Commit Graph

13 Commits

Author SHA1 Message Date
Volker Ruppert
f0b38ff643 Restore VGA core before the PCI / VBE stuff to avoid crash due to wrong dimension. 2014-12-24 19:44:47 +00:00
Volker Ruppert
773ac518b3 Fixed broken MSVC plugins support (many CDECL additions required)
TODO: check for remaining CDECL issues (hdimage mode 'dll') and update project files
2014-06-08 08:40:08 +00:00
Volker Ruppert
c6dd095321 Added new method for the init of the readonly registers in the PCI config space
and cleaned up the PCI devices code.
2013-12-30 22:39:21 +00:00
Volker Ruppert
f0a3679e34 moved function is_pci_device() to the siminterface class 2012-11-11 12:21:09 +00:00
Volker Ruppert
46d09f3852 moved PCI framework to the common devices code
- PCI slot configuration, memory and i/o BAR registration, PCI i/o space
  handlers now present in devices.cc
- configure: E1000 emulation and USB support need PCI
- vga: fixes for the non-PCI case
2012-11-08 19:12:26 +00:00
Volker Ruppert
9933ffa3d9 vga refresh framework changes
- renamed trigger_timer() methods to refresh_display()
- new argument 'redraw' added to force a refresh of the entire screen
  (used in snapshot mode)
- siminterface method refresh_vga() now checks if the Bochs gui init is complete
- use SIM->refresh_vga() in some more cases
2012-10-28 08:23:39 +00:00
Volker Ruppert
4eae421272 Graphics snapshot feature re-implemented for the new graphics API
- graphics_tile_info() split into a common and specific part
- store snapshot mode in structure bx_svga_tileinfo_t
- in snapshot mode, display adapters copy raw data to buffer
- rewrite of the trigger_timer() code to make it work in all cases
- added new class bx_nonvga_device_c to make forwarding refresh requests to the
  Voodoo adapter possible
2012-10-25 15:53:04 +00:00
Volker Ruppert
bdf28d89dd Graphics snapshot handling for standard VGA and compatible modes (old graphics
API) moved to the gui code. Splitted graphics_tile_update() in a common and a
specific part. The common part handles the snapshot case if active. As a side
effect, the snapshot feature now works for CGA modes, too. Fixed palette colors
in 8 bpp snapshots.
2012-10-15 19:43:06 +00:00
Volker Ruppert
1fd6745aea Started rewrite of the gui code to make the graphics snapshot independent from
the display adapter code. When ready, the common gui code should handle it
completely. The snapshot handler should set a flag 'snapshot_mode' and then it
should force a display update. The graphics update code should be redirected to
some code that 'draws' to a snapshot buffer. These first steps are done:

- store some guest display settings in the gui code (text / graphics switch,
  x / y resolution and bpp)
- split 8 bpp palette update code in a common and a specific part and store the
  palette values in the gui code
2012-10-14 18:29:44 +00:00
Volker Ruppert
7ca95178b0 - fixed save/restore in VBE mode. The class bx_shadow_bool_c expects bit #0 to
be set for "true", but variable "lfb_enabled" wasn't correctly set up.
- TODO: check the whole Bochs code for the correct usage of variables saved
  with bx_param_bool_c.
2012-09-24 15:40:50 +00:00
Stanislav Shwartsman
fe727d12e3 fixed uninitialized variable warning in vga.cc 2012-09-20 19:33:39 +00:00
Volker Ruppert
25518fe172 - added save/restore support for the VGA override mode
- store update interval in the vga object
2012-09-11 06:52:11 +00:00
Volker Ruppert
c340da84dd - moved the display adapter emulation to the new subdirectory iodev/display
- TODO #1: update MSVC workspace files
- TODO #2: add Voodoo Graphics emulation
2012-09-10 20:49:29 +00:00