the terminology a bit. In particular, the term "gui" has started
to mean different things in different contexts, so I've defined
some more specific names for the parts of the user interface, and
updated comments and some variable names to reflect it. See
siminterface.h for a more complete description of all of these.
VGAW: VGA display window and toolbar buttons, the traditional Bochs
display which is ported to X, win32, MacOS X, etc. Implemented
in gui/gui.* and platform dependent gui/*.cc files.
CI: configuration interface that lets the user change settings such
as floppy disk image, ne2k settings, log options. The CI consists
of two parts: configuration user interface (CUI) which does the
actual rendering to the screen and handles key/mouse/menu events,
and the siminterface object.
CUI: configuration user interface. This handles the user interactions
that allow the user to configure Bochs. To actually change any
values it talks to the siminterface object. One implementation of
the CUI is the text-mode menus in gui/control.cc. Another
implementation is (will be) the wxWindows menus and dialogs in
gui/wxmain.cc.
siminterface: the glue between the CUI and the simulation code,
accessible throughout the code by the global variable
bx_simulator_interface_c *SIM;
Among other things, siminterface methods allow the simulator to ask the
CUI to display things or ask for user input, and allows the CUI
to query and modify variables in the simulation code.
GUI: Literally, "graphical user interface". Until the configuration menus
and wxWindows came along, everyone understood that "gui" referred to the
VGA display window and the toolbar buttons because that's all there
was. Now that we have the wxWindows code, which implements both the VGAW
and the CUI, while all other platforms implement only the VGAW, it's not
so clear. So, I'm trying to use VGAW, CI, and CUI consistently since
they are more specific.
control panel: This has been used as another name for the configuration
interface. "control panel" is also somewhat unspecific and it sounds
like it would be graphical with buttons and sliders, but our text-mode
thing is not graphical at all. I've replaced "control panel" with
"configuration interface" wherever I could find it. In configure script,
the --disable-control-panel option is still supported, but it politely
suggests that you use --disable-config-interface instead.
- clean up comments in siminterface,wx* code
- add comments and examples for bx_param_* and BxEvents
- remove some obsolete stuff: notify_*_args,
bx_simulator_interface_c::[sg]et_enabled() methods
- in siminterface.cc, move a few bx_real_sim_c methods to where they belong,
with the rest of the methods. No changes to the actual methods.
- remove some DOS ^M's which crept in and confused my editor.
- rework the order of initialization with and without the control panel.
The thing that was bothering me most was the command line options were
being processed after the user had set everything in the control panel.
This is clearly not what's expected--the command line options should
affect the startup defaults of the control panel, but whatever the user
chooses in the cpanel menus is the final choice.
- if the control panel (config interface) is not wanted, the user can
put "-nocp" or "-nocontrolpanel" as the FIRST argument on the command
line. Also, the "-psn" option which is automatically passed in by
MacOS X when you doubleclick the application causes the control panel
to be disabled. In this case, the order of operations is:
1. read bochsrc
2. parse command line options.
- if the control panel is enabled (default), the command line options are
parsed to provide the startup defaults for the control panel, but the
control panel settings are the final answer. So the order is:
1. parse command line options
2. run control panel (if user chooses, he can read bochsrc from menus)
- I haven't tested command line options with the debugger yet.
better name given what the options actually are.
- now runtime menu behaves more like the others: it updates its floppy
disk image, etc.
- add "ask" as a legal choice for log action
- now runtime menu has both ways of editing log options
gui/control.cc and the simulator. Now all communication between
the control panel and the rest of bochs goes through an object
called bx_simulator_interface_c.