- fixed pcidev targets in iodev/Makefile.in
- updated all Makefile dependencies using a default setup (.conf.linux).
TODO: dependencies should be generated at compile time since they depend on
the config settings
1. Review and commit patch
[ 896733 ] Lazy flags, for more instructions, only 1 src op
May be partially, but I hope to get all ideas from patch in
2. Get Bochs speedup after lazy flags optimization
3. Most important for me: improve correctness of emulation by handling several
undocumented EFLAGS modifications. And finally pass
UFLAGS - Undefined Flags Test v 3.0
Copyright (C) Potemkin's Hackers Group (PHG) 1989,1995
The test still fails on > 50% of its checks.
bochs.h already not include iodev.h which reduces compilation dependences for almost all cpu and fpu files, now cpu files will not be recompiled if iodev includes was changed
Because source files were added/removed it would require an update
of the windows and macos project files, so I want to wait until after 2.0.
M Makefile.in 1.51 back to 1.50
M cpu.h 1.121 back to 1.120
M fetchdecode.cc 1.37 back to 1.36
M fetchdecode64.cc 1.33 back to 1.32
M sse.cc 1.17 back to 1.16
A sse2.cc 1.27 back to 1.26 (added back)
R sse_move.cc removed
R sse_pfp.cc removed
- to bring these changes back again, all we have to do is
"cvs update -j tmp-before1 -j tmp-after1"
sse.cc -> general SSE stuff and SSE integer (MMX extensions)
sse_move.cc -> memory transfer and shuffle opcodes
sse_pfp.cc -> packed floating point operations
a control panel, but now we're calling it a text configuration interface.
Modified:
.bochsrc Makefile.in bochs.h main.cc cpu/Makefile.in
debug/Makefile.in disasm/Makefile.in fpu/Makefile.in
gui/Makefile.in iodev/Makefile.in memory/Makefile.in
instead of winmm being a part of GUI_LINK_OPTS_WIN32 only, it is
placed in @DEVICE_LINE_OPTS@ so that it will be used for sdl, rfb, wx,
etc.
- solve compile problems when building bximage, niclist, and any other
console based program. The compile flags returned by wx-config and
sdl-config did strange things to these console programs, for example
redefining main to SDL_main. Because I wanted to use the
configure-generated CFLAGS to compile the programs, but I wanted to
avoid including GUI specific compile options, I split up the configure's
@CFLAGS@ variable into @CFLAGS@ and @GUI_CFLAGS@, and split
@CXXFLAGS@ into @CXXFLAGS@ and @GUI_CXXFLAGS@. All programs in the
Bochs binary will use both, but the console programs will just use
@CFLAGS@ or @CXXFLAGS@.
- gui/Makefile.in, I no longer use the gui specific CFLAGS variables,
SDL_CFLAGS and WX_CXXFLAGS. These values are included in CFLAGS and
CXXFLAGS now.
- modified: configure.in, configure, all Makefile.in's
enhancement to bochs. You can now configure with
--enable-guest2host-tlb.
Force the support of big pages (PSE) when x86-64 is configured.
Reverted back to only one kind of TLB entry style, since everything
is ported.
Fixed one bug in io.cc with as_64 and the index registers.
There are others, as noticed by Peter.
be used at all, and Peter didn't want it. "extdb.o" is compiled
into libcpu.a, if configured for it.
Removed a few #warnings for x86-64 compile, based on Peter's
line-item comments regarding the warnings I inserted during
the port/merge.
printing a message when a reserved bit was set, but not causing
a #GP(0). As well, I force a new PAE support option to 1 when
Hammer support is enabled.
circular dependencies between 3 cpu related libs that I need
as part of this transition. I changed the "ar rv" to "ld -i -o"
to do an incremental load instead of an archive. Hope this
doesn't break any platforms. We can reset this later.
called cpu_mode. Now there is one for cpu32, but it is declared:
static const unsigned cpu_mode=BX_MODE_IA32;
This way the compiler can compile-out if-then-else clauses based
on it, allowing for easier code sharing.
BX_READ_8BIT_REG() --> BX_READ_8BIT_REGx()
BX_WRITE_8BIT_REG() --> BX_WRITE_8BIT_REGx()
They use an extra parameter "extended". I coded this
as the macro without the "x" for cpu32 compiles. This
allows for ease of merging and code sharing.