- clock/cmos menu added in textconfig and wx
- enum parameter type now supports new parameter handling
- long text format for numeric parameters added (useful when both textconfig and
wx are present)
- wx: handling of list flag USE_BOX_TITLE fixed
- textconfig: optional memory features moved to submenus
- siminterface generates a unique id for new parameters (used for wx dependencies)
- proposed parameter tree updated
- floppy options init code cleanup (still using old-style parameters)
- boolean parameter type now supports new parameter handling
- new parameter object constructors now supports label initialization
- bx_list_c constructor now supports title initialization
- textconfig: initial support for new parameter handling
- wx: missing CPU config dialog added
- wx: ParamDialog now handles disabled parameters correctly
- removed unnecessary spaces from function calls
* memory parameter handling rewritten (not yet complete)
* new reset() method for bx_list_c for recursive reset of all list members
* memory options in wx now handled in a ParamDialog (ConfigMemoryDialog removed)
* removed obsolete BXP_* constants in siminterface.h
* updated proposed parameter tree
- constant BX_N_OPTRAM_IMAGES for optional RAM images limit added
(no notify handler registered). The ask() function doesn't set the variable
bx_user_quit to 1 in that case. This prevents win32 from closing the console
window immediately in case of a bochsrc error.
(it was only present in bochsrc parser)
- floppy media type is now a runtime parameter (TODO: full media type support
needs some work in the floppy emulation code)
- floppy media type added to win32 floppy dialog
code. Up to 3 boot drives are supported now. TODO: new boot dialog for wx.
- config.cc: missing ask formats for enum parameters added
- wxdialog.cc: tab window now uses the label instead of the ask format if defined
bochs.h already not include iodev.h which reduces compilation dependences for almost all cpu and fpu files, now cpu files will not be recompiled if iodev includes was changed
- textconfig runtime menu: some options moved to submenu "Misc runtime options"
- bx_param_c: variable group_name and methods set_group() / get_group() added
- bx_list_c: new flag SHOW_GROUP_NAME added (used for SB16 options in runtime menu)
- siminterface: ask_filename() uses the prompt for the parameter name
- wx: missing title of the CMOS dialog added
- floppy path parameter names changed (used by win32config)
- user shortcut parameter description added
- pit: and time0: options are still supported but deprecated
- warn when parsing deprecated directives
- fix wrong number of ata_device_translation_names
- still to do:
- setting time0 to utc is not yet supported
- the man page, user guide and .bochsrc still need to be updated
with the new options
- add handlers called when a parameter is enabled or disabled.
This is useful for parameter dependent on another, that may
not wish to be enabled when its father parameter is enabled.
* changed all %ll format descriptions to FMT_LL macro so that
Microsoft Visual C works correctly (it uses %I64)
* missing type conversions added
* cdrom.cc: variable types for win32 fixed
* removed some unused variables in eth_win32.cc and harddrv.cc
* added missing includes in make_cmos_image.c and niclist.c
You can now choose for each disk on the ata interfaces the
disk mode, between :
- flat : one file flat layout
- concat : multiple files layout
- external : developer's specific, through a C++ class
- dll : developer's specific, through a DLL
- sparse : stackable, commitable, rollbackable
- vmware3 : vmware3 disk support
- undoable : flat file with commitable redolog
- growable : growing file
- volatile : flat file with volatile redolog
- z-undoable : gziped flat file with commitable redolog
- z-volatile : gziped flat file with volatile redolog
A new "bxcommit" utility can merge commitable redologs to
flat images.
Authors: Br'fin, Bryce
- for MacOSX/Carbon, if you start the app by double clicking in the finder,
there is no text console. So in logfunctions::fatal(), display the
final message in a Carbon dialog instead of using fprintf.
- in the text-mode config interface, return an error code if the
user tries to use the text menus when there's no text console.
Back in bxmain() this error code causes a panic
"Bochs needed the text console, but it was not usable"
- if a config file was not found, normally we turn off quick start
and drop into the text menus. However in the no-console case the
text menus won't work, so we added a panic: Unable to start Bochs
without a bochsrc.txt and without a text console. This is a much
more useful error than the generic one above.
- removed ensure_text_console() which was making matters worse instead
of better.
Modified Files:
logio.cc main.cc gui/siminterface.cc gui/siminterface.h gui/textconfig.cc
completely ignored and Bochs has always been returning 0. Now Bochs should
exit with the proper exit code.
