- Beep thread now only started one per simulation.
- Added some more multithreading macros and use them in rfb, vncsrv and soundmod.
- TODO: implement mixer thread and remove beep thread.
- Added framework for polling wave data and use it for beep output in sdl.
- Some work in the beep thread code (to be continued).
- Moved macros required for multithreading to bochs.h.
- use LibVNCServer macros for pthread mutex support in the keyboard / mouse code
- workaround for WIN32: use critical section stuff instead (not yet present in
LibVNCServer)
- vncsrv: noclient mode: simulation run even without client connected
- vncsrv / rfb: parse specific options before starting server thread
- vncsrv / rfb: panic on invalid timeout value
- vncsrv: don't wait for client connection if timeout value is 0
- vncsrv / rfb: removed unnecessary newlines
- use the CXXFLAGS and link options provided by the libvncserver-config script
- added Windows support for MinGW/MSYS (compiles fine, but crashes sometimes)
higher resolutions and > 8 bpp graphics modes. The RFB gui with limited
capabilities is still available.
TODO:
- fix random segfaults in dimension_update()
- Windows (MinGW) support
- fixes for clients not supporting 'rfbEncodingNewFBSize'
- fix cursor shape after dimension update()