After handling mouse motion event in relative mode, move the cursor back to
the window center (similar to other guis).
- don't try to resize the simulation window if minimized (iconic)
- handle window size correction in the gui event handler and by calling
resize_main_window(FALSE), since fullscreen mode is not always required
- fixed screen flickering after entering fullscreen for the second time
- now using resize_main_window() directly for leaving fullscreen mode
- dimension_update() now only used for guest display mode change
- TODO: more testing to find cases that can make Bochs crash
- moved fullscreen mode enable/disable stuff to a new function
- now only use dimension_update() for leaving fullscreen mode
- fixed fullscreen issues in text mode
- TODO: check if guest display is too large and add a proper handling for this case
- changing from window mode to fullscreen and back now looks okay
- changing guest resolution in fullscreen mode now also works
- TODO #1: rewrite of the window / fullscreen code to avoid using dimension_update()
to toggle the internal mode
- TODO #2: add size checks in dimension_update() to avoid crash. We could panic
at this point or compress screen to desktop size.
- send lost ALT keyup event after closing notification message box
- disable border of simulation window in fullscreen mode
- TODO #1: fix window sizes after leaving fullscreen mode
- TODO #2: add screen size checks to avoid crash
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
- new gui method set_mouse_mode_absxy() should switch the gui to absolute
x/y mode
- new DEV_mouse_motion() argument 'absxy' indicates whether or not the gui
sends absolute x/y values
- USB tablet code prepared to use the new feature
- TODO: implement this feature for each gui (sdl, win32, wx, x, ...)
- changed argument for the text mode info structure to a pointer
- added attribute controller palette to bx_vga_tminfo_t and removed the
previous implementation
- carbon.cc: attempt to fix the text mode colors (untested)
- x.cc: fixed warnings
to update the status text if there is really a change
- changed the counter resolution to 5 (auto-off still happens after 0.5 seconds)
- the element value -1 is only used to reset the LEDs, so we have to ignore the
status flags
existing "iolight timer" code in the hard drive code. If an LED is registered
with the "auto-off" flag, the device only needs to turn on the LED to indicate
data transfer. The LED timer in the gui code turns it off after 0.5 seconds if
it is not actived by another transfer. Added this feature to all network
devices.
- TODO #1: implement this feature in the USB host controllers
- TODO #2: the unused timer in the hard drive code could be used for the
emulation of seek functions