- implementation: BX_EXIT(exitcode) calls SIM->quit_sim(exitcode).
quit_sim stores the exit code in the SIM object, then uses longjmp
to unwind the stack and return to main(). main() calls
SIM->get_exit_code() to retrieve the exit code and returns it.
- If you are wondering why we don't just call exit(exitcode), it is
because in the wxWindows interface all of the CPU simulation runs as one
thread while the user interface runs as another thread. With the longjmp
technique the simulation thread ends cleanly and it is possible to
start a new simulation thread without making a new process.
eject, insert, eject, etc. several extra times before allowing you to
actually change the CD. The extra insert/eject cycles were coming from the
param handlers for cdrom status and for the cdrom pathname. To fix this, I
changed wxdialog.cc and textconfig.cc to only call set() on parameters if
they are different from the original value. Now it generally does what you
would expect.
- to change physical CD: change the Bochs CD status to "ejected". On some OSes
that will actually eject it, but on others it will simply close the file so
that the eject button will actually work. Then put the new CD into the
drive, and change the Bochs CD status to "inserted".
Modified Files:
main.cc gui/siminterface.cc gui/siminterface.h
gui/textconfig.cc gui/wxdialog.cc
the first hard drive or first cdrom drive no matter where they are found.
Now the wxWindows interface recognizes this fact. It allows you to
select HD boot if there is a hard drive in any ATA location, and
select CDROM boot if there is a cdrom in any ATA location.
- this fixes bug [ 616139 ] wx: boot hd/cd must be in ata0 interface
Modified Files:
gui/siminterface.cc gui/siminterface.h gui/wxmain.cc
This fixes bug #614724: SDL can get stuck in full-screen mode, and provides
a framework for fixing the problem on other full-screen display libraries
such as term, svga, etc.
- add virtual method bx_gui::set_display_mode(mode) which can be overridden
by each display library class, if appropriate. This method is primarily
used when you run Bochs full screen, to tell the gui to switch from full
screen back to a mode where you can use the text console.
- There are two display modes: config and simulation. The mode is changed to
config mode during logfunctions::ask, during the runtime configuration menu,
and before displaying a debugger prompt. It is changed back to simulation
mode whenever instructions are running.
- Instead of being called directly through the global bx_gui pointer, the
bx_gui_c::set_display_mode() method is almost always accessed through
siminterface, like this:
SIM->set_display_mode (DISP_MODE_CONFIG);
SIM->set_display_mode (DISP_MODE_SIM);
Of course siminterface just passes the call on to bx_gui::set_display_mode().
I added it to siminterface so that the config interfaces could call it.
(They don't #include bochs.h so they can't access bx_gui.)
Modified Files:
logio.cc main.cc debug/dbg_main.cc gui/gui.h gui/sdl.cc
gui/siminterface.cc gui/siminterface.h
there is one more option in the configuration file "debugger_log"
if the debugger is compiled in, all debugger output will be also
written to this file. Note: wxWindow config interface is not updated yet
- The Bochs debugger uses BX_WITH_WX to decide to change to wxWindows debugger
behavior: sending a synchronous message to the config interface to get a new
command, sending all dbg_printf output to the config interface, deciding
whether to trap control-C, etc. But now that it's possible to compile with
BX_WITH_WX and BX_WITH_other_things, this isn't quite right anymore. With
this change, we now use calls to a new method SIM->is_wx_selected() to decide
which behavior to use. This method is equivalent to checking if the display
library variable is set to "wx", but it's implemented in such a way that it
only has to check a boolean for each call to SIM->is_wx_selected().
- in siminterface.cc, init some local variables to 0 to avoid compile
warnings.
Modified Files:
debug/dbg_main.cc gui/siminterface.cc gui/siminterface.h
New behaviour is:
. No command line arg (user want to load or create a new conf file)
-> no .bochsrc is loaded
-> defaults to "2. Read options from..."
. command line arg -q (user want to quick start from .bochsrc)
-> .bochsrc is loaded
-> if found Run the simulation
-> if not found defaults to "2. Read options from..."
. command line arg -f (user want to edit a conf file)
-> conf file is loaded
-> if found defaults to "3. Edit options"
-> if not found defaults to "2. Read options from..."
. command line arg -qf (user want to quick start from a conf file)
-> conf file is loaded
-> if found Run the simulation
-> if not found defaults to "2. Read options from..."
. After selection of "2. Read options from..."
-> defaults to "5. Begin simulation"
- fix "enable-control-panel" behaviour in configure.in.
- check if a romimage was supplied in the conf file.
If not, print a hint about a missing/corrupt conf file.
