- es1370: fixed transfer size for the ADC channel
- es1370: call startwaveplayback() when the DAC2 channel is activated
- added missing change to BX_SUPPORT_SOUNDLOW
- changed type of variable "stereo" to bx_bool
- minor other changes
DAC2 is sent to the lowlevel sound module. DAC1 and sound input (ADC) are not
yet supported. Also unsupported: CODEC (mixer), UART (MIDI) and legacy support.
Sound module selection in configure script now no longer depends on SB16 and
uses autodetection only.
- fixed segfault when saving bochsrc
an own header file for the basic sound output class. When ready we should
have a separate 'soundmod' plugin that could be used by other soundcard
implementations.
Make save/restore default feature, the configure option for save/restore removed from configure script and save/restore made available forever. All code now assume it is exists. Bochs save/restore tree previosly called "save_restore" renamed to "bochs" tree and it will be havily used everywhere, starting from save/restore and ending by various bochs debugger functions. I am going to rework debugger code to get rid of debug CPU access functions and use this "bochs" param tree instead
(TODO: find a way to call plugin_fini() for non-core devices if plugins are
disabled)
- set the device pointers back to stubs after unloading plugins
- added debug message "Exit" in all device plugin destructors
- sb16 parameters stored in the device class and runtime parameter handler added
- wx: ParamDialog can currently handle only dependency lists of bool parameters
correctly (TODO: add support for numeric parameters)
registers have no effect on the emulation)
- undocumented DSP command 0xF9 added using the return values from qemu's sb16
emulation (Win98 cannot use the SB16 without this)
- version identifier in mixer register 0x82 added
%*s in one statement)
- defined platform dependant symbol FMT_TICK for cpu ticks output to logfile and
debugger console
- fixed indent mode in function bx_dbg_symbolic_output()
bochs.h already not include iodev.h which reduces compilation dependences for almost all cpu and fpu files, now cpu files will not be recompiled if iodev includes was changed
I've got a game that uses OPL2 functions. It's still not
working yet, but this patch brings it closer. Using Jeffrey S.
Lee's "Programming the AdLib/Sound Blaster FM Music Chips (Ver
2.0)"[1] as a reference, I found an inversion of the OPL timer
masks in the sb16 code. Without this patch, the emulator uses
the wrong bits for masking, and completely botches the flags
register (note the bitwise AND vs OR).