Moving the "classes" portion of SB16 emulation to the developer documentation.

This commit is contained in:
David Guarneri 2002-11-19 14:08:30 +00:00
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<!--
================================================================
doc/docbook/user/user.dbk
$Id: user.dbk,v 1.62 2002-11-18 07:40:50 ndavidg Exp $
$Id: user.dbk,v 1.63 2002-11-19 14:08:30 ndavidg Exp $
This is the top level file for the Bochs Users Manual.
================================================================
@ -2735,7 +2735,7 @@ parport1: enabled=0
</para>
</section>
<section><title>sb16</title>
<section id="sb16line"><title>sb16</title>
<para>
Examples:
<screen>
@ -3026,9 +3026,15 @@ ctrlaltdel, ctrlaltesc, ctrlaltf1, alttab
<section> <!-- start of SB16 section-->
<title>Sound Blaster 16 Emulation</title>
<title>Sound Blaster 16 Emulation: Configuring From Source</title>
<para>
This is Sound Blaster 16 (SB16) emulation for Bochs, written and donated by
This section is a detailed description for configuring Sound Blaster 16 from
source. I you have a binary and all you need to know is what to put in your
.bochsrc file, see <xref linkend="sb16line">.
</para>
<para>
Sound Blaster 16 (SB16) emulation for Bochs was written and donated by
Josef Drexler, who has a
<ulink url="http://publish.uwo.ca/~jdrexler/bochs/">web page</ulink> on the topic.
The entire set of his SB16 patches have been integrated into
@ -3197,508 +3203,11 @@ The command line can have any number of commands. However, if none are given,
<section>
<title>Description of the sound output classes</title>
<para>
This file is intended for programmers who would like to port the sound
output routines to their platform. It gives a short outline what services
have to be provided.
</para>
<para>
You should also have a look at the exisiting files, <emphasis>SOUNDLNX.CC</emphasis>
for Linux and <emphasis>SOUNDWIN.CC</emphasis> for Windows and their respective
header files to get an idea about how these things really work.
You can find a description of the sound output classes and more details on
Sound Blaster 16 emulation in the developer documentation.
</para>
</section>
<section><title>Files</title>
<para>
The main include file is <emphasis>bochs.h</emphasis>. It has all definitions
for the system-independent functions that the SB16 emulation uses, which
are defined in <emphasis>sb16.h</emphasis>.
</para>
<para>
Additionally, every output driver will have an include file, which
should be included at the end of sb16.h to allow the emulator
to use that driver.
</para>
<para>
To actually make the emulator use any specific driver,
<emphasis>BX_SOUND_OUTPUT_C</emphasis> has to be set to the name of the respective
output class.
</para>
<para>
Note that if your class contains any system-specific statements,
include-files and so on, you should enclose both the include-file and
the CC-file in an <emphasis>#if defined</emphasis> (OS-define) construct.
Also don't forget to add your file to the object list in
iodev/Makefile and iodev/Makefile.in.
</para>
</section>
<section><title>Classes</title>
<para>
The following classes are involved with the SB16 emulation:
</para>
<itemizedlist>
<listitem><para>
<emphasis>bx_sb16_c</emphasis> is the class containing the emulator itself, that
is the part acting on port accesses by the application, handling the
DMA transfers and so on. It also prepares the data for the output
classes.
</para></listitem>
<listitem><para>
<emphasis>bx_sound_output_c</emphasis> is the base output class. It has all
the methods used by the emulator, but only as stubs and does not
actually produce any output. These methods are then called by
the emulator whenever output is necessary.
</para></listitem>
<listitem><para>
<emphasis>bx_sound_OS_c</emphasis> is derived from
<emphasis>bx_sound_output_c</emphasis>. It contains the code to generate
output for the <emphasis>OS</emphasis> operating system.
It is necessary to override all
the methods defined in the base class, unless virtual functions
are used. Note that this should remain an option, so try to
override all methods, even if only as stubs. They should be
declared <emphasis>virtual</emphasis> if and only if <emphasis>BX_USE_SOUND_VIRTUAL</emphasis>
is defined, just as in the examples.
The constructor should call the inherited constructor
as usual, even though the current constructor does not do
anything yet.
</para></listitem>
</itemizedlist>
</section>
<section><title>Methods</title>
<para>
The following are the methods that the output class has to override.
