- implementation of the UIP bit using a new timer handler. The one_second_timer()
function only sets the UIP bit and starts the UIP timer. The uip_timer()
function handles the date / time update, the alarm check and finally clears
the UIP bit.
- writing to control register A doesn't change the UIP bit
palette - it's an index to the attribute controller palette index.
The new function get_actl_palette_idx() now returns the real DAC index.
The guis sdl, wx and x11 are using the new function. TODO: Fix this bug in
all other guis.
things up for MacOSX, and I don't want to risk that right now just before
the release. I changed it to #if BX_WITH_MACOS to be safe.
(Bochs makefiles currently define -Dmacintosh on OSX. Maybe they
shouldn't but I'm not going to change it right now.)
be zero. I changed it to #ifdef macintosh.
- removed extern "C" {} that only encompassed two #defines. If there
were any includes in there it would be important, but there weren't.
* missing VBE support added, use xmax / ymax variables instead of the
values 640 / 480
* use the constant Y_TILESIZE when checking the y position
* variable vga_mem_updated was always set twice
This version is a bit of a hack that needs to be cleaned up before release.
There is also a glaring bug that lets things go WAY too fast when
we're trying to catch up to real time. This is my highest priority
right now.
register values to a new timeval after date/time change. There is only a
BX_ERROR for now.
- added separate cases for the alarm time registers and a BX_DEBUG message that
reports the new alarm time.
unsigned 64-bit integer and 64-bit double precision floating point. It
knows how to convert Bit64s to double, but it refuses to convert Bit64u
to double. The macros: F2I converts from floating point to integer, and
I2F converts the other way, using Bit64s as a transition step.
F2I: double -> Bit64s -> Bit64u
I2F: Bit64u -> Bit64s -> double
. read port 0x70 (cmos) : return index
. atapi function 46 and 4a : return error
- put back the log prefix for cmos that disappeared when we did the plugins
to make Bochs compile on DJGPP.
- put references to SIGSTOP and SIGTSTP in #ifdefs
- add definition of BX_CD_FRAMESIZE and CD_FRAMESIZE
- look for curses functions in -ldcurses
Modified Files:
gui/term.cc iodev/cdrom.cc configure.in configure
- moved ne2k presence check to devices.cc
- added special make rules for the ne2k and the lowlevel network support
- added macro for the debug feature of the ne2k
For a whole lot of configure options, I put #if...#endif around code that
is specific to the option, even in files which are normally only compiled
when the option is on. This allows me to create a MS Visual C++ 6.0
workspace that supports many of these options. The workspace will basically
compile every file all the time, but the code for disabled options will
be commented out by the #if...#endif.
This may one day lead to simplification of the Makefiles and configure
scripts, but for the moment I'm leaving Makefiles and configure scripts
alone.
Affected options:
BX_SUPPORT_APIC (cpu/apic.cc)
BX_SUPPORT_X86_64 (cpu/*64.cc)
BX_DEBUGGER (debug/*)
BX_DISASM (disasm/*)
BX_WITH_nameofgui (gui/*)
BX_SUPPORT_CDROM (iodev/cdrom.cc)
BX_NE2K_SUPPORT (iodev/eth*.cc, iodev/ne2k.cc)
BX_SUPPORT_APIC (iodev/ioapic.cc)
BX_IODEBUG_SUPPORT (iodev/iodebug.cc)
BX_PCI_SUPPORT (iodev/pci*.cc)
BX_SUPPORT_SB16 (iodev/sb*.cc)
Modified Files:
cpu/apic.cc cpu/arith64.cc cpu/ctrl_xfer64.cc
cpu/data_xfer64.cc cpu/fetchdecode64.cc cpu/logical64.cc
cpu/mult64.cc cpu/resolve64.cc cpu/shift64.cc cpu/stack64.cc
debug/Makefile.in debug/crc.cc debug/dbg_main.cc debug/lexer.l
debug/linux.cc debug/parser.c debug/parser.y
disasm/dis_decode.cc disasm/dis_groups.cc gui/amigaos.cc
gui/beos.cc gui/carbon.cc gui/macintosh.cc gui/rfb.cc
gui/sdl.cc gui/term.cc gui/win32.cc gui/wx.cc gui/wxdialog.cc
gui/wxmain.cc gui/x.cc iodev/cdrom.cc iodev/eth.cc
iodev/eth_arpback.cc iodev/eth_fbsd.cc iodev/eth_linux.cc
iodev/eth_null.cc iodev/eth_packetmaker.cc iodev/eth_tap.cc
iodev/eth_tuntap.cc iodev/eth_win32.cc iodev/ioapic.cc
iodev/iodebug.cc iodev/ne2k.cc iodev/pci.cc iodev/pci2isa.cc
iodev/sb16.cc iodev/soundlnx.cc iodev/soundwin.cc
For years we have been writing beyond the end of this array in the VGA code:
bx_bool vga_tile_updated[BX_NUM_X_TILES][BX_NUM_Y_TILES];
and doing who-know-how-much damage to other memory structures in the process.
