Prepare configure support for SSE4 implemntation (coming soon)
Rename _GAME configure macro to _GAMEPORT
This commit is contained in:
parent
b9dedc8412
commit
7cc921d1df
@ -19,7 +19,7 @@
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--enable-vbe \
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--enable-vbe \
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--enable-mmx \
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--enable-mmx \
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--enable-fpu \
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--enable-fpu \
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--enable-sse=3 \
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--enable-sse=4 \
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--enable-vme \
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--enable-vme \
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--enable-sep \
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--enable-sep \
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--enable-3dnow \
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--enable-3dnow \
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@ -8,9 +8,9 @@ Bochs is a highly portable open source IA-32 (x86) PC emulator
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written in C++, that runs on most popular platforms. It includes
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written in C++, that runs on most popular platforms. It includes
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emulation of the Intel x86 CPU, common I/O devices, and a custom
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emulation of the Intel x86 CPU, common I/O devices, and a custom
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BIOS. Currently, Bochs can be compiled to emulate a 386, 486,
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BIOS. Currently, Bochs can be compiled to emulate a 386, 486,
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Pentium, Pentium Pro or AMD64 CPU, including optional MMX, SSE,
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Pentium, Pentium Pro or x86-64 CPU, including optional MMX,
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SSE2 and 3DNow! instructions. Bochs is capable of running most
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SSE/SSE2/SSE3 and 3DNow! instructions. Bochs is capable of running
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Operating Systems inside the emulation including Linux, DOS,
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most Operating Systems inside the emulation including Linux, DOS,
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Windows 95/98 and Windows NT/2000/XP.
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Windows 95/98 and Windows NT/2000/XP.
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Bochs was written by Kevin Lawton and is currently maintained by
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Bochs was written by Kevin Lawton and is currently maintained by
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the Bochs project at "http://bochs.sourceforge.net".
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the Bochs project at "http://bochs.sourceforge.net".
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@ -227,32 +227,32 @@
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// 0 = Use nonstatic member functions (use only if you need
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// 0 = Use nonstatic member functions (use only if you need
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// multiple instances of a device class
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// multiple instances of a device class
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#define BX_USE_HD_SMF 1 // Hard drive
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#define BX_USE_HD_SMF 1 // Hard drive
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#define BX_USE_BIOS_SMF 1 // BIOS
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#define BX_USE_BIOS_SMF 1 // BIOS
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#define BX_USE_CMOS_SMF 1 // CMOS
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#define BX_USE_CMOS_SMF 1 // CMOS
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#define BX_USE_DMA_SMF 1 // DMA
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#define BX_USE_DMA_SMF 1 // DMA
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#define BX_USE_FD_SMF 1 // Floppy
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#define BX_USE_FD_SMF 1 // Floppy
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#define BX_USE_KEY_SMF 1 // Keyboard
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#define BX_USE_KEY_SMF 1 // Keyboard
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#define BX_USE_PAR_SMF 1 // Parallel
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#define BX_USE_PAR_SMF 1 // Parallel
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#define BX_USE_PIC_SMF 1 // PIC
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#define BX_USE_PIC_SMF 1 // PIC
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#define BX_USE_PIT_SMF 1 // PIT
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#define BX_USE_PIT_SMF 1 // PIT
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#define BX_USE_SER_SMF 1 // Serial
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#define BX_USE_SER_SMF 1 // Serial
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#define BX_USE_UM_SMF 1 // Unmapped
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#define BX_USE_UM_SMF 1 // Unmapped
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#define BX_USE_VGA_SMF 1 // VGA
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#define BX_USE_VGA_SMF 1 // VGA
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#define BX_USE_SB16_SMF 1 // Sound (SB 16)
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#define BX_USE_SB16_SMF 1 // Sound (SB 16)
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#define BX_USE_DEV_SMF 1 // System Devices (port92)
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#define BX_USE_DEV_SMF 1 // System Devices (port92)
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#define BX_USE_PCI_SMF 1 // PCI