I hope I did not break anything, notably the Carbon gui
- add a new global struct bx_startup_flags which stores argc,argv and
when necessary, the WinMain arguments hInstance, hPrevInstance, etc.
The new struct is defined in gui/siminterface.h because it is needed in
both the main.cc code and in wxmain.cc and textconfig.cc (which don't
include bochs.h).
- rename main() to bxmain() and create new main() and WinMain().
main() and WinMain() just fill in the bx_startup_flags and then
call bxmain(). Only one is defined at a time, of course.
- so far, WinMain is ONLY used when compiling with wxWindows on win32.
It may be useful in other contexts as well, but I don't want to enable
it in any other situation without some serious testing of different
configurations.
- modified:
main.cc gui/siminterface.cc gui/siminterface.h
gui/textconfig.cc gui/wxmain.cc
- if translation=auto :
. translation=none if cylinders <=1024 and heads <=16
. translation=large if cylinders * heads <= 131072
. transaltion=lba otherwise
- changes default translation value to "auto"
- add example in .bochsrc
"bx_bool" which is always defined as Bit32u on all platforms. In Carbon
specific code, Boolean is still used because the Carbon header files
define it to unsigned char.
- this fixes bug [ 623152 ] MacOSX: Triple Exception Booting win95.
The bug was that some code in Bochs depends on Boolean to be a
32 bit value. (This should be fixed, but I don't know all the places
where it needs to be fixed yet.) Because Carbon defined Boolean as
an unsigned char, Bochs just followed along and used the unsigned char
definition to avoid compile problems. This exposed the dependency
on 32 bit Boolean on MacOS X only and led to major simulation problems,
that could only be reproduced and debugged on that platform.
- On the mailing list we debated whether to make all Booleans into "bool" or
our own type. I chose bx_bool for several reasons.
1. Unlike C++'s bool, we can guarantee that bx_bool is the same size on all
platforms, which makes it much less likely to have more platform-specific
simulation differences in the future. (I spent hours on a borrowed
MacOSX machine chasing bug 618388 before discovering that different sized
Booleans were the problem, and I don't want to repeat that.)
2. We still have at least one dependency on 32 bit Booleans which must be
fixed some time, but I don't want to risk introducing new bugs into the
simulation just before the 2.0 release.
Modified Files:
bochs.h config.h.in gdbstub.cc logio.cc main.cc pc_system.cc
pc_system.h plugin.cc plugin.h bios/rombios.c cpu/apic.cc
cpu/arith16.cc cpu/arith32.cc cpu/arith64.cc cpu/arith8.cc
cpu/cpu.cc cpu/cpu.h cpu/ctrl_xfer16.cc cpu/ctrl_xfer32.cc
cpu/ctrl_xfer64.cc cpu/data_xfer16.cc cpu/data_xfer32.cc
cpu/data_xfer64.cc cpu/debugstuff.cc cpu/exception.cc
cpu/fetchdecode.cc cpu/flag_ctrl_pro.cc cpu/init.cc
cpu/io_pro.cc cpu/lazy_flags.cc cpu/lazy_flags.h cpu/mult16.cc
cpu/mult32.cc cpu/mult64.cc cpu/mult8.cc cpu/paging.cc
cpu/proc_ctrl.cc cpu/segment_ctrl_pro.cc cpu/stack_pro.cc
cpu/tasking.cc debug/dbg_main.cc debug/debug.h debug/sim2.cc
disasm/dis_decode.cc disasm/disasm.h doc/docbook/Makefile
docs-html/cosimulation.html fpu/wmFPUemu_glue.cc
gui/amigaos.cc gui/beos.cc gui/carbon.cc gui/gui.cc gui/gui.h
gui/keymap.cc gui/keymap.h gui/macintosh.cc gui/nogui.cc
gui/rfb.cc gui/sdl.cc gui/siminterface.cc gui/siminterface.h
gui/term.cc gui/win32.cc gui/wx.cc gui/wxmain.cc gui/wxmain.h
gui/x.cc instrument/example0/instrument.cc
instrument/example0/instrument.h
instrument/example1/instrument.cc
instrument/example1/instrument.h
instrument/stubs/instrument.cc instrument/stubs/instrument.h
iodev/cdrom.cc iodev/cdrom.h iodev/cdrom_osx.cc iodev/cmos.cc
iodev/devices.cc iodev/dma.cc iodev/dma.h iodev/eth_arpback.cc
iodev/eth_packetmaker.cc iodev/eth_packetmaker.h
iodev/floppy.cc iodev/floppy.h iodev/guest2host.h
iodev/harddrv.cc iodev/harddrv.h iodev/ioapic.cc
iodev/ioapic.h iodev/iodebug.cc iodev/iodev.h
iodev/keyboard.cc iodev/keyboard.h iodev/ne2k.h
iodev/parallel.h iodev/pci.cc iodev/pci.h iodev/pic.h
iodev/pit.cc iodev/pit.h iodev/pit_wrap.cc iodev/pit_wrap.h
iodev/sb16.cc iodev/sb16.h iodev/serial.cc iodev/serial.h
iodev/vga.cc iodev/vga.h memory/memory.h memory/misc_mem.cc
constructors around. The min,max that were being passed to the parent
class constructor had junk in them. In config.h.in, I defined the minimum
and maximum values for each integer datatype so now we pass correct
min and max values to the parent class. These replace the BX_MAX_[U]INT
and BX_MIN_[U]INT values.