I changed every reference to vga_tile_updated[][] into calls to two macros
GET_TILE_UPDATED and SET_TILE_UPDATED, and defined the macros to check
the bounds of the array before referencing it. At first I used an
assert, then a panic, then an error, and now I'm not printing any message
at all because there were thousands and thousands of messages during
a boot of win95 when it's updating the win95 logo screen.
- I couldn't resist cleaning up a few confusing-looking things like
"if (condition) { // }". There are no functional changes except for
bounds checking on the vga_tile_updated array.
- plugins are installed into ${plugdir} which is defined to be
${libdir}/bochs-${VERSION}/plugins.
Modified Files:
Makefile.in plugin.cc configure.in configure gui/Makefile.in
iodev/Makefile.in
The cmos function get_timeval is only used by the pc_system
to print the last system time on exit. We should remove the
STUBFUNC() macro and simply return 0.
a control panel, but now we're calling it a text configuration interface.
Modified:
.bochsrc Makefile.in bochs.h main.cc cpu/Makefile.in
debug/Makefile.in disasm/Makefile.in fpu/Makefile.in
gui/Makefile.in iodev/Makefile.in memory/Makefile.in
- if translation=auto :
. translation=none if cylinders <=1024 and heads <=16
. translation=large if cylinders * heads <= 131072
. transaltion=lba otherwise
- changes default translation value to "auto"
- add example in .bochsrc
"bx_bool" which is always defined as Bit32u on all platforms. In Carbon
specific code, Boolean is still used because the Carbon header files
define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
The bug was that some code in Bochs depends on Boolean to be a
32 bit value. (This should be fixed, but I don't know all the places
where it needs to be fixed yet.) Because Carbon defined Boolean as
an unsigned char, Bochs just followed along and used the unsigned char
definition to avoid compile problems. This exposed the dependency
on 32 bit Boolean on MacOS X only and led to major simulation problems,
that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
our own type. I chose bx_bool for several reasons.
1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
platforms, which makes it much less likely to have more platform-specific
simulation differences in the future. (I spent hours on a borrowed
MacOSX machine chasing bug 618388 before discovering that different sized
Booleans were the problem, and I don't want to repeat that.)
2. We still have at least one dependency on 32 bit Booleans which must be
fixed some time, but I don't want to risk introducing new bugs into the
simulation just before the 2.0 release.
Modified Files:
bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
gui/x.cc instrument/example0/instrument.cc
instrument/example0/instrument.h
instrument/example1/instrument.cc
instrument/example1/instrument.h
instrument/stubs/instrument.cc instrument/stubs/instrument.h
iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
empty pathnames, zero cylinders, etc. It doesn't seem fair to allow
people to write out bochsrcs that they cannot read back in without
patching them up by hand!
- in harddrv.cc add the equivalent checks with BX_PANICs so that at least
we don't start simulating with incomplete device configuration.
- make a few error messages more clear
- modified: main.cc iodev/harddrv.cc
decided to make bx_param_num_c::get() return 32bit integers again
instead of trying to find every single case that was broken when
I changed bx_param_num_c::get() to return a 64bit integer.
- as soon as get() returns 32 bit values again, the changes in the previous
rev is are unnecessary.
bx_shadow_num_c able to handle pointers to 64 bit values. This
allows x86-64 and wxWindows to coexist.
