Compiles now. I need to add some more stuff to test it.
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@ -1,15 +1,88 @@
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#include "bochs.h"
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//Important constant #defines:
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#define USEC_PER_SECOND (1000000)
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// define a macro to convert floating point numbers into 64-bit integers.
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// In MSVC++ you can convert a 64-bit float into a 64-bit signed integer,
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// but it will not convert a 64-bit float into a 64-bit unsigned integer.
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// This macro works around that.
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#define F2I(x) ((Bit64u)(Bit64s) (x))
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#define I2F(x) ((double)(Bit64s) (x))
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//CONFIGURATION #defines:
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//MAINLINE Configuration (For realtime PIT):
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//How much faster than real time we can go:
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#define MAX_MULT (1.25)
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//Minimum number of emulated useconds per second.
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// Now calculated using BX_MIN_IPS, the minimum number of
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// instructions per second.
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#define MIN_USEC_PER_SECOND (((((Bit64u)USEC_PER_SECOND)*((Bit64u)BX_MIN_IPS))/((Bit64u)(bx_options.Oips->get())))+(Bit64u)1)
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//DEBUG configuration:
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//Debug with printf options.
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#define DEBUG_REALTIME_WITH_PRINTF 0
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//Use to test execution at multiples of real time.
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#define TIME_DIVIDER (1)
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#define TIME_MULTIPLIER (1)
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#define TIME_HEADSTART (0)
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#define GET_VIRT_REALTIME64_USEC() (((bx_get_realtime64_usec()*(Bit64u)TIME_MULTIPLIER/(Bit64u)TIME_DIVIDER)))
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//Set up Logging.
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#define LOG_THIS bx_virt_timer.
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//A single instance.
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bx_virt_timer_c bx_virt_timer;
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//Generic MAX and MIN Functions
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#define BX_MAX(a,b) ( ((a)>(b))?(a):(b) )
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#define BX_MIN(a,b) ( ((a)>(b))?(b):(a) )
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//USEC_ALPHA is multiplier for the past.
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//USEC_ALPHA_B is 1-USEC_ALPHA, or multiplier for the present.
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#define USEC_ALPHA ((double)(.8))
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#define USEC_ALPHA_B ((double)(((double)1)-USEC_ALPHA))
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#define USEC_ALPHA2 ((double)(.5))
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#define USEC_ALPHA2_B ((double)(((double)1)-USEC_ALPHA2))
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#define ALPHA_LOWER(old,new) ((Bit64u)((old<new)?((USEC_ALPHA*(I2F(old)))+(USEC_ALPHA_B*(I2F(new)))):((USEC_ALPHA2*(I2F(old)))+(USEC_ALPHA2_B*(I2F(new))))))
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//Conversion between emulated useconds and optionally realtime ticks.
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#define TICKS_TO_USEC(a) ( ((a)*usec_per_second)/ticks_per_second )
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#define USEC_TO_TICKS(a) ( ((a)*ticks_per_second)/usec_per_second )
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bx_virt_timer_c::bx_virt_timer_c( void )
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{
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put("VTIMER");
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settype(VTIMERLOG);
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}
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bx_virt_timer_c::~bx_virt_timer_c( void )
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{
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}
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const Bit64u bx_pc_system_c::NullTimerInterval = BX_MAX_VIRTUAL_TIME;
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static void
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void
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bx_virt_timer_c::nullTimer(void* this_ptr) {
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UNUSED(this_ptr);
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}
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void periodic(Bit64u time_passed) {
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void
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bx_virt_timer_c::periodic(Bit64u time_passed) {
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//Assert that we haven't skipped any events.
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BX_ASSERT (time_passed <= timers_next_event_time);
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BX_ASSERT(!in_timer_handler);
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@ -25,6 +98,7 @@ void periodic(Bit64u time_passed) {
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//Starting timer handler calls.
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in_timer_handler = 1;
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//Otherwise, cause any events to occur that should.
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int i;
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for(i=0;i<numTimers;i++) {
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if( timer[i].inUse && timer[i].active ) {
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//Assert that we haven't skipped any timers.
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@ -37,7 +111,7 @@ void periodic(Bit64u time_passed) {
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}
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//This function MUST return, or the timer mechanism
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// will be broken.
