- moved code that sends the framebuffer update to the flush() method.
- method clear_screen() now sets up an update region to work as expected.
- fixed and improved function rfbAddUpdateRegion().
- added new function rfbSetUpdateRegion() to simplify code.
- Modified win32 thread macros to use the handle instead of the id.
- Added new macro BX_THREAD_KILL to terminate threads.
Voodoo thread changes:
- Let the cmdfifo_thread sleep while the CMDFIFO is disabled.
- Kill the cmdfifo_thread in destructor and removed old thread control code.
- Only keep the comments for the specific gui methods in nogui.cc and add
references to this file in all other gui sources.
- Changed the order of methods and added some useful comments in gui.cc / gui.h.
- Minor other cleanups
- Added gui console support to the rfb and vncsrv guis.
- Started preparing the legacy SDL gui for console support.
- TODO: The sdl and sdl2 guis need a special keyboard handling for shifted keys.
- Moved helper function reverse_bitorder to the common gui code.
- In console_refresh() call flush() after text_update().
- Started preparing rfb, sdl, sdl2 and vncsrv gui for using the console.
- Some other small cleanups.
- vgacore: double font and screen width at half dot clock.
- X gui: improved font bitmap generation to support width > 9.
- win32 gui: adjust values to use existing stretching feature.
- guis rfb, sdl, sdl2, vncsrv and wx: double pixels if font width > 9.
- Beep thread now only started one per simulation.
- Added some more multithreading macros and use them in rfb, vncsrv and soundmod.
- TODO: implement mixer thread and remove beep thread.
- don't quit simulation on client disconnect (reverted to original behavior)
- don't wait for client connection on startup if timeout is set to 0
- RFB color handling rewritten to fix headerbar and statusbar colors in 8 bpp
graphics modes (they no longer depend on VGA palette)
- set maximum resolution to 1280x1024 (same as vncsrv)
- minor other changes
- vncsrv: noclient mode: simulation run even without client connected
- vncsrv / rfb: parse specific options before starting server thread
- vncsrv / rfb: panic on invalid timeout value
- vncsrv: don't wait for client connection if timeout value is 0
- vncsrv / rfb: removed unnecessary newlines
- quit simulation if the client has disconnected
- moved update region checks to new function rfbAddUpdateRegion
- changed the order of methods and function in the file
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
- new gui method set_mouse_mode_absxy() should switch the gui to absolute
x/y mode
- new DEV_mouse_motion() argument 'absxy' indicates whether or not the gui
sends absolute x/y values
- USB tablet code prepared to use the new feature
- TODO: implement this feature for each gui (sdl, win32, wx, x, ...)
- changed argument for the text mode info structure to a pointer
- added attribute controller palette to bx_vga_tminfo_t and removed the
previous implementation
- carbon.cc: attempt to fix the text mode colors (untested)
- x.cc: fixed warnings
to update the status text if there is really a change
- changed the counter resolution to 5 (auto-off still happens after 0.5 seconds)
- the element value -1 is only used to reset the LEDs, so we have to ignore the
status flags
existing "iolight timer" code in the hard drive code. If an LED is registered
with the "auto-off" flag, the device only needs to turn on the LED to indicate
data transfer. The LED timer in the gui code turns it off after 0.5 seconds if
it is not actived by another transfer. Added this feature to all network
devices.
- TODO #1: implement this feature in the USB host controllers
- TODO #2: the unused timer in the hard drive code could be used for the
emulation of seek functions