Fixed screen flickering in case the hardware cursor is enabled in 3D mode.
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d0936f618b
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91bad8e4b2
@ -340,7 +340,7 @@ void bx_banshee_c::draw_hwcursor(unsigned xc, unsigned yc, bx_svga_tileinfo_t *i
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unsigned cx, cy, cw, ch, px, py, w, h, x, y;
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Bit8u *cpat0, *cpat1, *tile_ptr, *tile_ptr2, *vid_ptr;
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Bit8u ccode, pbits, pval0, pval1;
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Bit32u colour = 0;
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Bit32u colour = 0, start;
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int i;
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if ((xc <= v->banshee.hwcursor.x) &&
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@ -348,7 +348,11 @@ void bx_banshee_c::draw_hwcursor(unsigned xc, unsigned yc, bx_svga_tileinfo_t *i
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(yc <= v->banshee.hwcursor.y) &&
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((int)(yc + Y_TILESIZE) > (v->banshee.hwcursor.y - 63))) {
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Bit32u start = v->banshee.io[io_vidDesktopStartAddr];
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if ((v->banshee.io[io_vidProcCfg] & 0x181) == 0x81) {
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start = v->banshee.io[io_vidDesktopStartAddr];
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} else {
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start = v->fbi.rgboffs[v->fbi.frontbuf];
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}
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Bit8u *disp_ptr = &v->fbi.ram[start & v->fbi.mask];
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Bit16u pitch = v->banshee.io[io_vidDesktopOverlayStride] & 0x7fff;
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if (v->banshee.desktop_tiled) {
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