instead of winmm being a part of GUI_LINK_OPTS_WIN32 only, it is
placed in @DEVICE_LINE_OPTS@ so that it will be used for sdl, rfb, wx,
etc.
- solve compile problems when building bximage, niclist, and any other
console based program. The compile flags returned by wx-config and
sdl-config did strange things to these console programs, for example
redefining main to SDL_main. Because I wanted to use the
configure-generated CFLAGS to compile the programs, but I wanted to
avoid including GUI specific compile options, I split up the configure's
@CFLAGS@ variable into @CFLAGS@ and @GUI_CFLAGS@, and split
@CXXFLAGS@ into @CXXFLAGS@ and @GUI_CXXFLAGS@. All programs in the
Bochs binary will use both, but the console programs will just use
@CFLAGS@ or @CXXFLAGS@.
- gui/Makefile.in, I no longer use the gui specific CFLAGS variables,
SDL_CFLAGS and WX_CXXFLAGS. These values are included in CFLAGS and
CXXFLAGS now.
- modified: configure.in, configure, all Makefile.in's
- Features :
. number of active channels defined at boot-time config
. new options in bochsrc
. up to 8 devices support (disks or cdroms)
. up to 4 cdrom devices can be changed at runtime config
. wxwindows config interface
* new floppy type 360k can be used in .bochsrc and the config interface
* media type and geometry can be set for the floppy type
* BIOS changes to make 360k floppy drives work
* bximage can create 360k images now
this little patch brings a significant speed improvement to
the bximage utility. when bximage creates a disk image, it writes
a lot of zeros. actually as much zeros as the size of the image file.
this takes quite a while for large images (at least in my win98/cygwin box).
a faster way to create the image file is to seek to its end and write a
single byte.
to see the speed improvement, create a 100mb image with the old bximge.
then apply this patch and do the same.
Ok, This one gives a descriptin of the adapters now also. Like this:
Description
\Device\Packet_BLAH
and you would put \Device\Packet_BLAH in .bochsrc
It only works with Visual C++ in debug mode for some reason... Ill get it
figured out I guess.
removed unused variables, initialized things that I had missed before,
added a missing arg to sprintf, and a return at the end of int main.
That's all.