SB16: fixed audio distortion when playing stereo WAV files (patch by Dawn Teschendorf)
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@ -1247,10 +1247,10 @@ void bx_sb16_c::dsp_dma(Bit8u command, Bit8u mode, Bit16u length, Bit8u comp)
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DSP.dma.chunkcount = 0;
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Bit32u sampledatarate = (Bit32u) DSP.dma.samplerate * (Bit32u) DSP.dma.bps;
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if ((DSP.dma.bits == 16) && (BX_SB16_DMAH != 0)) {
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DSP.dma.count = (DSP.dma.blocklength + 1) * (DSP.dma.bps / 2) - 1;
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if (DSP.dma.bits == 8 || (DSP.dma.bits == 16 && BX_SB16_DMAH != 0)) {
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DSP.dma.count = DSP.dma.blocklength;
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} else {
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DSP.dma.count = (DSP.dma.blocklength + 1) * DSP.dma.bps - 1;
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DSP.dma.count = ((DSP.dma.blocklength + 1) << 1) - 1;
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}
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DSP.dma.timer = BX_SB16_THIS dmatimer * BX_DMA_BUFFER_SIZE / sampledatarate;
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@ -1517,10 +1517,10 @@ void bx_sb16_c::dsp_dmadone()
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// if auto-DMA, reinitialize
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if (DSP.dma.mode == 2)
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{
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if ((DSP.dma.bits == 16) && (BX_SB16_DMAH != 0)) {
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DSP.dma.count = (DSP.dma.blocklength + 1) * (DSP.dma.bps / 2) - 1;
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if (DSP.dma.bits == 8 || (DSP.dma.bits == 16 && BX_SB16_DMAH != 0)) {
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DSP.dma.count = DSP.dma.blocklength;
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} else {
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DSP.dma.count = (DSP.dma.blocklength + 1) * DSP.dma.bps - 1;
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DSP.dma.count = ((DSP.dma.blocklength + 1) << 1) - 1;
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}
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writelog(WAVELOG(4), "auto-DMA reinitializing to length %d", DSP.dma.count);
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}
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