- implemented sound input support on Windows using the default wave mapper
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@ -39,7 +39,8 @@ bx_sound_windows_c::bx_sound_windows_c(logfunctions *dev)
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:bx_sound_lowlevel_c(dev)
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{
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MidiOpen = 0;
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WaveOpen = 0;
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WaveOutOpen = 0;
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WaveInOpen = 0;
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ismidiready = 1;
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iswaveready = 1;
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@ -51,9 +52,9 @@ bx_sound_windows_c::bx_sound_windows_c(logfunctions *dev)
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#define ALIGN(size) ((size + 15) & ~15)
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#define size ALIGN(sizeof(MIDIHDR)) \
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+ ALIGN(sizeof(WAVEHDR)) \
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+ ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) * BX_SOUND_WINDOWS_NBUF \
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+ ALIGN(BX_SOUNDLOW_WAVEPACKETSIZE) * BX_SOUND_WINDOWS_NBUF
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+ ALIGN(sizeof(WAVEHDR)) * (BX_SOUND_WINDOWS_NBUF + 1) \
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+ ALIGN(BX_SOUND_WINDOWS_MAXSYSEXLEN) \
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+ ALIGN(BX_SOUNDLOW_WAVEPACKETSIZE + 64) * (BX_SOUND_WINDOWS_NBUF + 1)
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DataHandle = GlobalAlloc(GMEM_MOVEABLE | GMEM_SHARE, size);
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DataPointer = (Bit8u*) GlobalLock(DataHandle);
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@ -72,6 +73,8 @@ bx_sound_windows_c::bx_sound_windows_c(logfunctions *dev)
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WaveHeader[bufnum] = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR));
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WaveData[bufnum] = (LPSTR) NEWBUFFER(BX_SOUNDLOW_WAVEPACKETSIZE+64);
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}
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WaveInHdr = (LPWAVEHDR) NEWBUFFER(sizeof(WAVEHDR));
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WaveInData = (LPSTR) NEWBUFFER(BX_SOUNDLOW_WAVEPACKETSIZE+64);
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if (offset > size)
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BX_PANIC(("Allocated memory was too small!"));
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@ -217,8 +220,8 @@ int bx_sound_windows_c::playnextbuffer()
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// if the format is different, we have to reopen the device,
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// so reset it first
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if (needreopen != 0)
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if (WaveOpen != 0)
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ret = waveOutReset(WaveOut);
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if (WaveOutOpen != 0)
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ret = waveOutReset(hWaveOut);
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// clean up the buffers and mark if output is ready
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checkwaveready();
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@ -229,21 +232,21 @@ int bx_sound_windows_c::playnextbuffer()
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// if the format is different, we have to close and reopen the device
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// or, just open the device if it's not open yet
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if ((needreopen != 0) || (WaveOpen == 0))
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if ((needreopen != 0) || (WaveOutOpen == 0))
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{
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if (WaveOpen != 0)
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if (WaveOutOpen != 0)
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{
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ret = waveOutClose(WaveOut);
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WaveOpen = 0;
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ret = waveOutClose(hWaveOut);
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WaveOutOpen = 0;
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}
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// try three times to find a suitable format
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for (int tries = 0; tries < 3; tries++)
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{
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int frequency = WaveInfo.frequency;
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bx_bool stereo = WaveInfo.stereo;
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int bits = WaveInfo.bits;
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// int format = WaveInfo.format;
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int frequency = WaveInfo[0].frequency;
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bx_bool stereo = WaveInfo[0].stereo;
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int bits = WaveInfo[0].bits;
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// int format = WaveInfo[0].format;
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int bps = (bits / 8) * (stereo + 1);
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waveformat.wf.wFormatTag = WAVE_FORMAT_PCM;
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@ -253,7 +256,7 @@ int bx_sound_windows_c::playnextbuffer()
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waveformat.wf.nBlockAlign = bps;
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waveformat.wBitsPerSample = bits;
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ret = waveOutOpen(&(WaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL);
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ret = waveOutOpen(&(hWaveOut), WaveDevice, (LPWAVEFORMATEX)&(waveformat.wf), 0, 0, CALLBACK_NULL);
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if (ret != 0)
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{
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char errormsg[4*MAXERRORLENGTH+1];
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@ -292,7 +295,7 @@ int bx_sound_windows_c::playnextbuffer()
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}
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else
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{
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WaveOpen = 1;
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WaveOutOpen = 1;
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needreopen = 0;
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break;
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}
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@ -312,14 +315,14 @@ int bx_sound_windows_c::playnextbuffer()
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WaveHeader[bufnum]->dwFlags = 0;
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WaveHeader[bufnum]->dwLoops = 1;
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ret = waveOutPrepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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ret = waveOutPrepareHeader(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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if (ret != 0)
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{
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BX_ERROR(("waveOutPrepareHeader = %d", ret));
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return BX_SOUNDLOW_ERR;
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}
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ret = waveOutWrite(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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ret = waveOutWrite(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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if (ret != 0)
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{
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char errormsg[4*MAXERRORLENGTH+1];