- modified: main.cc config.h.in gui/siminterface.cc
value instead of a 32 bit value. Unfortunately there were many uses
of bx_param_num_c::get() which depended on its size, and they were
all broken by this change. So in this rev I am changing get() to
return a 32bit unsigned again. If you really want a 64bit value (which
is quite rare) you should call get64() instead.
- modified: gui/siminterface.h gui/siminterface.cc
bx_shadow_num_c able to handle pointers to 64 bit values. This
allows x86-64 and wxWindows to coexist.
- I had a number of duplicate constructors for bx_shadow_num_c,
with an without the description arg. I eliminated the ones
that had no description, and also removed the min/max arg from
all. I still need a bunch of constructors though, for
Bit64u*, Bit64s*, Bit32u*, Bit32s*, Bit16u*, Bit16s*, Bit8u*, Bit8s*.
Having all these constructors allows us to write
new bx_shadow_num (bxid, name, description, &value)
for basically any integer variable. They are all handled by the same class.
- these changes led to minor touchups in cpu/init.cc and iodev/keyboard.cc
- modified:
configure main.cc cpu/init.cc iodev/keyboard.cc
gui/siminterface.cc gui/siminterface.h
bx_list_c can now be displayed as either a wxStaticBox with the
child parameters inside, or as a wxNotebook with each child
parameter in a separate tab. (The children can also be lists of
course.) The default display is the wxStaticBox type, but if you
set the option bit bx_list_c::USE_TAB_WINDOW in the list,
ParamDialog will use the wxNotebook display instead.
- to get the param trees working, I created a new struct
AddParamContext, which is passed to AddParam(). This struct is
critical when AddParam calls itself recursively to display lists
within lists.
- use the wxNotebook display feature for the ATA0,1,2,3 controller
dialog box. Now instead of being hundreds of pixels tall, it is
reasonable height with three different tabs. This fixed bug
#619074: "wx: ATA interface editor too tall" and was the whole
reason I started messing with this at all.
plus some minor cleanups
- when I added the enum constant bx_list_c::USE_TAB_WINDOW, I also
removed the BX_ prefix from all the other enum constants that are
used in parameter options in siminterface.cc. Since these constants
are enums within a class, there is no possibility of namespace
conflicts so the prefix is not needed.
- added wxADJUST_MINSIZE to all wxChoice controls, since that tells
wxWindows to adjust its size to the length of the longest string.
- instead of calling SetSize or SetSizeHints on every textcontrol with
a hardcoded width, I am using just two wxSize specifications for
everything: either normalTextSize or longTextSize.
- edit names of a few menus and params. For example now instead of
the tab saying "Master ATA device on channel 0" it will say
"First HD/CD on channel 0".
Modified Files:
main.cc gui/control.cc gui/gui.cc gui/siminterface.cc gui/siminterface.h
gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
on the wxWindows interface. There are many more changes here than
absolutely required to fix the memory leaks. Instead, I've tried to
clean things up so that it does the right thing, and is easier to
read and maintain.
- For events that the text mode interface is going to ignore anyway, I #ifdefed
the event creation code instead of calling new and then delete.
- now all synchronous events in siminterface.cc are created as local variables
on the stack. Some of them were allocated with new before, and yes some of
them leaked.
- now I ignore the result of sim_to_ci_event (&event). It was always
returning a pointer to the input event anyway. This makes the event
sending code simpler.
- wxmain.cc:
- in the BxEvent handling functions, now all cases "break" down to common
code at the end which deletes async events. This is easier to read than
having each case handle the delete individually.
