- The X gui behaviour should be unchanged.
- RFB / vncsrv: cursor shape fixes.
- Changed format of the font parameters to fix "double width" characters.
- Restore guest charmap after leaving gui console.
Moved status bar update to the gui thread and added a new event type called
BX_ASYNC_EVT_STATUSBAR to invoke it. Changed size and style of the status bar
items.
- if wxGTK uses GTK 3.x, also use it for the gui debugger to avoid trouble
- the name of the include file for GDK keysyms now depends on GDK version, so
the temporary translation table can be removed
- small fix to compile the gui debugger with GTK 3.x (warnings still exist)
- configure script now supports wxGTK 3.1 (using GTK 3.0).
- added workaround for GDK keysym name change.
- define deprecated WXWIN symbol wxADJUST_MINSIZE for compatibility.
- compilation fix for Linux in the slirp code.
- Only keep the comments for the specific gui methods in nogui.cc and add
references to this file in all other gui sources.
- Changed the order of methods and added some useful comments in gui.cc / gui.h.
- Minor other cleanups
- Moved helper function reverse_bitorder to the common gui code.
- In console_refresh() call flush() after text_update().
- Started preparing rfb, sdl, sdl2 and vncsrv gui for using the console.
- Some other small cleanups.
- vgacore: double font and screen width at half dot clock.
- X gui: improved font bitmap generation to support width > 9.
- win32 gui: adjust values to use existing stretching feature.
- guis rfb, sdl, sdl2, vncsrv and wx: double pixels if font width > 9.
- feature implemented in the wxWidgets gui
- feature not required for legacy SDL (releases keys on focus change)
- removed duplicate code in keyboard.cc
- TODO: implement feature in the win32 gui if required
- moving ToggleMouse() call to the gui thread fixes two issue: possible deadlock
in wxGTK after showing message box, mouse cursor not hidden in wxMSW
- don't add undefined toolbar events to the queue
- removed unused / unhandled cases from the toolbar code
- disable most of the buttons if no simulation is running
- save/restore button calls restore function at configuration time
- disable code related to the config button
- send wheel data to the PS/2 mouse emulation (wx mouse wheel support works now)
- show selected mouse toggle method in toolbar help and message box
- added capability to start the simulation with the power button
The Windows version looks almost stable, but the GTK version fails in some cases.
That's why the classic wx debugger is still available if BX_DEBUGGER_GUI is set to 0.
- added function close_debug_dialog() to handle the simulation stop case in wx
- disable all the wx debugger related code if BX_DEBUGGER_GUI is set to 1
- added enhanced debugger specific init code similar to the code in sdl.cc
- include debugger related resources on Windows
- TODO: make the GTK / wxGTK case stable and remove the wx debugger
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
Voodoo adapter possible
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:
- store some guest display settings in the gui code (text / graphics switch,
x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
palette values in the gui code
- re-implemented siminterface method is_wx_selected() (the old one had been
renamed to has_debug_gui() which is something different now)
- don't use alarm() if the wx gui is selected and instead use the wxTimer based
code that already exists for wxMSW
"hideIPS" could be used if there is still trouble)
- siminterface / wx: updated / added comments
- renamed wxWidgets README (some more updates may be required)
- TODO: fix deadlock after pressing the power button (wxGTK only)
- new gui method set_mouse_mode_absxy() should switch the gui to absolute
x/y mode
- new DEV_mouse_motion() argument 'absxy' indicates whether or not the gui
sends absolute x/y values
- USB tablet code prepared to use the new feature
- TODO: implement this feature for each gui (sdl, win32, wx, x, ...)
- changed argument for the text mode info structure to a pointer
- added attribute controller palette to bx_vga_tminfo_t and removed the
previous implementation
- carbon.cc: attempt to fix the text mode colors (untested)
- x.cc: fixed warnings
to update the status text if there is really a change
- changed the counter resolution to 5 (auto-off still happens after 0.5 seconds)
- the element value -1 is only used to reset the LEDs, so we have to ignore the
status flags
existing "iolight timer" code in the hard drive code. If an LED is registered
with the "auto-off" flag, the device only needs to turn on the LED to indicate
data transfer. The LED timer in the gui code turns it off after 0.5 seconds if
it is not actived by another transfer. Added this feature to all network
devices.
- TODO #1: implement this feature in the USB host controllers
- TODO #2: the unused timer in the hard drive code could be used for the
emulation of seek functions
* moved runtime handlers for cdrom from config.cc to the device object
* cd media status variable is now always of type bx_bool
* changed obsolete gui names like "cdromD" to "cdrom1"
* TODO: implement new runtime config mechanism similar to USB