This change fixes compiler errors in Android as following.
../../../iodev/sound/soundoss.cc:43:10: fatal error: 'sys/soundcard.h'
file not found
43 | #include <sys/soundcard.h>
| ^~~~~~~~~~~~~~~~~
../../../iodev/network/slirp/misc.cc:195:12: error: use of undeclared
identifier 'getdtablesize'; did you mean 'getpagesize'?
195 | for (s = getdtablesize() - 1; s >= 3; s--)
| ^~~~~~~~~~~~~
| getpagesize
/data/data/com.termux/files/usr/include/unistd.h:356:5: note:
'getpagesize' declared here
356 | int getpagesize(void) __INTRODUCED_IN(21);
| ^
The official documentation also suggests to use __ANDROID__ macro which
is defined by the compiler irrespective of included headers and build
system.
https://android.googlesource.com/platform/bionic/+/HEAD/docs/defines.md
Use this display library line to read/write ini from BXSHARE path:
display_library: x, options="gui_debug:globalini"
NOTE: Using $BXSHARE at this point doesn't work yet since the common parser code
expands the variable and Bochs finally exits with a panic (needs to be reviewed).
TODO: Add shared parser code for all guis and add this feature for SDL, SDL2 and
wxWidgets guis.
- Added HID code for the menu key.
- Added support for the yellow status indicator in the rfb and vncsrv guis.
- Cleaned up status indicator code in SDL, SDL2 and X guis.
- Unified USB keyboard and keypad code. Removed the keypad lookup table.
- Moved keyboard indicator stuff to the devices code and use it for both the
USB and legacy keyboard device. In the USB case a different color is used.
- In the SDL, SDL2 and X guis added new status indicator color yellow. It is
designed to be used by the USB keyboard (write flag 1 and "auto_off" flag 0).
- Added missing sysmbol to the German X11 keymap table.
- The X gui behaviour should be unchanged.
- RFB / vncsrv: cursor shape fixes.
- Changed format of the font parameters to fix "double width" characters.
- Restore guest charmap after leaving gui console.
- Enter command mode with F7 key only, but no modifier pressed.
- Pressing / releasing modifier key only doesn't leave command mode.
- Changed some headerbar button access keys using modifiers (e.g. shift + c
calls config button handler). See user doc for all supported keys.
- Only keep the comments for the specific gui methods in nogui.cc and add
references to this file in all other gui sources.
- Changed the order of methods and added some useful comments in gui.cc / gui.h.
- Minor other cleanups
- Added gui console support to the rfb and vncsrv guis.
- Started preparing the legacy SDL gui for console support.
- TODO: The sdl and sdl2 guis need a special keyboard handling for shifted keys.
- Moved helper function reverse_bitorder to the common gui code.
- In console_refresh() call flush() after text_update().
- Started preparing rfb, sdl, sdl2 and vncsrv gui for using the console.
- Some other small cleanups.
- added Android case to the configure script.
- renamed file memory.h to memory-bochs.h to fix conflict with NDK.
- fixed Android issues in some files.
- vgacore: double font and screen width at half dot clock.
- X gui: improved font bitmap generation to support width > 9.
- win32 gui: adjust values to use existing stretching feature.
- guis rfb, sdl, sdl2, vncsrv and wx: double pixels if font width > 9.
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
(used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
- enh_dbg: fixed defined-but-not-used warnings
- siminterface: renamed 'wx_debug_gui' to 'bx_debug_gui' and updated comments
- TODO: remove the wx debugger and use the enhanced gui debugger instead
- new gui method set_mouse_mode_absxy() should switch the gui to absolute
x/y mode
- new DEV_mouse_motion() argument 'absxy' indicates whether or not the gui
sends absolute x/y values
- USB tablet code prepared to use the new feature
- TODO: implement this feature for each gui (sdl, win32, wx, x, ...)