- I had a number of duplicate constructors for bx_shadow_num_c,
with an without the description arg. I eliminated the ones
that had no description, and also removed the min/max arg from
all. I still need a bunch of constructors though, for
Bit64u*, Bit64s*, Bit32u*, Bit32s*, Bit16u*, Bit16s*, Bit8u*, Bit8s*.
Having all these constructors allows us to write
new bx_shadow_num (bxid, name, description, &value)
for basically any integer variable. They are all handled by the same class.
- these changes led to minor touchups in cpu/init.cc and iodev/keyboard.cc
- modified:
configure main.cc cpu/init.cc iodev/keyboard.cc
gui/siminterface.cc gui/siminterface.h
- default value of the sequencer reset bits is 1 (no reset)
- sequencer reset flag 1 resets the charmap select register when cleared
- skip the screen update when the sequencer is in reset mode (h/v sync and
video ram refresh are disabled in that case)
- don't clear the memory update flag before the update is done
- skip the text screen update when the character height is set to 1 (MSL = 0)
- sequencer debug messages updated
specific to X windows. I changed a few names of variables and methods to
sound less X windows specific, for example in the BXKeyEntry struct
the "xwinKey" field is now called "hostKey".
- remove the hacks in bx_keymap_c::loadKeymap that checked that every
keysym started with "XK_". Now I can still make that check, but it
is done in x.cc's convertStringToXKeysym() instead.
- in sdl.cc, load the keymap in specific_init function. I had to
create a conversion function from SDL key names to SDLkey values.
I created a table of key names and associated values, and I just
do a strcmp on each name. It's not a fast algorithm obviously but this
conversion only has to be done for maybe 200 keys at startup time.
- added a key map file for SDL called sdl-pc-us.map. Since this has
basically all the SDLK_* symbols defined, it is a good starting point
if you need to make any other keymaps.
- modified: gui/keymap.cc gui/keymap.h gui/sdl.cc gui/x.cc iodev/keyboard.cc
- added: gui/sdlkeys.h gui/keymaps/sdl-pc-us.map
if init() is called a second time. This allows me to restart a
simulation (wxwindows interface only) without restarting the whole
application.
- modified: iodev/*.cc
so that windows types can be used in fields, for example in cdrom.h:
#ifdef WIN32
HANDLE cdrom_interface::hFile;
#endif
- since every file includes bochs.h, I removed includes of <windows.h>
everywhere else
- modified: bochs.h cpu/extdb.cc gui/win32.cc gui/wx.cc iodev/cdrom.cc
iodev/eth_win32.cc iodev/floppy.cc
These seem to be working better, are a more simple design,
easier to understand, and AFAIK don't have race conditions
in them like the old ones do.
Re-coded the apic timer, to return cycle accurate values
which vary with each iteration of a read from a guest OS.
The previous implementation had very poor resolution. It
also didn't check the mask bit to see if an apic timer
interrupt should occur on countdown to 0. The apic timer
now calls its own bochs timer, rather than tag on the
one in iodev/devices.cc.
I needed to use one new function which is an inline in
pc_sytem.h. That would have to be added to the old pc_system.h if
we have to back-out to it.
Linux/x86-64 now boots until it hits two undefined opcodes:
FXRSTOR (0f ae). This restores FPU, MMX, XMM and MXCSR registers
from a 512-byte region of memory. We don't implement this yet.
MOVNTDQ (66 0f e7). This is a move involving an XMM register.
The 0x66 prefix is used so it's a double quadword, rather than
MOVNTQ (0f e7) which operates on a single quadword.
The Linux kernel panic is on the MOVNTQD opcodes. Perhaps that's
because that opcode is used in exception handling of the 1st?
Looks like we need to implement some new instructions.
version uses the cdrom drives in the system's order. Drive letters are not
used by ASPI.
- wrong BX_INFO message for ASPI disabled. The version number is never checked.
requesting source can be registered as well. Otherwise, there
is no way to know which source modules are requesting
suspect frequencies which are too high.
instead of winmm being a part of GUI_LINK_OPTS_WIN32 only, it is
placed in @DEVICE_LINE_OPTS@ so that it will be used for sdl, rfb, wx,
etc.