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#define BX_USE_PCI_SMF 1 // PCI
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#define BX_USE_P2I_SMF 1 // PCI-to-ISA bridge
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#define BX_USE_P2I_SMF 1 // PCI-to-ISA bridge
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#define BX_USE_PIDE_SMF 1 // PCI-IDE
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#define BX_USE_PIDE_SMF 1 // PCI-IDE
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#define BX_USE_PCIVGA_SMF 1 // PCI-VGA
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#define BX_USE_PCIVGA_SMF 1 // PCI-VGA
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#define BX_USE_PCIDEV_SMF 1 // PCI-DEV
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#define BX_USE_PCIDEV_SMF 1 // PCI-DEV
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#define BX_USE_PCIUSB_SMF 1 // USB hub
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#define BX_USE_PCIUSB_SMF 1 // USB hub
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#define BX_USE_PCIPNIC_SMF 1 // PCI pseudo NIC
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#define BX_USE_PCIPNIC_SMF 1 // PCI pseudo NIC
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#define BX_USE_NE2K_SMF 1 // NE2K
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#define BX_USE_NE2K_SMF 1 // NE2K
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#define BX_USE_EFI_SMF 1 // External FPU IRQ
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#define BX_USE_EFI_SMF 1 // External FPU IRQ
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#define BX_USE_GAME_SMF 1 // Gameport
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#define BX_USE_GAMEPORT_SMF 1 // Gameport
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#define BX_USE_CIRRUS_SMF 1 // SVGA Cirrus
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#define BX_USE_CIRRUS_SMF 1 // SVGA Cirrus
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#define BX_USE_BUSM_SMF 1 // Bus Mouse
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#define BX_USE_BUSM_SMF 1 // Bus Mouse
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#define BX_PLUGINS 0
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#define BX_PLUGINS 0
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#define BX_HAVE_DLFCN_H 0
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#define BX_HAVE_DLFCN_H 0
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@ -265,13 +265,13 @@
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|| !BX_USE_SB16_SMF || !BX_USE_DEV_SMF || !BX_USE_PCI_SMF \
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|| !BX_USE_SB16_SMF || !BX_USE_DEV_SMF || !BX_USE_PCI_SMF \
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|| !BX_USE_P2I_SMF || !BX_USE_PCIVGA_SMF || !BX_USE_PCIUSB_SMF \
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|| !BX_USE_P2I_SMF || !BX_USE_PCIVGA_SMF || !BX_USE_PCIUSB_SMF \
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|| !BX_USE_PCIPNIC_SMF || !BX_USE_PIDE_SMF \
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|| !BX_USE_PCIPNIC_SMF || !BX_USE_PIDE_SMF \
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|| !BX_USE_NE2K_SMF || !BX_USE_EFI_SMF || !BX_USE_GAME_SMF \
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|| !BX_USE_NE2K_SMF || !BX_USE_EFI_SMF || !BX_USE_GAMEPORT_SMF \
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|| !BX_USE_PCIDEV_SMF || !BX_USE_CIRRUS_SMF)
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|| !BX_USE_PCIDEV_SMF || !BX_USE_CIRRUS_SMF)
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#error You must use SMF to have plugins
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#error You must use SMF to have plugins
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#endif
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#endif
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#define BX_SUPPORT_SB16 0
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#define BX_SUPPORT_SB16 0
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#define BX_SUPPORT_GAME 0
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#define BX_SUPPORT_GAMEPORT 0
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#if BX_SUPPORT_SB16
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#if BX_SUPPORT_SB16
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// Use virtual methods for the sound output functions
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// Use virtual methods for the sound output functions
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47
bochs/configure
vendored
47
bochs/configure
vendored
@ -1084,7 +1084,7 @@ Optional Features:
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--enable-vme virtual 8086 mode extensions
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--enable-vme virtual 8086 mode extensions
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--enable-mmx MMX support
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--enable-mmx MMX support
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--enable-3dnow 3DNow! support
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--enable-3dnow 3DNow! support
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--enable-sse SSE/SSE2/SSE3 support (--enable-sse=no|1|2|3)
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--enable-sse SSE support (--enable-sse=no|1|2|3|4)
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--enable-daz denormals-are-zeroes support
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--enable-daz denormals-are-zeroes support
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--enable-sep SYSENTER/SYSEXIT support
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--enable-sep SYSENTER/SYSEXIT support
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--enable-x86-debugger x86 debugger support
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--enable-x86-debugger x86 debugger support
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@ -35809,21 +35809,26 @@ echo "${ECHO_T}no" >&6
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;;
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;;
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yes | 1)
