- Added new structure bx_pci_bar_t that contains all parameters related to the
PCI BARs (type, size, address and r/w handlers).
- Added new methods init_bar_io() and init_bar_mem() to set up the new structure
in the pci device init code.
- Added new method pci_write_handler_common() to handle writes to the normal
BARs and the ROM BAR. Writes to other registers are forwarded to the device
specific PCI write handlers. Removed BAR and ROM BAR handling from the
specific code.
- Added new method pci_bar_change_notify() to execute specific code after BAR
update (vga, ne2k).
- Moved normal BAR handling to method after_restore_pci_state().
- Store pointer to PCI device name in bx_pci_device_c and use it for i/o setup.
- Moved VGA timer handler to the VGA core and handle the non-VGA case there.
It calls the specific update() code and finally bx_gui->flush().
- Moved the VGA update frequency parameter handler and the refresh_disply()
method to the VGA core.
- Store the VGA extension parameter in the VGA core.
- Voodoo: Fixed graphics snapshot.
- Since the pci_read_handler() method is identical in most devices, move it
to the base class to reduce code duplication. Only the 'pcidev' device has
it's own implementation (NOTE: it is not maintained yet).
- Minor other fixes and cleanups in some PCI devices.
- PCI slot configuration, memory and i/o BAR registration, PCI i/o space
handlers now present in devices.cc
- configure: E1000 emulation and USB support need PCI
- vga: fixes for the non-PCI case
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
(used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code