Commit Graph

14 Commits

Author SHA1 Message Date
Volker Ruppert
df6adaaf1f Added symbol VSIDE in the MSVC workspace files and and the manifest section
of win32res.rc to compile Bochs correctly with both IDE and nmake.
Fixed MSVC warnings in some devices.
2017-03-19 12:22:27 +00:00
Volker Ruppert
fc5c22d78f Implemented more accurate screen update timing calculation using the RAMDAC
video clock. Removed dependencies to the cpu / memory clock.
2014-01-07 22:32:22 +00:00
Volker Ruppert
0b43928f6a Fixed possible segfault caused by Voodoo2 control panel applet.
Added some reserved register names for debug output and minor code cleanup.
2014-01-05 14:01:10 +00:00
Volker Ruppert
9c5e2565ca fixed most of the MSVC warnings 2012-11-13 20:28:36 +00:00
Volker Ruppert
26659d5667 - some more work on save/restore support (now almost usable)
- TODO: add graphics snapshot support
2012-10-12 15:14:30 +00:00
Volker Ruppert
a0852c83b9 - continued work on save/restore support (still incomplete) 2012-10-03 08:12:35 +00:00
Volker Ruppert
54063b3e0b - skip screen update if video is unchanged
- some work on save/restore support (not yet complete)
- changed some variable types to bx_bool
2012-10-01 17:02:18 +00:00
Stanislav Shwartsman
fe327394c7 fix gcc 4.7 warnings in voodoo code 2012-09-22 19:59:40 +00:00
Stanislav Shwartsman
6682d019e3 remove inline asm code which doesn't compile for MSDEV 64-bit. compiler knows to generate code not worse than this inline asm 2012-09-17 07:57:07 +00:00
Volker Ruppert
54a637a431 - indent changes 2012-09-16 10:59:15 +00:00
Volker Ruppert
35f97235ed - fixed compilation error in MinGW/MSYS and some warnings 2012-09-16 07:52:55 +00:00
Stanislav Shwartsman
e0aea74693 code indent 2012-09-15 10:03:22 +00:00
Stanislav Shwartsman
4eaa72a32f small coding style changes + warning fixes in voodoo code 2012-09-15 09:47:31 +00:00
Volker Ruppert
5f5d8e2c33 Applied initial version of the 3dfx Voodoo Graphics emulation. The Voodoo core
is based on a patch originally designed for DOSBox. Currently only the Voodoo1
adapter model can be emulation. The emulation is currently slow, but we intend
to clean up and optimize the code. Running the 3D engine in a separate thread
is also planned. To compile with Voodoo support the configure option
"--enable-voodoo" must be used. Then the device can be activated with
"plugin_ctrl: voodoo=1" in bochsrc or on the command line. The device will be
assigned automatically to a PCI slot unless you do that manually. A specific bochsrc
option to select the adapter model will be added when the code has support for it.
2012-09-14 21:50:50 +00:00