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yes | 1)
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support_sse=1
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support_sse=1
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echo "$as_me:$LINENO: result: SSE only" >&5
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echo "$as_me:$LINENO: result: SSE1" >&5
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echo "${ECHO_T}SSE only" >&6
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echo "${ECHO_T}SSE1" >&6
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;;
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;;
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2)
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2)
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support_sse=2
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support_sse=2
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echo "$as_me:$LINENO: result: SSE and SSE2" >&5
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echo "$as_me:$LINENO: result: SSE2" >&5
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echo "${ECHO_T}SSE and SSE2" >&6
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echo "${ECHO_T}SSE2" >&6
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;;
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;;
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3)
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3)
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support_sse=3
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support_sse=3
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echo "$as_me:$LINENO: result: SSE" >&5
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echo "$as_me:$LINENO: result: SSE3" >&5
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echo "${ECHO_T}SSE" >&6
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echo "${ECHO_T}SSE3" >&6
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;;
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4)
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support_sse=4
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echo "$as_me:$LINENO: result: SSE4" >&5
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echo "${ECHO_T}SSE4" >&6
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;;
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;;
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*)
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*)
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echo "ERROR: --enable-sse=$enableval not understood. Use --enable-sse=no|1|2"
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echo "ERROR: --enable-sse=$enableval not understood. Use --enable-sse=no|1|2|3|4"
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exit 1
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exit 1
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;;
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;;
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esac
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esac
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@ -35832,8 +35837,8 @@ else
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if test "$use_x86_64" = 1; then
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if test "$use_x86_64" = 1; then
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support_sse=2
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support_sse=2
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echo "$as_me:$LINENO: result: SSE and SSE2" >&5
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echo "$as_me:$LINENO: result: SSE2" >&5
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echo "${ECHO_T}SSE and SSE2" >&6
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echo "${ECHO_T}SSE2" >&6
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else
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else
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echo "$as_me:$LINENO: result: no" >&5
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echo "$as_me:$LINENO: result: no" >&5
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echo "${ECHO_T}no" >&6
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echo "${ECHO_T}no" >&6
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@ -35854,7 +35859,12 @@ echo "$as_me: error: x86-64 needs SSE2 support" >&2;}
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{ (exit 1); exit 1; }; }
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{ (exit 1); exit 1; }; }
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fi
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fi
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if test "$support_sse" = 3; then
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if test "$support_sse" = 4; then
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cat >>confdefs.h <<\_ACEOF
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#define BX_SUPPORT_SSE 4
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_ACEOF
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elif test "$support_sse" = 3; then
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cat >>confdefs.h <<\_ACEOF
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cat >>confdefs.h <<\_ACEOF
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#define BX_SUPPORT_SSE 3
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#define BX_SUPPORT_SSE 3
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_ACEOF
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_ACEOF
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@ -36338,7 +36348,7 @@ if test "${enable_gameport+set}" = set; then
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echo "$as_me:$LINENO: result: yes" >&5
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echo "$as_me:$LINENO: result: yes" >&5
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echo "${ECHO_T}yes" >&6
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echo "${ECHO_T}yes" >&6
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cat >>confdefs.h <<\_ACEOF
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cat >>confdefs.h <<\_ACEOF
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#define BX_SUPPORT_GAME 1