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timer[i].funct(this_ptr);
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timer[i].funct(timer[i].this_ptr);
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}
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}
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}
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@ -108,7 +182,7 @@ bx_virt_timer_c::register_timer( void *this_ptr, bx_timer_handler_t handler,
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}
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//We don't like starting with a zero period timer.
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BX_ASSERT((!active) || (period>0));
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BX_ASSERT((!active) || (useconds>0));
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//Search for an unused timer.
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int i;
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@ -129,10 +203,10 @@ bx_virt_timer_c::register_timer( void *this_ptr, bx_timer_handler_t handler,
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timer[i].funct = handler;
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timer[i].this_ptr = this_ptr;
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strncpy(timer[i].id, id, BxMaxTimerIDLen);
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id[BxMaxTimerIDLen]=0; //I like null terminated strings.
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timer[i].id[BxMaxTimerIDLen]=0; //I like null terminated strings.
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if(period < timers_next_event_time) {
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timers_next_event_time = period;
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if(useconds < timers_next_event_time) {
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timers_next_event_time = useconds;
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//FIXME
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}
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}
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@ -171,14 +245,15 @@ bx_virt_timer_c::activate_timer( unsigned timer_index, Bit32u useconds,
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BX_ASSERT(timer_index < BX_MAX_VIRTUAL_TIMERS);
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BX_ASSERT(timer[timer_index].inUse);
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BX_ASSERT(useconds>0);
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timer[timer_index].period=useconds;
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timer[timer_index].timeToFire = current_timers_time + (Bit64u)useconds;
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timer[timer_index].active=1;
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timer[timer_index].continuous=continuous;
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if(period < timers_next_event_time) {
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timers_next_event_time = period;
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if(useconds < timers_next_event_time) {
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timers_next_event_time = useconds;
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//FIXME
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}
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}
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@ -199,7 +274,7 @@ bx_virt_timer_c::deactivate_timer( unsigned timer_index ) {
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void
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bx_virt_timer_c::advance_virtual_time(Bit64u time_passed) {
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ASSERT(time_passed <= virtual_next_event_time);
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BX_ASSERT(time_passed <= virtual_next_event_time);
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current_virtual_time += time_passed;
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virtual_next_event_time -= time_passed;
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@ -253,10 +328,97 @@ bx_virt_timer_c::timer_handler(void) {
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return;
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}
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Bit64u usec_delta = bx_pc_system.time_usec()-last_usec;
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if (usec_delta) {
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#if BX_HAVE_REALTIME_USEC
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Bit64u ticks_delta = 0;
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Bit64u real_time_delta = GET_VIRT_REALTIME64_USEC() - last_real_time;
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Bit64u real_time_total = real_time_delta + total_real_usec;
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Bit64u system_time_delta = (Bit64u)usec_delta + (Bit64u)stored_delta;
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if(real_time_delta) {
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last_realtime_delta = real_time_delta;
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last_realtime_ticks = total_ticks;
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}
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ticks_per_second = USEC_PER_SECOND;
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//Start out with the number of ticks we would like
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// to have to line up with real time.
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ticks_delta = real_time_total - total_ticks;
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if(real_time_total < total_ticks) {
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//This slows us down if we're already ahead.
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// probably only an issue on startup, but it solves some problems.
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ticks_delta = 0;
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}
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if(ticks_delta + total_ticks - last_realtime_ticks > (F2I(MAX_MULT * I2F(last_realtime_delta)))) {
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//This keeps us from going too fast in relation to real time.
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ticks_delta = (F2I(MAX_MULT * I2F(last_realtime_delta))) + last_realtime_ticks - total_ticks;
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ticks_per_second = F2I(MAX_MULT * I2F(USEC_PER_SECOND));
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}
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if(ticks_delta > system_time_delta * USEC_PER_SECOND / MIN_USEC_PER_SECOND) {
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//This keeps us from having too few instructions between ticks.
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ticks_delta = system_time_delta * USEC_PER_SECOND / MIN_USEC_PER_SECOND;
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}
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if(ticks_delta > virtual_next_event_time) {
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//This keeps us from missing ticks.
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ticks_delta = virtual_next_event_time;
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}
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if(ticks_delta) {
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# if DEBUG_REALTIME_WITH_PRINTF
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//Every second print some info.