- in OnLogMsg, do not delete the event here because it is now handled
in the common code of OnSim2CIEvent instead.
- thanks to Christophe for pointing out the location of the worst
memory leak.
- Features :
. number of active channels defined at boot-time config
. new options in bochsrc
. up to 8 devices support (disks or cdroms)
. up to 4 cdrom devices can be changed at runtime config
. wxwindows config interface
time, so I've tried to improve it. Now the logfunctions class has a
static field default_onoff[] which represents the default actions for
each kind of log message. Default_onoff[] is initialized with static
data so it should be valid by the time it's used. This can be reached by
static accesors logfunctions::set_default_action and
logfunctions::get_default_action. It seemed appropriate to put the defaults
inside the logfunctions class, rather than in bx_options or siminterface.
However, to make them accessible to the config interface, I added similar
methods in siminterface that map to the accessors in logfunctions.
- logio.cc had two different definitions of LOG_THIS for different halves
of the file, which was ugly and confusing. (LOG_THIS is needed for BX_INFO,
BX_DEBUG, etc.) I removed the first definition and fixed the minor compile
problems that ensued. In the initializers for iofunctions, everything
is complicated because of the unpredictable order that constructors get
called. They must use this->log to print things, because genlog hasn't
been initialized yet.
- now if SIM->set_log_action(int mod, int level, int action) is called
with mod<0, it sets the action for all modules/devices instead of just one.
- modified: bochs.h logio.cc main.cc gui/siminterface.cc gui/siminterface.h
instead of bx_param_bool_c. There are several cases where I need an
enum to enable/disable some fields, and this change should allow
that.
- modified: gui/siminterface.h gui/siminterface.cc
printed to stderr in the text debugger. Also allows the user to
type (text) debugger commands directly, which also appear in the log.
- all text output in the debugger now passes through dbg_printf()
(used to be fprintf to stderr) so that in wxWindows I can redirect
it all to the wxWindows debug log screen. Added debug_fputs to
siminterface which actually sends the text to the GUI by creating
a BX_ASYNC_EVT_DBG_MSG event.
- changed prefix and msg fields of BxLogMsgEvent to const char *,
and also in args of logmsg method of siminterface.
- don't trap SIGINT in wxWindows. There are other ways to stop execution.
Also, signal handling with multiple threads is very strange and different
on different platforms.
- minor changes to fix gcc -Wall warnings in dbg_main.cc
- add a new boolean parameter BXP_DEBUG_RUNNING that tells if the debugger is
running freely or not. This is used by the wxWindows GUI to enable or
disable certain choices.
- CpuRegistersDialog has continue,stop,step buttons. When the sim is running
freely, I disable continue and step, and enable stop. When the sim stops
to wait for the user, I disable stop and enable continue and step. The
change of enables used to be triggered by actually pressing the button,
but then if you started/stopped the simulation in some other way (typing
in debug log window) the enables were never changed. Now the enables are
controlled by the value of BXP_DEBUG_RUNNING, which is set by the debug code
itself, and the buttons are enabled at the right time.
- ParamDialog::Refresh() is now virtual so that child classes can redefine
its refresh behavior.
- in safeWxStrcpy, force the last element of the array to be a 0, since
I noticed that strncpy is not guaranteed to terminate the string!
- modified: debug/dbg_main.cc debug/debug.h gui/siminterface.cc
gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h gui/wxmain.cc
gui/wxmain.h
Bochs debugger. The Bochs debugger calls SIM->debug_get_next_command() which
does not return until a debugger command is found. The siminterface sends an
synchronous event to the wxWindows thread with a blank to be filled in with a
debugger command. wxWindows fills in the blank and sends the synchronous
event back, and the Bochs debugger interprets it as if it was typed on
the command line. For the long term I haven't decided whether to stick with
sending text strings vs. some other method.
- so far the wxWindows debugger consists of one big dialog box that shows
all the standard registers, and a working Continue, Stop, and Step button.
- modify ParamDialog so that it is more useful as a base class, by moving
some things to protected members&fields, separating out functionality
that is most likely to be replaced into virtual functions, and making it
generally more flexible. The new CpuRegistersDialog is based on
ParamDialog.
- in wxdialog.cc, continue the convention of using wxID_HELP, wxID_OK,
wxID_CANCEL, etc. for the id's of buttons, instead of wxHELP, wxOK, etc.
which are intended to be ORred together in a bit field.