- solve compile problems when building bximage, niclist, and any other
console based program. The compile flags returned by wx-config and
sdl-config did strange things to these console programs, for example
redefining main to SDL_main. Because I wanted to use the
configure-generated CFLAGS to compile the programs, but I wanted to
avoid including GUI specific compile options, I split up the configure's
@CFLAGS@ variable into @CFLAGS@ and @GUI_CFLAGS@, and split
@CXXFLAGS@ into @CXXFLAGS@ and @GUI_CXXFLAGS@. All programs in the
Bochs binary will use both, but the console programs will just use
@CFLAGS@ or @CXXFLAGS@.
- gui/Makefile.in, I no longer use the gui specific CFLAGS variables,
SDL_CFLAGS and WX_CXXFLAGS. These values are included in CFLAGS and
CXXFLAGS now.
- modified: configure.in, configure, all Makefile.in's
- a few weeks ago I changed the gui code so that it always made a copy
of the clipboard data using new Bit8u[] and passed it into the keyboard
code. But I didn't get the keyboard code quite right, and Christophe
noticed the incorrect malloc that I had forgotten to remove. I changed
it to work as I intended:
1. gui code allocates paste buffer (new), copies clipboard data in
2. gui code passes the buffer to the keyboard code, and forgets about it
3. keyboard code uses the buffer, then frees it when finished (delete)
- modified: iodev/keyboard.h iodev/keyboard.cc
From his patch file text:
> This patch adds Promise DC2300 VLB IDE Support.
> You may find msdos and win95 drivers on the net. Look for
> P2300W95.ZIP and DC2300VLBIDEver260b.ZIP.
>
> The good news is that now win95 natively sees my cdrom,
> and that the disks are not in msdos compatibility mode any more.
>
> The bad news is that it works only for the first ata interface.
>
> I tested that patch on msdos and win95 only.
>
> Some info on VLB IDE can be found at http://ryston.cz/petr/vlb/
I got Win95 running with 32-bit paging/filesystem using the
recommended driver and these patches. Since the patches did
such a good job bracketing code modifications with a #define,
they might as well become part of the current CVS code.
The function gets the real time in useconds and puts it in
a Bit64u. This function is defined when:
BX_HAVE_REALTIME_USEC is 1.
Right now, BX_HAVE_REALTIME_USEC is defined to be BX_HAVE_GETTIMEOFDAY
and bx_get_realtime64_usec is defined in terms of gettimeofday().
However, it could be defined in terms of any other method of obtaining
the current time accurate to the usecond. That is why I moved the
function to osdep and added the new define.
- Features :
. number of active channels defined at boot-time config
. new options in bochsrc
. up to 8 devices support (disks or cdroms)
. up to 4 cdrom devices can be changed at runtime config
. wxwindows config interface
- PacketSetReadTimeout: instead of calling with a very short timeout,
now we call it with -1 which means no timeout.
- Psyon found that Peter Tattam's changes, while necessary for win95, broke
WinNT/2000. So now on Windows NT/2000, we still call
WaitForSingleObject(lpAdapter->ReadEvent,0) but we ignore the return value.
- hardcode BX_HAVE_GETTIMEOFDAY=0 if cross compiling for VC++
(this part hasn't been tested)
- modified files: configure configure.in config.h.in iodev/pit_wrap.cc
- pci2isa prefix changed to "P2I"
- device name changed to "PIIX3 PCI-to-ISA bridge"
- added more default values to the reset() function
- added stubs for i/o mapped registers
- array pci_conf[] is now a part of the structure s
a precursor to making it a runtime option. I'm not
sure how to do this, but it should be trivial. All it
would take is adding the option and changing the
macro for BX_USE_REALTIME_PIT to point to that option.
and I could never explain it. The problem was that in keyboard.cc it
included "math.h" with quotes instead of <math.h> with less than/greater
than, so gcc -MM didn't realize it was a system header.
set_text_charbyte()
- vga: store the address of the active charmap in the new variable
charmap_address
- vga: text mode hack removed. The write modes, operations and masks must be
used in text mode too.
- sdl: clear_screen() is not necessary when the charmap has changed
- win32: update only the changed font bitmaps before drawing the text
performance of the ne2K driver in win9x."
- receive timer set to 10000 instructions instead of 1000000.
