- descriptions of the options "com1" and "mouse" updated

This commit is contained in:
Volker Ruppert 2003-12-28 17:00:04 +00:00
parent bb81e7c0dc
commit dab8f76c4e

View File

@ -369,15 +369,15 @@ debug: action=ignore
debugger_log: -
#=======================================================================
# com1:
# This defines a serial (COM) port. You can specify a device to use as com1.
# This can be a real serial line, or a pty. To use a pty (under X/Unix),
# create two windows (xterms, usually). One of them will run bochs, and the
# other will act as com1. Find out the tty the com1 window using the `tty'
# command, and use that as the `dev' parameter. Then do `sleep 1000000' in
# the com1 window to keep the shell from messing with things, and run bochs in
# the other window. Serial I/O to com1 (port 0x3f8) will all go to the other
# window.
# COM1:
# This defines a serial port (UART type 16550A). You can specify a device
# to use as com1. This can be a real serial line, or a pty. To use a pty
# (under X/Unix), create two windows (xterms, usually). One of them will
# run bochs, and the other will act as com1. Find out the tty the com1
# window using the `tty' command, and use that as the `dev' parameter.
# Then do `sleep 1000000' in the com1 window to keep the shell from
# messing with things, and run bochs in the other window. Serial I/O to
# com1 (port 0x3f8) will all go to the other window.
#=======================================================================
#com1: enabled=1, dev=/dev/ttyp9
@ -488,18 +488,18 @@ keyboard_paste_delay: 100000
floppy_command_delay: 500
#=======================================================================
# mouse: Not used in any of the GUI specific modules, but the option
# bx_options.mouse_enabled is set to this value. The idea,
# is that the GUI code should not generate mouse events when
# not enabled. The hardware emualation itself is not disabled
# by this. This is to facilitate deterministic runs of bochs.
# MOUSE:
# This option prevents Bochs from creating mouse "events" unless a mouse
# is enabled. The hardware emulation itself is not disabled by this.
# You can turn the mouse on by setting enabled to 1, or turn it off by
# setting enabled to 0. Unless you have a particular reason for enabling
# the mouse by default, it is recommended that you leave it off.
# You can also toggle the mouse usage at runtime (middle mouse button on
# X11 and SDL, F12 on Win32).
#
# Examples:
# mouse: enabled=1
# mouse: enabled=0
#
# I wouldn't recommend enabling the mouse by default, unless you have a
# really good reason to do so.
#=======================================================================
mouse: enabled=0