Commit Graph

4 Commits

Author SHA1 Message Date
Volker Ruppert
7f321d0c20 Moved Voodoo Banshee specific code to separate file banshee.cc.
TODO: code cleanup, update workspace files.
2018-01-05 17:43:51 +00:00
Volker Ruppert
d6f96db705 Some fixes for the Voodoo Banshee emulation.
- Fixed display updates for color depth > 8.
- Fixed compilation on MSVC (bitblt.h).
- Improved error message for undocumented srcXY bits.
- Fixed a GCC warning.
- Updated makefile dependencies.
2017-11-19 09:06:37 +00:00
Volker Ruppert
c81df659c1 Some work on the Voodoo Banshee BitBlt code.
- Implemented ternary raster operations. With 3 binary input values we have 8
  possible combinations und the ROP code is the binary representation of the
  result table. Instead of implementing cascades of binary operations at byte
  level, we simply build a 3-bit value from D, S and P. This is the bit number
  of the ROP code to use as the result. This is performed for each bit of color
  data. We still keep the existing binary operations at byte level, since the
  code is faster for that case.
- Inplemented the "row #0 only" flag handling in pattern fill operations. This
  flags seems to have an undocumented effect on the source pitch of
  host-to-screen operations. This issue needs to be investigated.
- TODO: Some bits of the srcXY register seem to have an undocumented effect on
  host-to-screen operations, too.
2017-11-15 22:13:37 +00:00
Volker Ruppert
ca9120655b Some work on the Voodoo Banshee emulation.
- Moved basic BitBlt stuff from the Cirrus code to a separate header file to
  make it usable for the Voodoo Banshee, too.
- Rewrite of the screen-to-screen BitBlt code for the new ROP code.
- Calculate redraw parameters based on the screen start.
- Set "Banshee busy" bit in the status register when 2D is busy.
- Added some error messages for unimplemented features.
2017-11-04 23:43:38 +00:00