- placed if (WaitForSingleObject(lpAdapter->ReadEvent,0) == WAIT_OBJECT_0) {}
around the read code.
to request bulk IO operations to IO devices which are bulk IO aware.
Currently, I modified only harddrv.cc to be aware. I added some
fields to the bx_devices_c class for the IO instructions to
place requests and receive responses from the IO device emulation.
Devices except the hard drive, don't monitor these fields so they
respond as normal. The hard drive now monitors these fields for
bulk requests, and if enabled, it memcpy()'s data straight from
the disk buffer to memory. This eliminates numerous inp/outp calling
sequences per disk sector.
I used the fields in bx_devices_c so that I would not have to
disrupt most IO device modules. Enhancements can be made to
other devices if they use high-bandwidth IO via in/out instructions.
vga_charmap
- the SDL gui uses the charmap data for the vga text display
* TODO: implement this feature for other guis
- removed unused variables in sdl.cc and gui.cc
- fixed a warning in vga.cc
- modified files: config.h.in cpu/init.cc debug/dbg_main.cc gui/control.cc
gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
gui/wxmain.cc gui/wxmain.h iodev/keyboard.cc
----------------------------------------------------------------------
Patch name: patch.wx-show-cpu2
Author: Bryce Denney
Date: Fri Sep 6 12:13:28 EDT 2002
Description:
Second try at implementing the "Debug:Show Cpu" and "Debug:Show
Keyboard" dialog with values that change as the simulation proceeds.
(Nobody gets to see the first try.) This is the first step toward
making something resembling a wxWindows debugger.
First, variables which are going to be visible in the CI must be
registered as parameters. For some variables, it might be acceptable
to change them from Bit32u into bx_param_num_c and access them only
with set/get methods, but for most variables it would be a horrible
pain and wreck performance.
To deal with this, I introduced the concept of a shadow parameter. A
normal parameter has its value stored inside the struct, but a shadow
parameter has only a pointer to the value. Shadow params allow you to
treat any variable as if it was a parameter, without having to change
its type and access it using get/set methods. Of course, a shadow
param's value is controlled by someone else, so it can change at any
time.
To demonstrate and test the registration of shadow parameters, I
added code in cpu/init.cc to register a few CPU registers and
code in iodev/keyboard.cc to register a few keyboard state values.
Now these parameters are visible in the Debug:Show CPU and
Debug:Show Keyboard dialog boxes.
The Debug:Show* dialog boxes are created by the ParamDialog class,
which already understands how to display each type of parameter,
including the new shadow parameters (because they are just a subclass
of a normal parameter class). I have added a ParamDialog::Refresh()
method, which rereads the value from every parameter that it is
displaying and changes the displayed value. At the moment, in the
Debug:Show CPU dialog, changing the values has no effect. However
this is trivial to add when it's time (just call CommitChanges!). It
wouldn't really make sense to change the values unless you have paused
the simulation, for example when single stepping with the debugger.
The Refresh() method must be called periodically or else the dialog
will show the initial values forever. At the moment, Refresh() is
called when the simulator sends an async event called
BX_ASYNC_EVT_REFRESH, created by a call to SIM->refresh_ci ().
Details:
- implement shadow parameter class for Bit32s, called bx_shadow_num_c.
implement shadow parameter class for Boolean, called bx_shadow_bool_c.
more to follow (I need one for every type!)
- now the simulator thread can request that the config interface refresh
its display. For now, the refresh event causes the CI to check every
parameter it is watching and change the display value. Later, it may
be worth the trouble to keep track of which parameters have actually
changed. Code in the simulator thread calls SIM->refresh_ci(), which
creates an async event called BX_ASYNC_EVT_REFRESH and sends it to
the config interface. When it arrives in the wxWindows gui thread,
it calls RefreshDialogs(), which calls the Refresh() method on any
dialogs that might need it.
- in the debugger, SIM->refresh_ci() is called before every prompt
is printed. Otherwise, the refresh would wait until the next
SIM->periodic(), which might be thousands of cycles. This way,
when you're single stepping, the dialogs update with every step.
- To improve performance, the CI has a flag (MyFrame::WantRefresh())
which tells whether it has any need for refresh events. If no
dialogs are showing that need refresh events, then no event is sent
between threads.