All but constructor and destructor have to return either
<emphasis>BX_SOUND_OUTPUT_OK</emphasis> <emphasis>(0)</emphasis> if the function was successful,
or <emphasis>BX_SOUND_OUTPUT_ERR</emphasis> <emphasis>(1)</emphasis> if not. If any of the initialization
functions fail, output to that device is disabled until the emulator is restarted.
</para>
</section>
<section><title>bx_sound_OS_c(bx_sb16_c*sb16)</title>
<para>
The emulator instantiates the class at the initialization of Bochs.
</para>
<para>
Description of the parameter:
</para>
<itemizedlist>
<listitem><para>
<emphasis>sb16</emphasis> is a pointer to the emulator class.
This pointer can then be used to access for example the <emphasis>writelog</emphasis> function to generate
sound-related log messages. Apart from that, no access to the emulator
should be necessary.
</para></listitem>
<listitem><para>
The constructor should <emphasis>not</emphasis> allocate the output devices.
This shouldn't be done until the actual output occurs; in either
<emphasis>initmidioutput()</emphasis> or <emphasis>initwaveoutput()</emphasis>.
Otherwise it would be impossible to have two copies of Bochs running
concurrently (if anybody ever wants to do this).
</para></listitem>
</itemizedlist>
</section>
<section><title>~bx_sound_OS_c()</title>
<para>
The instance is destroyed just before Bochs ends.
</para>
</section>
<section><title>int openmidioutput(char *device)</title>
<itemizedlist>
<listitem><para>
<emphasis>openmidioutput()</emphasis> is called when the first midi output starts.
It is only called if the midi output mode is 1 (midimode 1). It should
prepare the given MIDI hardware for receiving midi commands.
</para></listitem>
<listitem><para>
<emphasis>openmidioutput()</emphasis> will always be called before <emphasis>openwaveoutput()</emphasis>,
and <emphasis>closemidioutput()</emphasis>will always be called before <emphasis>closewaveoutput()</emphasis>, but not in all cases will both functions be called.
</para></listitem>
</itemizedlist>
</section>
<section>
<title>Description of the parameters:</title>
<itemizedlist>
<listitem><para>
<emphasis>device</emphasis> is a system-dependent variable.
It contains the value of the <emphasis>MIDI=device</emphasis> configuration option.
</para></listitem>
<listitem><para>
Note that only one midi output device will be used at any one time.
<emphasis>device</emphasis>
may not have the same value throughout one session, but it will be closed
before it is changed.
</para></listitem>
</itemizedlist>
</section>
<section><title>int midiready()</title>
<para>
<emphasis>midiready()</emphasis> is called whenever the applications asks if the
midi queue can accept more data.
</para>
<para>
Return values:
</para>
<itemizedlist>
<listitem><para>
<emphasis>BX_SOUND_OUTPUT_OK</emphasis> if the midi output device is ready.
</para></listitem>
<listitem><para>
<emphasis>BX_SOUND_OUTPUT_ERR</emphasis> if it isn't ready.
</para></listitem>
</itemizedlist>
<para>
<emphasis>Note: </emphasis><emphasis>midiready()</emphasis> will be called a few times
<emphasis>before</emphasis> the device is opened. If this is the case, it should
always report that it is ready, otherwise the application (not Bochs)
will hang.
</para>
</section>
<section><title>int sendmidicommand(int delta, int command, int length, Bit8u data[])</title>
<para>
<emphasis>sendmidicommand()</emphasis>is called whenever a complete midi command has
been written to the emulator. It should then send the given midi command to the midi hardware.
It will only be called after the midi output has been opened. Note that
if at all possible it should not wait for the completion of the command
and instead indicate that the device is not ready during the execution
of the command. This is to avoid delays in the program while it is
generating midi output.
</para>
<para>
Description of the parameters:
</para>
<itemizedlist>
<listitem><para>
<emphasis>delta</emphasis> is the number of delta ticks that
have passed since the last command has been issued. It is always zero for
the first command. There are 24 delta ticks per quarter, and 120 quarters
per minute, thus 48 delta ticks per second.
</para></listitem>
<listitem><para>
<emphasis>command</emphasis> is the midi command byte (sometimes
called status byte), in the usual range of 0x80..0xff. For more information
please see the midi standard specification.
