Volker Ruppert
cd68194269
Added Android host platform support to Bochs based on SF patch #534 .
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- added Android case to the configure script.
- renamed file memory.h to memory-bochs.h to fix conflict with NDK.
- fixed Android issues in some files.
2016-08-12 17:06:14 +00:00
Volker Ruppert
cbd147fca3
Fixed and improved text mode CO40.
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- vgacore: double font and screen width at half dot clock.
- X gui: improved font bitmap generation to support width > 9.
- win32 gui: adjust values to use existing stretching feature.
- guis rfb, sdl, sdl2, vncsrv and wx: double pixels if font width > 9.
2015-10-24 22:03:51 +00:00
Volker Ruppert
1a3bf9419c
SDL/SDL2: increase status item width to show max. 6 characters
2015-10-23 18:39:38 +00:00
Volker Ruppert
55f7c7542b
Implemented yes/no dialog for SDL2 (e.g. for VVFAT commit).
2015-01-19 20:32:20 +00:00
Volker Ruppert
e50a0c517a
Key auto-release feature changed: now release the pressed keys when the Bochs
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window is losing the keyboard focus. This feature is now also supported by the
win32 gui.
2014-12-27 15:57:30 +00:00
Volker Ruppert
227da0c6de
Release all pressed keys when the simulation window gets back the keyboard
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focus. This change will fix some keyboard-related bug reports (DONE for the
x and sdl2 guis / TODO for all others).
2014-12-26 20:25:27 +00:00
Volker Ruppert
36aa1ae6d2
Close enhanced gui debugger in gui exit() method if necessary.
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TODO: read / write enhanced gui debugger settings in init / close functions
2014-08-17 12:48:05 +00:00
Volker Ruppert
afb771f08e
Optimize drawing in some functions.
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Mention SDL2 bug in fullscreen mode: surface dimensions not updated after
resolution change.
2014-07-14 07:58:42 +00:00
Volker Ruppert
a565b67293
Moved SDL2 init to constructor to make sure 'sdl_maxres' is initialized before
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calling get_capabilities() (fixes Bochs VBE support).
2014-07-08 15:46:46 +00:00
Volker Ruppert
a1f7fe26ed
SDL/SDL2 fullscreen mouse fixes
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- SDL/SDL2: fixed mouse movement in absolute x/y mode
- SDL2: always capture mouse in fullscreen mode (like legacy SDL gui)
- SDL: don't handle headerbar click in fullscreen mode
- SDL/SDL2 code sync
2014-07-05 08:00:01 +00:00
Volker Ruppert
2bfd78fa45
SDL2: added experimental fullscreen mode support
2014-07-03 20:17:19 +00:00
Volker Ruppert
d9b3c3b91b
Added simple 'ask' dialog box for the SDL2 gui on non-Windows platforms
2014-06-29 07:37:58 +00:00
Volker Ruppert
3e2acd21ac
Fixes for the SDL2 gui on Windows
2014-06-28 23:49:10 +00:00
Volker Ruppert
a2ee3b4931
Some more work on the new SDL2 gui
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- added keyboard mapping support (TODO: update keymap files)
- added simple application icon
- minor mouse handling fix
2014-06-28 13:25:52 +00:00
Volker Ruppert
36842943f5
Some work on the new SDL2 gui
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- fixed compilation with gui debugger enabled
- added mouse wheel support
- added gui option "nokeyrepeat"
2014-06-28 08:18:26 +00:00
Volker Ruppert
a643105a9c
Added initial SDL2 gui code, use --with-sdl2 to enable it.
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TODO list:
- fullscreen mode, keyboard mapping, mouse wheel support
- take advantage of new SDL2 features
- Windows port not yet tested
2014-06-27 20:53:20 +00:00