- cpu/init.cc: put ifdefs around DEFPARAMs for flags in configurations
where they don't exist. Add an eflags shadow parameter that represents all
of the bits of eflags at once. There are also boolean shadow params for
each bit.
- modified files: cpu/init.cc debug/dbg_main.cc debug/debug.h
gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
gui/wxmain.cc gui/wxmain.h
length. (The first guinea pig is the 2-bit IOPL field in eflags.)
Also it can have a pointer to a Bit8u, Bit16u, Bit32u and signed
equivalents and do the right thing.
- add lots more CPU fields as parameters: EBP ESI EDI ESP, all segment regs,
LDTR, GDTR, eflags, DR*, TR*, CR*. These are all visible on a
ridiculously tall dialog box that will one day become the debugger.
- modified files: config.h.in cpu/init.cc debug/dbg_main.cc gui/control.cc
gui/siminterface.cc gui/siminterface.h gui/wxdialog.cc gui/wxdialog.h
gui/wxmain.cc gui/wxmain.h iodev/keyboard.cc
----------------------------------------------------------------------
Patch name: patch.wx-show-cpu2
Author: Bryce Denney
Date: Fri Sep 6 12:13:28 EDT 2002
Description:
Second try at implementing the "Debug:Show Cpu" and "Debug:Show
Keyboard" dialog with values that change as the simulation proceeds.
(Nobody gets to see the first try.) This is the first step toward
making something resembling a wxWindows debugger.
First, variables which are going to be visible in the CI must be
registered as parameters. For some variables, it might be acceptable
to change them from Bit32u into bx_param_num_c and access them only
with set/get methods, but for most variables it would be a horrible
pain and wreck performance.
To deal with this, I introduced the concept of a shadow parameter. A
normal parameter has its value stored inside the struct, but a shadow
parameter has only a pointer to the value. Shadow params allow you to
treat any variable as if it was a parameter, without having to change
its type and access it using get/set methods. Of course, a shadow
param's value is controlled by someone else, so it can change at any
time.
To demonstrate and test the registration of shadow parameters, I
added code in cpu/init.cc to register a few CPU registers and
code in iodev/keyboard.cc to register a few keyboard state values.
Now these parameters are visible in the Debug:Show CPU and
Debug:Show Keyboard dialog boxes.
The Debug:Show* dialog boxes are created by the ParamDialog class,
which already understands how to display each type of parameter,
including the new shadow parameters (because they are just a subclass
of a normal parameter class). I have added a ParamDialog::Refresh()
method, which rereads the value from every parameter that it is
displaying and changes the displayed value. At the moment, in the
Debug:Show CPU dialog, changing the values has no effect. However
this is trivial to add when it's time (just call CommitChanges!). It
wouldn't really make sense to change the values unless you have paused
the simulation, for example when single stepping with the debugger.
The Refresh() method must be called periodically or else the dialog
will show the initial values forever. At the moment, Refresh() is
called when the simulator sends an async event called
BX_ASYNC_EVT_REFRESH, created by a call to SIM->refresh_ci ().
Details:
- implement shadow parameter class for Bit32s, called bx_shadow_num_c.
implement shadow parameter class for Boolean, called bx_shadow_bool_c.
more to follow (I need one for every type!)
- now the simulator thread can request that the config interface refresh
its display. For now, the refresh event causes the CI to check every
parameter it is watching and change the display value. Later, it may
be worth the trouble to keep track of which parameters have actually
changed. Code in the simulator thread calls SIM->refresh_ci(), which
creates an async event called BX_ASYNC_EVT_REFRESH and sends it to
the config interface. When it arrives in the wxWindows gui thread,
it calls RefreshDialogs(), which calls the Refresh() method on any
dialogs that might need it.
- in the debugger, SIM->refresh_ci() is called before every prompt
is printed. Otherwise, the refresh would wait until the next
SIM->periodic(), which might be thousands of cycles. This way,
when you're single stepping, the dialogs update with every step.
- To improve performance, the CI has a flag (MyFrame::WantRefresh())
which tells whether it has any need for refresh events. If no
dialogs are showing that need refresh events, then no event is sent
between threads.
- add a few defaults to the param classes that affect the settings of
newly created parameters. When declaring a lot of params with
similar settings it's more compact to set the default for new params
rather than to change each one separately. default_text_format is
the printf format string for displaying numbers. default_base is
the default base for displaying numbers (0, 16, 2, etc.)
