- it works only on x86 with gcc2.95+
- uses the GCC function atribute "regparm(n)" to declare that certain
functions use the register calling convention
- performance improvement is about 6%
PSRAW_PqQq (MMX)
PSRAD_PqQq (MMX)
PSRAW_PqIb (MMX)
PSRAD_PqIb (MMX)
PSRAW_VdqWdq (SSE)
PSRAD_VdqWdq (SSE)
PSRAW_PdqIb (SSE)
PSRAD_PdqIb (SSE)
When register was shifted by 0 bits the result produced was incorrect.
Now Bochs fully passes MMX test provided by
Hentai Yagi [hentai_yagi@yahoo.com.au] !
in cpu.cc out of the main loop, and into the asynchronous
events handling. I went through all the code paths, and
there doesn't seem to be any reason for that code to be
in the hot loop.
Added another accessor for getting instruction data, called
modC0(). A lot of instructions test whether the mod field
of mod-nnn-rm is 0xc0 or not, ie., it's a register operation
and not memory. So I flag this in fetchdecode{,64}.cc.
This added on the order of 1% performance improvement for
a Win95 boot.
Macroized a few leftover calls to Write_RMV_virtual_xyz()
that didn't get modified in the x86-64 merge. Really, they
just call the real function for now, but I want to have them
available to do direct writes with the guest2host TLB pointers.
with accessors. Had to touch a number of files to update the
access using the new accessors.
Moved rm_addr to the CPU structure, to slim down bxInstruction_c
and to prevent future instruction caching from getting sprayed
with writes to individual rm_addr fields. There only needs to
be one. Though need to deal with instructions which have
static non-modrm addresses, but which are using rm_addr since
that will change.
bxInstruction_c is down to about 40 bytes now. Trying to
get down to 24 bytes.
use accessors. This lets me work on compressing the
size of fetch-decode structure (now called bxInstruction_c).
I've reduced it down to about 76 bytes. We should be able
to do much better soon. I needed the abstraction of the
accessors, so I have a lot of freedom to re-arrange things
without making massive future changes.
Lost a few percent of performance in these mods, but my
main focus was to get the abstraction.