</para></listitem>
<listitem><para>
<emphasis>length</emphasis> is the number of data bytes that
are contained in the data structure. This does <emphasis>not</emphasis> include the status
byte which is not replicated in the data array. It can only be greater
than 3 for SysEx messages (commands <emphasis>0xF0</emphasis> and <emphasis>0xF7</emphasis>)
</para></listitem>
<listitem><para>
<emphasis>data[]</emphasis> is the array of these data bytes,
in the order they have in the standard MIDI specification.
Note, it might be <emphasis>NULL</emphasis> if length==0.
</para></listitem>
</itemizedlist>
</section>
<section><title>int closemidioutput()</title>
<para>
<emphasis>closemidioutput()</emphasis> is called before shutting down Bochs or
when the
emulator gets the <emphasis>stop_output</emphasis> command through the emulator port.
After this, no more output will be necessary until <emphasis>openmidioutput()</emphasis>
is called again, but <emphasis>midiready()</emphasis> might still be called. It should do the following:
</para>
<itemizedlist>
<listitem><para>
Wait for all remaining messages to be completed
</para></listitem>
<listitem><para>
Reset and close the midi output device
</para></listitem>
</itemizedlist>
</section>
<section><title>int openwaveoutput(char *device)</title>
<para>
<emphasis>openwaveoutput()</emphasis> is called when the first wave output occurs,
and only if the selected wavemode is 1. It should do the following:
</para>
<itemizedlist>
<listitem><para>
Open the given device, and prepare it for wave output
</para></listitem>
</itemizedlist>
<para>
<emphasis>or</emphasis>
</para>
<itemizedlist>
<listitem><para>
Store the device name so that the device can be opened in <emphasis>startplayback()</emphasis>.
</para></listitem>
</itemizedlist>
<para>
<emphasis>openmidioutput()</emphasis> will always be called before <emphasis>openwaveoutput()</emphasis>,
and <emphasis>closemidioutput()</emphasis>will always be called before <emphasis>closewaveoutput()</emphasis>, but not in all cases will both functions be called.
</para>
<para>
<emphasis>openwaveoutput()</emphasis> will typically be called once, whereas
<emphasis>startplayback()</emphasis> is called for every new DMA transfer to the SB16 emulation. If feasible,
it could be useful to open and/or lock the output device in
<emphasis>startplayback()</emphasis> as opposed to <emphasis>openwaveoutput()</emphasis>
to ensure that it can be used by other applications while Bochs doesn't
need it.
</para>
<para>
However, many older applications don't use the auto-init DMA
mode, which means that they start a new DMA transfer for every single
block of output, which means usually for every 2048 bytes or so.
Unfortunately there is no way of knowing whether the application will
restart an expired DMA transfer soon, so that in these cases the
<emphasis>startwaveplayback</emphasis> function will be called very often, and it
isn't a good idea to have it reopen the device every time.
</para>
<para>The buffer when writing to the device should not be overly large.
Usually about four buffers of 4096 bytes produce best results. Smaller
buffers could mean too much overhead, while larger buffers contribute
to the fact that the actual output will always be late when the application
tries to synchronize it with for example graphics.
</para>
<para>The parameters are the following: </para>
<itemizedlist>
<listitem><para>
<emphasis>device</emphasis> is the wave device selected by
the user. It is strictly system-dependent. The value is that of the
<emphasis>WAVE=device</emphasis>
configuration option.
</para></listitem>
</itemizedlist>
<para>
Note that only one wave output device will be used at any one time.
<emphasis>device</emphasis> may not have the same value throughout one session, but it will be closed
before it is changed.
</para>
</section>
<section>
<title>int startwaveplayback(int frequency, int bits, int stereo, int format)</title>
<para>
This function is called whenever the application starts a new DMA transfer. It should do the following:
</para>
<itemizedlist>
<listitem><para>
Open the wave output device, unless <emphasis>openwaveoutput()</emphasis> did that
already
</para></listitem>
<listitem><para>
Prepare the device for data and set the device parameters to those given
in the function call
</para></listitem>
</itemizedlist>
<para>
The parameters are the following:
</para>
<itemizedlist>
<listitem><para>
<emphasis>frequency</emphasis> is the desired frequency of the
output. Because of the capabities of the SB16, it can have any value between
5000 and 44,100.
</para></listitem>
<listitem><para>
<emphasis>bits</emphasis> is either 8 or 16, denoting the resolution
of one sample.