- I added to ParamDialog to make it able to display modeless dialog
boxes such as "Debug:Show CPU". The new Refresh() method queries
all the parameters for their current value and changes the value in
the wxWindows control. The ParamDialog class still needs a little
work; for example, if it's modal it should have Cancel/Ok buttons,
but if it's going to be modeless it should maybe have Apply (commit
any changes) and Close.
Bochs to immediately read the bochsrc and start simulating immediately (as
opposed to going into the configuration interface first). Now -q does
the right thing in the wxWindows interface. It behaves as if you selected
Read Configuration and then Simulate:Start.
- modified: main.cc gui/siminterface.cc gui/siminterface.h gui/wxmain.cc
to change the enable/disable status of other parameters worked fine for
the text mode interface but poorly for the wxWindows gui. So I
implemented it a different way. Now in every boolean parameter, there is
a field called dependent_list which is a list of parameters which
are enabled/disabled by that boolean. Having this list available
allows both the text mode CI and the wxWindows CI to know which fields
should be enabled and disabled as a result of a boolean changing value.
- when the set() method of a bool param is called, or when the
dependent_list is changed, a private method called update_dependents()
changes the enabled status of all dependent parameters.
I use setjmp() to save the context just before calling
bx_continue_after_config_interface(). Then, in
bx_real_sim_c:quit_sim, I use longjmp() to jump back to that context.
This happens in main.cc and in gui/wxmain.cc (wxWindows only).
I haven't tested with the debugger yet. Possibly with debugger
the quit longjmp() should jump back to the debugger prompt loop
instead of actually quitting the program.
- clean up BX_ASYNC_EVT_LOG_MSG implementation by creating a different,
synchronous event called BX_SYNC_EVT_LOG_ASK. The async event
could be used to simply tell the CI that an event has occurred,
for example if the user wanted to view the events on screen
(not implemented). The sync event is used when you want the user
to respond before the simulation can continue, such as a for the
"panic=ask" behavior.
- in wxmain.cc, move the updates to the Start,Stop,Pause,Resume menu
items into a separate method simStatusChanged(). This makes the code that
does important stuff more readable.
- remove wxMutexGuiEnter()/Leave() from MyFrame::OnSim2CuiEvent().
This method is an event handler called in the gui thread, so it
already has the gui lock. This call caused thread lock on my linux
box.
the terminology a bit. In particular, the term "gui" has started
to mean different things in different contexts, so I've defined
some more specific names for the parts of the user interface, and
updated comments and some variable names to reflect it. See
siminterface.h for a more complete description of all of these.
VGAW: VGA display window and toolbar buttons, the traditional Bochs
display which is ported to X, win32, MacOS X, etc. Implemented
in gui/gui.* and platform dependent gui/*.cc files.
CI: configuration interface that lets the user change settings such
as floppy disk image, ne2k settings, log options. The CI consists
of two parts: configuration user interface (CUI) which does the
actual rendering to the screen and handles key/mouse/menu events,
and the siminterface object.
CUI: configuration user interface. This handles the user interactions
that allow the user to configure Bochs. To actually change any
values it talks to the siminterface object. One implementation of
the CUI is the text-mode menus in gui/control.cc. Another
implementation is (will be) the wxWindows menus and dialogs in
gui/wxmain.cc.
siminterface: the glue between the CUI and the simulation code,
accessible throughout the code by the global variable
bx_simulator_interface_c *SIM;
Among other things, siminterface methods allow the simulator to ask the
CUI to display things or ask for user input, and allows the CUI
to query and modify variables in the simulation code.
GUI: Literally, "graphical user interface". Until the configuration menus
and wxWindows came along, everyone understood that "gui" referred to the
VGA display window and the toolbar buttons because that's all there
was. Now that we have the wxWindows code, which implements both the VGAW
and the CUI, while all other platforms implement only the VGAW, it's not
so clear. So, I'm trying to use VGAW, CI, and CUI consistently since
they are more specific.
control panel: This has been used as another name for the configuration
interface. "control panel" is also somewhat unspecific and it sounds
like it would be graphical with buttons and sliders, but our text-mode
thing is not graphical at all. I've replaced "control panel" with
"configuration interface" wherever I could find it. In configure script,
the --disable-control-panel option is still supported, but it politely
suggests that you use --disable-config-interface instead.
- clean up comments in siminterface,wx* code
- add comments and examples for bx_param_* and BxEvents
- remove some obsolete stuff: notify_*_args,
bx_simulator_interface_c::[sg]et_enabled() methods
- in siminterface.cc, move a few bx_real_sim_c methods to where they belong,
with the rest of the methods. No changes to the actual methods.
