- applied patch [ #466403 ] make text colors more accurate

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Bryce Denney 2001-10-01 18:36:13 +00:00
parent f8beb55157
commit 895b6a1511

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@ -1036,23 +1036,25 @@ void DrawBitmap (HDC hdc, HBITMAP hBitmap, int xStart, int yStart,
//how to implement that so for now it's just implemented as color.
//Note: it is also possible to program the VGA controller to have the
//high bit for the foreground color enable blinking characters.
const COLORREF crPal[16] = {
RGB(0 ,0 ,0 ), //0 black
RGB(0 ,0 ,0x80 ), //1 dark blue
RGB(0 ,0x80 ,0 ), //2 dark green
RGB(0 ,0x80 ,0x80 ), //3 dark cyan
RGB(0x80 ,0 ,0 ), //4 dark red
RGB(0x80 ,0 ,0x80 ), //5 dark magenta
RGB(0x80 ,0x80 ,0 ), //6 brown
RGB(0xC0 ,0xC0 ,0xC0 ), //7 light gray
RGB(0x80 ,0x80 ,0x80 ), //8 dark gray
RGB(0 ,0 ,0xFF ), //9 light blue
RGB(0 ,0xFF ,0 ), //10 green
RGB(0 ,0xFF ,0xFF ), //11 cyan
RGB(0xFF ,0 ,0 ), //12 light red
RGB(0xFF ,0 ,0xFF ), //13 magenta
RGB(0xFF ,0xFF ,0 ), //14 yellow
RGB(0xFF ,0xFF ,0xFF )}; //15 white
const COLORREF crPal[16] = {
RGB(0 ,0 ,0 ), //0 black
RGB(0 ,0 ,0xA8 ), //1 dark blue
RGB(0 ,0xA8 ,0 ), //2 dark green
RGB(0 ,0xA8 ,0xA8 ), //3 dark cyan
RGB(0xA8 ,0 ,0 ), //4 dark red
RGB(0xA8 ,0 ,0xA8 ), //5 dark magenta
RGB(0xA8 ,0xA8 ,0 ), //6 brown
RGB(0xA8 ,0xA8 ,0xA8 ), //7 light gray
RGB(0x54 ,0x54 ,0x54 ), //8 dark gray
RGB(0x54 ,0x54 ,0xFC ), //9 light blue
RGB(0x54 ,0xFC ,0x54 ), //10 green
RGB(0x54 ,0xFC ,0xFC ), //11 cyan
RGB(0xFC ,0x54 ,0x54 ), //12 light red
RGB(0xFC ,0x54 ,0xFC ), //13 magenta
RGB(0xFC ,0xFC ,0x54 ), //14 yellow
RGB(0xFC ,0xFC ,0xFC ) //15 white
};
COLORREF crFore = SetTextColor(MemoryDC, crPal[(cColor>>4)&0xf]);
COLORREF crBack = SetBkColor(MemoryDC, crPal[cColor&0xf]);