- add a few defaults to the param classes that affect the settings of
newly created parameters. When declaring a lot of params with
similar settings it's more compact to set the default for new params
rather than to change each one separately. default_text_format is
the printf format string for displaying numbers. default_base is
the default base for displaying numbers (0, 16, 2, etc.)
- I added to ParamDialog to make it able to display modeless dialog
boxes such as "Debug:Show CPU". The new Refresh() method queries
all the parameters for their current value and changes the value in
the wxWindows control. The ParamDialog class still needs a little
work; for example, if it's modal it should have Cancel/Ok buttons,
but if it's going to be modeless it should maybe have Apply (commit
any changes) and Close.
X windows, wxWindows. Each platform has its own way of returning
a variable length string, and its own rules about how you're supposed
to dispose of the string. Now all platforms do the same thing: they
allocate a Bit8u buffer with C++ "new" and copy the clipboard data in,
then release the clipboard data in the platform-specific correct way.
The Bit8u buffer is sent to the keyboard code, which frees it with
delete [] when finished.
- modified: gui/wx.cc gui/x.cc gui/win32.cc iodev/keyboard.cc
class's prefix, NE2K. The real issue is that the ne2k class exists at
configuration time, so it is possible to tell it how to respond to
panics, errors, etc. The packet mover is created after configuration
depending on the setting of bx_options.ne2k.Oethmod, so I cannot
(with major hacks) affect its settings from the configuration interface.
Several packet movers were already set up this way anyway.
certain number of instructions. I use it for performance testing, and it
won't hurt anyone unless they are foolish enough to enable it in config.h.
Of course it is disabled by default!
Some devices already had one. Some I had to add an empty one.
I did a little cleaning of init() methods to make them more uniform
but generally I left them alone.
- I also put these exact diffs into a patch "patch.iodev-add-reset"
in case I want to revert these changes for some reason, for example
if they break an old patch. It should be deleted after a while.
to "*_ENABLED"
- bx_serial_options for all 4 ports moved into an array com[4]
- serial port com1 is enabled by default
- detection of com2, com3 and com4 config options disabled for now
- new parameter "enabled" added to the serial bochsrc options
- error handling for serial and parallel bochsrc options changed. The unhandled
BX_PANICs are replaced by BX_ERRORs.
- new function bx_write_serial_options() added
- serial destructor restores original terminal settings only when serial port
is enabled and the tty_id is valid
parport1 with the new option "enabled". The old option "enable" only
controlled the output. The parport1 is enabled with no output by default.
Changes:
* bochrc option "enable" replaced by "enabled"
* parport option "Oenable" replaced by "Opresent"
* bx_parport_options par1 and par2 replaced by an array par[2]
* initialize parport1 resources only when enabled
* renamed variable "parport_init_list" to "par_ser_init_list" since it
contains parport and serial options
* documentation and bochsrc updates
- the parport variables "output" and "initmode" now belong to the bx_par_t
structure
- TODO: add parport2 (disabled by default), parport detection in the bios
- PCI configuration space of the host bridge renamed from array[] to pci_conf[]
- new functions load_ROM() and mem_read() for ROM access
- macros for PCI functions defined in bochs.h
more work in the floppy and bios code.
- floppy and cdrom entries in the runtime config menu can be disabled if the
drive wasn't defined in bochsrc or start menu
- floppy variable "initial_status" and cdrom variable "inserted" renamed to
"status"
- unused variable *ips in function build_runtime_options_prompt() disabled
* new floppy type 360k can be used in .bochsrc and the config interface
* media type and geometry can be set for the floppy type
* BIOS changes to make 360k floppy drives work
* bximage can create 360k images now
and works okay with one rom track only. We still have to implement reading
the real TOC on win32.
- in function GetCDCapacity(): type of variable 'buf[8]' must be 'unsigned char'
- in function capacity(): win32 version returned the number of bytes, but it
should return the number of blocks (ASPI blocksize is 2352)
- description of the function capacity() fixed (it always returns blocks)
controller returns an error code until we are able to implement this feature.
- init_send_atapi_command(): don't panic if alloc_length is 0, use byte_count
to set alloc_length instead
- fixed a BX_PANIC message in the io write handler for port 0x1f0