- remove some DOS ^M's which crept in and confused my editor.
* new floppy type 360k can be used in .bochsrc and the config interface
* media type and geometry can be set for the floppy type
* BIOS changes to make 360k floppy drives work
* bximage can create 360k images now
to describe the format of the log prefix. This option can be any string
with special tokens being replaced at run time :
# %t : 11 decimal digits timer tick
# %i : 8 hexadecimal digits of cpu0 current eip
# %e : 1 character event type ('i'nfo, 'd'ebug, 'p'anic, 'e'rror)
# %d : 5 characters string of the device, between brackets
the default is "%t%i%d", so the logprefix is the same as before.
New tokens can be easily added or changed if needed.
Modified Files:
.bochsrc bochs.h logio.cc main.cc gui/control.cc
gui/siminterface.h gui/siminterface.cc
patches/patch.logfilefmteip
control panel are all implemented as bx_list_c, and look much like
they did before.
- removed many hardcoded UI functions from control.cc, since the
much more general "text_ask" methods have replaced them.
- add range checking on integer parameter values. This exposed several
cases where my initial value for an integer parameter was not in range.
- cleaned up behavior of get/set methods. The get/set methods allow the
handler to override the value that is returned/set, or perform side
effects.
- the title parameter of a bx_list_c now defaults to the name.
- now bx_param_c fields that used to be private are protected instead
- removed references to bx_any
- moved definition of set_handler from siminterface.h to siminterface.cc.
I was considering with doing a "set" of the old value when the
handler is first installed, but that remains commented out.
- BX_BOOT_DISKA and BX_BOOT_DISKC are now 0,1 so that they can correspond
with the values of a bx_param_enum_c. For a while they were 0x00 and 0x80
corresponding to the numbering convention of the bios, but it didn't
really matter.
been converted into parameters temporarily have the letter "O" appended
to their name. I don't want to keep it this way, but it has helped
in the conversion process because the compiler refuses to compile the
old uses of the name. Before I started using the "O" trick, there were
many bugs like this: if (bx_options.diskc.present) {...}
This was legal with the new parameters, but it was testing whether the
parameter structure had been created, instead of testing the value of
the present parameter. Renaming present to Opresent turns this into
a compile error, which points out the incorrect use of the param.
- the "--disable-control-panel" no longer works, I'm afraid. I can no
longer support this and continue progress.
crash in the mouse code. The particular problem was that init_done
was never initialized to zero, but it always turned out to be zero
on my system. This may explain why it worked for me but crashed
for him.
data structures, see bx_init_options in main.cc. The implementation
of this menu and all its choices is 17 lines long, see do_mem_options_menu
in gui/control.cc.
now the whole "Bochs Memory Options" menu uses new style parameters.
The next step is to remove the hardcoded stuff that generates and runs
this menu, and replace it with general menu building code. All you should
need to create this menu is the string "Bochs Memory Options", and the
IDs of the bx_param_c options that should appear on the menu. The
bx_param_c structure for each parameter tell what type it is, how to
display it, constraints on the value, what to do when the parameter
changes.
declared as bx_param_c * types in the bx_options structure. They are
initialized in main.cc (bx_init_options) with default values.
Access to parameters of this type should always be like this:
bx_options.mouse_enabled->get ();
bx_options.mouse_enabled->set (newval);
Eventually I will be transferring all options to this format.
when main.cc no longer had one. Now compiling with debugger is working
with the control panel. To get the control panel, you have to click
the snapshot button, and to get the debugger, you have to press ^C.
These should be better integrated (maybe a control panel menu choice
that jumps into the debugger and a debugger command that starts the
runtime control panel...)
panel. It gives the user the option of continue this time, continue
and never ask again for this type of log message, or die.
- the communication between control.cc and siminterface.cc is still
somewhat crude. I'm trying to implement it so that a network
protocol based on this interface will be simple. I'll get this cleaned
up soon.
BX_USE_CONTROL_PANEL is set. I put the #if...#endif thing around
the entire file in siminterface.cc and control.cc so that it's safe
to compile them in either case.
writes a bochsrc for you.
- since there were two options related to logging, I moved them both
into a new struct called bx_log_options. This follows the pattern
used by other devices.
- in control.cc: removed option 1 from main menu, the one that said
"Read options from bochsrc.txt." This was identical to choosing
the next option, "Read options from..." and only saved you one
keystroke, so I removed it.
gui/control.cc and the simulator. Now all communication between
the control panel and the rest of bochs goes through an object
called bx_simulator_interface_c.