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@ -337,18 +340,18 @@ int bx_sound_windows_c::startwaveplayback(int frequency, int bits, bx_bool stere
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#ifdef usewaveOut
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// check if any of the properties have changed
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if ((WaveInfo.frequency != frequency) ||
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(WaveInfo.bits != bits) ||
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(WaveInfo.stereo != stereo) ||
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(WaveInfo.format != format))
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if ((WaveInfo[0].frequency != frequency) ||
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(WaveInfo[0].bits != bits) ||
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(WaveInfo[0].stereo != stereo) ||
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(WaveInfo[0].format != format))
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{
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needreopen = 1;
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// store the current settings to be used by sendwavepacket()
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WaveInfo.frequency = frequency;
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WaveInfo.bits = bits;
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WaveInfo.stereo = stereo;
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WaveInfo.format = format;
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WaveInfo[0].frequency = frequency;
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WaveInfo[0].bits = bits;
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WaveInfo[0].stereo = stereo;
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WaveInfo[0].format = format;
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}
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#endif
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@ -453,14 +456,14 @@ int bx_sound_windows_c::closewaveoutput()
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BX_DEBUG(("closewaveoutput"));
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#ifdef usewaveOut
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if (WaveOpen == 1)
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if (WaveOutOpen == 1)
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{
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waveOutReset(WaveOut);
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waveOutReset(hWaveOut);
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// let checkwaveready() clean up the buffers
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checkwaveready();
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waveOutClose(WaveOut);
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waveOutClose(hWaveOut);
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head = 0;
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tailfull = 0;
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@ -494,7 +497,7 @@ void bx_sound_windows_c::checkwaveready()
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bufnum++, bufnum &= BX_SOUND_WINDOWS_NMASK)
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{
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BX_DEBUG(("Buffer %d done.", bufnum));
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ret = waveOutUnprepareHeader(WaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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ret = waveOutUnprepareHeader(hWaveOut, WaveHeader[bufnum], sizeof(*WaveHeader[bufnum]));
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}
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tailfull = bufnum;
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@ -508,4 +511,134 @@ void bx_sound_windows_c::checkwaveready()
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}
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}
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int bx_sound_windows_c::openwaveinput(const char *wavedev, sound_record_handler_t rh)
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{
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UNUSED(wavedev);
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record_handler = rh;
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record_timer_index = bx_pc_system.register_timer(this, record_timer_handler, 1, 1, 0, "soundmod");
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// record timer: inactive, continuous, frequency variable
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recording = 0;
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_windows_c::recordnextpacket()
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{
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MMRESULT result;
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WaveInHdr->lpData = (LPSTR)WaveInData;
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WaveInHdr->dwBufferLength = record_packet_size;
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WaveInHdr->dwBytesRecorded = 0;
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WaveInHdr->dwUser = 0L;
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WaveInHdr->dwFlags = 0L;
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WaveInHdr->dwLoops = 0L;
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waveInPrepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR));
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result = waveInAddBuffer(hWaveIn, WaveInHdr, sizeof(WAVEHDR));
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if (result) {
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BX_ERROR(("Couldn't add buffer for recording"));
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return BX_SOUNDLOW_ERR;
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} else {
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result = waveInStart(hWaveIn);
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if (result) {
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BX_ERROR(("Couldn't start recording"));
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return BX_SOUNDLOW_ERR;
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} else {
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recording = 1;
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return BX_SOUNDLOW_OK;
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}
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}
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}
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int bx_sound_windows_c::startwaverecord(int frequency, int bits, bx_bool stereo, int format)
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{
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Bit64u timer_val;
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Bit8u shift = 0;
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MMRESULT result;
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if (bits == 16) shift++;
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if (stereo) shift++;
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record_packet_size = (frequency / 10) << shift; // 0.1 sec
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if (record_packet_size > BX_SOUNDLOW_WAVEPACKETSIZE) {
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record_packet_size = BX_SOUNDLOW_WAVEPACKETSIZE;
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}
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timer_val = (Bit64u)record_packet_size * 1000000 / (frequency << shift);
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bx_pc_system.activate_timer(record_timer_index, timer_val, 1);
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// check if any of the properties have changed
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if ((WaveInfo[1].frequency != frequency) ||
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(WaveInfo[1].bits != bits) ||
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(WaveInfo[1].stereo != stereo) ||
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(WaveInfo[1].format != format))
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{
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WaveInfo[1].frequency = frequency;
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WaveInfo[1].bits = bits;
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WaveInfo[1].stereo = stereo;
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WaveInfo[1].format = format;