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if(((last_real_time + real_time_delta) / USEC_PER_SECOND) > (last_real_time / USEC_PER_SECOND)) {
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Bit64u temp1, temp2, temp3, temp4;
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temp1 = (Bit64u) total_real_usec;
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temp2 = (total_real_usec);
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temp3 = (Bit64u)total_ticks;
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temp4 = (Bit64u)((total_real_usec) - total_ticks);
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printf("useconds: %llu, ",temp1);
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printf("expect ticks: %llu, ",temp2);
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printf("ticks: %llu, ",temp3);
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printf("diff: %llu\n",temp4);
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}
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# endif
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last_real_time += real_time_delta;
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total_real_usec += real_time_delta;
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last_system_usec += system_time_delta;
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stored_delta = 0;
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total_ticks += ticks_delta;
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} else {
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stored_delta = system_time_delta;
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}
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Bit64u a,b;
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a=(usec_per_second);
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if(real_time_delta) {
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//FIXME
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Bit64u em_realtime_delta = last_system_usec + stored_delta - em_last_realtime;
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b=((Bit64u)USEC_PER_SECOND * em_realtime_delta / real_time_delta);
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em_last_realtime = last_system_usec + stored_delta;
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} else {
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b=a;
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}
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usec_per_second = ALPHA_LOWER(a,b);
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#else
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BX_ASSERT(0);
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#endif
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advance_virtual_time(ticks_delta);
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}
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last_usec=last_usec + usec_delta;
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bx_pc_system.deactivate_timer(system_timer_id);
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BX_ASSERT(virtual_next_event_time);
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bx_pc_system.activate_timer(system_timer_id,
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BX_MAX(1,TICKS_TO_USEC(virtual_next_event_time)),
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0);
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}
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static void
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void
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bx_virt_timer_c::pc_system_timer_handler(void* this_ptr) {
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((bx_virt_timer_c *)this_ptr)->timer_handler();
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}
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#ifndef _BX_VIRT_TIMER_H
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#define _BX_VIRT_TIMER_H
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#define BX_USE_VIRTUAL_TIMERS 0
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#define BX_VIRTUAL_TIMERS_REALTIME 0
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@ -7,7 +11,7 @@
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#define BX_MAX_VIRTUAL_TIME (0x7fffffff)
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class bx_virt_timer_c {
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class bx_virt_timer_c : public logfunctions {
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private:
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struct {
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@ -37,6 +41,21 @@ class bx_virt_timer_c {
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Bit64u virtual_next_event_time;
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Bit64u current_virtual_time;
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//Real time variables:
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Bit64u last_real_time;
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Bit64u total_real_usec;
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Bit64u last_realtime_delta;
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//System time variables:
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Bit64u last_usec;
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Bit64u usec_per_second;
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Bit64u stored_delta;
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Bit64u last_system_usec;
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Bit64u em_last_realtime;
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//Virtual timer variables:
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Bit64u total_ticks;
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Bit64u last_realtime_ticks;
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Bit64u ticks_per_second;
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int system_timer_id;
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//Whether or not to use virtual timers.
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@ -51,11 +70,6 @@ class bx_virt_timer_c {
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static void nullTimer(void* this_ptr);
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//Cycle count until the next timer handler needs to be called.
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void update_next_virtual_event_time(void){
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return timers_next_event_time + current_timers_time - current_virtual_time;
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}
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//Step the given number of cycles, optionally calling any timer handlers.
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void periodic(Bit64u time_passed);
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@ -67,9 +81,6 @@ class bx_virt_timer_c {
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// calls periodic as needed.
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void advance_virtual_time(Bit64u time_passed);
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//The real timer handler.
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void timer_handler();
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public:
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@ -102,9 +113,20 @@ class bx_virt_timer_c {
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//Timer handler passed to pc_system
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void pc_system_timer_handler(void* this_ptr);
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static void pc_system_timer_handler(void* this_ptr);
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//The real timer handler.
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void timer_handler();
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//Initialization
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void init(void);
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bx_virt_timer_c(void);
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~bx_virt_timer_c(void);
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};
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}
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extern bx_virt_timer_c bx_virt_timer;
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#endif // _BX_VIRT_TIMER_H
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