Commit Graph

7 Commits

Author SHA1 Message Date
Bryce Denney
26385f2866 - I've added lots of comments in siminterface.h, and tried to clean up
the terminology a bit.  In particular, the term "gui" has started
  to mean different things in different contexts, so I've defined
  some more specific names for the parts of the user interface, and
  updated comments and some variable names to reflect it.  See
  siminterface.h for a more complete description of all of these.

    VGAW: VGA display window and toolbar buttons, the traditional Bochs
      display which is ported to X, win32, MacOS X, etc.  Implemented
      in gui/gui.* and platform dependent gui/*.cc files.
    CI: configuration interface that lets the user change settings such
      as floppy disk image, ne2k settings, log options.  The CI consists
      of two parts: configuration user interface (CUI) which does the
      actual rendering to the screen and handles key/mouse/menu events,
      and the siminterface object.
    CUI: configuration user interface.  This handles the user interactions
      that allow the user to configure Bochs.  To actually change any
      values it talks to the siminterface object.  One implementation of
      the CUI is the text-mode menus in gui/control.cc.  Another
      implementation is (will be) the wxWindows menus and dialogs in
      gui/wxmain.cc.
    siminterface: the glue between the CUI and the simulation code,
      accessible throughout the code by the global variable
        bx_simulator_interface_c *SIM;
      Among other things, siminterface methods allow the simulator to ask the
      CUI to display things or ask for user input, and allows the CUI
      to query and modify variables in the simulation code.


    GUI: Literally, "graphical user interface".  Until the configuration menus
      and wxWindows came along, everyone understood that "gui" referred to the
      VGA display window and the toolbar buttons because that's all there
      was.  Now that we have the wxWindows code, which implements both the VGAW
      and the CUI, while all other platforms implement only the VGAW, it's not
      so clear.  So, I'm trying to use VGAW, CI, and CUI consistently since
      they are more specific.
    control panel: This has been used as another name for the configuration
      interface.  "control panel" is also somewhat unspecific and it sounds
      like it would be graphical with buttons and sliders, but our text-mode
      thing is not graphical at all.  I've replaced "control panel" with
      "configuration interface" wherever I could find it.  In configure script,
      the --disable-control-panel option is still supported, but it politely
      suggests that you use --disable-config-interface instead.
- clean up comments in siminterface,wx* code
- add comments and examples for bx_param_* and BxEvents
- remove some obsolete stuff: notify_*_args,
  bx_simulator_interface_c::[sg]et_enabled() methods
- in siminterface.cc, move a few bx_real_sim_c methods to where they belong,
  with the rest of the methods.  No changes to the actual methods.
- remove some DOS ^M's which crept in and confused my editor.
2002-08-26 15:31:23 +00:00
Bryce Denney
03c9a235b5 Fixes for bug [ #467530 ] cmd line overrides config interface
- rework the order of initialization with and without the control panel.
  The thing that was bothering me most was the command line options were
  being processed after the user had set everything in the control panel.
  This is clearly not what's expected--the command line options should
  affect the startup defaults of the control panel, but whatever the user
  chooses in the cpanel menus is the final choice.
- if the control panel (config interface) is not wanted, the user can
  put "-nocp" or "-nocontrolpanel" as the FIRST argument on the command
  line.  Also, the "-psn" option which is automatically passed in by
  MacOS X when you doubleclick the application causes the control panel
  to be disabled.  In this case, the order of operations is:
    1. read bochsrc
    2. parse command line options.
- if the control panel is enabled (default), the command line options are
  parsed to provide the startup defaults for the control panel, but the
  control panel settings are the final answer.  So the order is:
    1. parse command line options
    2. run control panel  (if user chooses, he can read bochsrc from menus)
- I haven't tested command line options with the debugger yet.
2001-10-06 22:31:31 +00:00
Bryce Denney
daf2a9fb55 - add RCS Id to header of every file. This makes it easier to know what's
going on when someone sends in a modified file.
2001-10-03 13:10:38 +00:00
Bryce Denney
3e4694c5b5 - changed "Boot" options menu to "Memory" Options, this seems like a
better name given what the options actually are.
- now runtime menu behaves more like the others: it updates its floppy
  disk image, etc.
- add "ask" as a legal choice for log action
- now runtime menu has both ways of editing log options
2001-06-13 08:14:49 +00:00
Bryce Denney
8b7fbca53e - more work on text-mode control panel. Now the control panel starts before
the simulation begins, to give you a chance to choose between bochsrcs,
  choose the boot disk, etc.
2001-06-09 20:01:12 +00:00
Bryce Denney
f2af827a63 - add a layer of abstraction between the text-mode control panel in
gui/control.cc and the simulator.  Now all communication between
  the control panel and the rest of bochs goes through an object
  called bx_simulator_interface_c.
2001-06-08 07:20:07 +00:00
Bryce Denney
0cc0bb9c2c - add first attempt at a text mode control panel 2001-06-07 20:31:20 +00:00