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if (WaveInOpen) {
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waveInClose(hWaveIn);
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}
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// Specify recording parameters
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WAVEFORMATEX pFormat;
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pFormat.wFormatTag = WAVE_FORMAT_PCM;
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pFormat.nChannels = 1 << stereo;
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pFormat.nSamplesPerSec = frequency;
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pFormat.nAvgBytesPerSec = frequency << shift;
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pFormat.nBlockAlign = 1 << shift;
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pFormat.wBitsPerSample = bits;
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pFormat.cbSize = 0;
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result = waveInOpen(&hWaveIn, WAVEMAPPER, &pFormat, 0L, 0L, WAVE_FORMAT_DIRECT);
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if (result) {
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BX_ERROR(("Couldn't open wave device for recording: error=%d", result));
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return BX_SOUNDLOW_ERR;
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} else {
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WaveInOpen = 1;
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}
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}
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return recordnextpacket();
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}
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int bx_sound_windows_c::getwavepacket(int length, Bit8u data[])
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{
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if (WaveInOpen && recording) {
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do {} while (waveInUnprepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
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memcpy(data, WaveInData, length);
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return recordnextpacket();
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} else {
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memset(data, 0, length);
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return BX_SOUNDLOW_OK;
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}
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}
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int bx_sound_windows_c::stopwaverecord()
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{
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bx_pc_system.deactivate_timer(record_timer_index);
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if (WaveInOpen && recording) {
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do {} while (waveInUnprepareHeader(hWaveIn, WaveInHdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING);
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recording = 0;
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}
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return BX_SOUNDLOW_OK;
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}
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int bx_sound_windows_c::closewaveinput()
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{
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stopwaverecord();
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if (WaveInOpen) {
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waveInClose(hWaveIn);
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}
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return BX_SOUNDLOW_OK;
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}
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void bx_sound_windows_c::record_timer_handler(void *this_ptr)
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{
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bx_sound_windows_c *class_ptr = (bx_sound_windows_c *) this_ptr;
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class_ptr->record_timer();
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}
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void bx_sound_windows_c::record_timer(void)
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{
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record_handler(this->device, record_packet_size);
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}
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#endif // defined(WIN32)
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@ -182,6 +182,15 @@ public:
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virtual int stopwaveplayback();
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virtual int closewaveoutput();
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virtual int openwaveinput(const char *wavedev, sound_record_handler_t rh);
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virtual int startwaverecord(int frequency, int bits, bx_bool stereo, int format);
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virtual int getwavepacket(int length, Bit8u data[]);
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virtual int stopwaverecord();
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virtual int closewaveinput();
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static void record_timer_handler(void *);
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void record_timer(void);
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private:
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struct bx_sound_waveinfo_struct {
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int frequency;
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@ -192,8 +201,10 @@ private:
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HMIDIOUT MidiOut; // Midi output device
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int MidiOpen; // is it open?
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HWAVEOUT WaveOut; // Wave output device
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int WaveOpen; // is it open?
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HWAVEOUT hWaveOut; // Wave output device
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int WaveOutOpen; // is it open?
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HWAVEIN hWaveIn; // Wave input device
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int WaveInOpen; // is it open?
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UINT WaveDevice; // Wave device ID, for waveOutOpen
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@ -203,10 +214,13 @@ private:
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LPWAVEHDR WaveHeader[BX_SOUND_WINDOWS_NBUF];
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LPSTR WaveData[BX_SOUND_WINDOWS_NBUF];
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LPWAVEHDR WaveInHdr;
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LPSTR WaveInData;
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bx_bool recording;
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int length[BX_SOUND_WINDOWS_NBUF]; // length of the data in the buffer
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int needreopen; // if the format has changed
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int head,tailfull,tailplay; // These are for three states of the buffers: empty, full, played
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bx_sound_waveinfo_struct WaveInfo; // format for the next buffer to be played
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bx_sound_waveinfo_struct WaveInfo[2]; // format for the next buffer to be played
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int iswaveready;
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// and the midi buffer for the SYSEX messages
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@ -215,6 +229,7 @@ private:
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int ismidiready;
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int playnextbuffer();
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int recordnextpacket();
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void checkmidiready();
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void checkwaveready();
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};
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