</para></listitem>
<listitem><para>
<emphasis>stereo</emphasis> is either 1 for stereo output, or 0 for mono output.
</para></listitem>
<listitem><para>
<emphasis>format</emphasis> is a bit-coded value (see below).
</para></listitem>
</itemizedlist>
</section>
<section>
<title>Format Bits</title>
<para>
&FIXME; Insert FORMAT BITS table here
</para>
</section>
<section>
<title>int waveready()</title>
<para>
This is called whenever the emulator has another output buffer ready
and would like to pass it to the output class. This happens every
<emphasis>BX_SOUND_OUTPUT_WAVEPACKETSIZE</emphasis> bytes, or whenever a DMA transfer
is done or aborted.
</para>
<para>
It should return whether the output device is ready for another buffer
of <emphasis>BX_SOUND_OUTPUT_WAVEPACKETSIZE</emphasis> bytes.
If <emphasis>BX_SOUND_OUTPUT_ERR</emphasis>
is returned, the emulator waits about 1/(frequency * bytes per sample) seconds
and then asks again. The DMA transfer is stalled during that time, but
the application keeps running, until the output device becomes ready.
</para>
<para>
As opposed to <emphasis>midiready(), waveready()</emphasis> will <emphasis>not</emphasis> be
called unless the device is open.
</para>
</section>
<section>
<title>int sendwavepacket(int length, Bit8u data[])</title>
<para>
This function is called whenever a data packet of at most <emphasis>BX_SB16_WAVEPACKETSIZE</emphasis>
is ready at the SB16 emulator. It should then do the following:
</para>
<itemizedlist>
<listitem><para>
Send this wave packet to the wave hardware
</para></listitem>
</itemizedlist>
<para>
This function <emphasis>has</emphasis> to be synchronous, meaning that it <emphasis>has</emphasis>
to return immediately, and <emphasis>not</emphasis> wait until the output is done. Also,
this function might be called before the previous output is done. If your
hardware can't append the new output to the old one, you will have to implement
this yourself, or the output will be very chunky, with as much silence
between the blocks as the blocks take to play. This is not what you want.
Instead, <emphasis>waveready()</emphasis> should return <emphasis>BX_SOUND_OUTPUT_ERR</emphasis>
until the device accepts another block of data.
</para>
<para>
Parameters:
</para>
<itemizedlist>
<listitem><para>
<emphasis>length</emphasis> is the number of data bytes in
the data stream. It will never be larger than <emphasis>BX_SB16_WAVEPACKETSIZE</emphasis>.
</para></listitem>
<listitem><para>
<emphasis>data</emphasis> is the array of data bytes.
</para></listitem>
</itemizedlist>
<para>
The order of bytes in the data stream is the same as that in the Wave file format:
</para>
</section>
<section>
<title>Sequences of Databytes Table</title>
<para>
&FIXME; Insert Sequences of Databytes table here
</para>
<para>
Typically 8 bit data will be unsigned with values from 0 to 255, and
16 bit data will be signed with values from -32768 to 32767, although the
SB16 is not limited to this. For further information on the codecs and
the use of reference bytes please refer to the Creative Labs Sound Blaster
Programmer's Manual, which can be downloaded from the Creative Labs web
site.
</para>
</section>
<section><title>int stopwaveplayback()</title>
<para>
This function is called at the end of a DMA transfer. It should do the following:
</para>
<itemizedlist>
<listitem><para>
Close the output device if it was opened by <emphasis>startwaveplayback()</emphasis>.
and it's not going to be opened soon. Which is almost impossible to tell.
</para></listitem>
</itemizedlist>
</section>
<section><title>int closewaveoutput()</title>
<para>
This function is called just before Bochs exits. It should do the following:
</para>
<itemizedlist>
<listitem><para>
Close the output device, if this hasn't been done by <emphasis>stopwaveplayback()</emphasis>.
</para></listitem>
</itemizedlist>
<para>
Typically, <emphasis>stopwaveplayback()</emphasis> will be called several times, whenever
a DMA transfer is done, where <emphasis>closewaveoutput()</emphasis> will only be called
once. However, in the future it might be possible that <emphasis>openwaveoutput()</emphasis>
is called again, for example if the user chose to switch devices while
Bochs was running. This is not supported at the moment, but might be in
the future.
</para>
</section>
</section> <!-- end of SB16 section-->
<section id="keymap"><title>How to write your own keymap table</title>