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#define BX_SUPPORT_GAMEPORT 1
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_ACEOF
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_ACEOF
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if test "$gameport_present" = 0; then
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if test "$gameport_present" = 0; then
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@ -36354,7 +36364,7 @@ _ACEOF
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echo "${ECHO_T}no" >&6
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echo "${ECHO_T}no" >&6
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GAME_OBJS=''
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GAME_OBJS=''
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cat >>confdefs.h <<\_ACEOF
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cat >>confdefs.h <<\_ACEOF
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#define BX_SUPPORT_GAME 0
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#define BX_SUPPORT_GAMEPORT 0
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_ACEOF
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_ACEOF
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fi
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fi
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@ -36362,14 +36372,14 @@ else
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if test "$gameport_present" = 1; then
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if test "$gameport_present" = 1; then
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cat >>confdefs.h <<\_ACEOF
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cat >>confdefs.h <<\_ACEOF
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#define BX_SUPPORT_GAME 1
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#define BX_SUPPORT_GAMEPORT 1
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_ACEOF
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_ACEOF
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echo "$as_me:$LINENO: result: yes" >&5
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echo "$as_me:$LINENO: result: yes" >&5
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echo "${ECHO_T}yes" >&6
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echo "${ECHO_T}yes" >&6
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else
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else
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cat >>confdefs.h <<\_ACEOF
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cat >>confdefs.h <<\_ACEOF
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#define BX_SUPPORT_GAME 0
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#define BX_SUPPORT_GAMEPORT 0
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_ACEOF
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_ACEOF
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echo "$as_me:$LINENO: result: no" >&5
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echo "$as_me:$LINENO: result: no" >&5
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@ -39472,9 +39482,10 @@ for ac_i in : $LIBOBJS; do test "x$ac_i" = x: && continue
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# 1. Remove the extension, and $U if already installed.
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# 1. Remove the extension, and $U if already installed.
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ac_i=`echo "$ac_i" |
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ac_i=`echo "$ac_i" |
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sed 's/\$U\././;s/\.o$//;s/\.obj$//'`
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sed 's/\$U\././;s/\.o$//;s/\.obj$//'`
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# 2. Add them.
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# 2. Prepend LIBOBJDIR. When used with automake>=1.10 LIBOBJDIR
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ac_libobjs="$ac_libobjs $ac_i\$U.$ac_objext"
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# will be set to the directory where LIBOBJS objects are built.
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ac_ltlibobjs="$ac_ltlibobjs $ac_i"'$U.lo'
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ac_libobjs="$ac_libobjs \${LIBOBJDIR}$ac_i\$U.$ac_objext"
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ac_ltlibobjs="$ac_ltlibobjs \${LIBOBJDIR}$ac_i"'$U.lo'
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done
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done
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LIBOBJS=$ac_libobjs
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LIBOBJS=$ac_libobjs
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@ -2,7 +2,7 @@ dnl // Process this file with autoconf to produce a configure script.
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AC_PREREQ(2.50)
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AC_PREREQ(2.50)
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AC_INIT(bochs.h)
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AC_INIT(bochs.h)
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AC_REVISION([[$Id: configure.in,v 1.316 2006-03-13 17:17:38 vruppert Exp $]])
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AC_REVISION([[$Id: configure.in,v 1.317 2006-04-05 18:49:30 sshwarts Exp $]])
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AC_CONFIG_HEADER(config.h)
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AC_CONFIG_HEADER(config.h)
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AC_CONFIG_HEADER(ltdlconf.h)
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AC_CONFIG_HEADER(ltdlconf.h)
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@ -1523,7 +1523,7 @@ AC_ARG_ENABLE(3dnow,
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support_sse=0
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support_sse=0
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AC_MSG_CHECKING(for SSE support)
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AC_MSG_CHECKING(for SSE support)
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AC_ARG_ENABLE(sse,
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AC_ARG_ENABLE(sse,
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[ --enable-sse SSE/SSE2/SSE3 support (--enable-sse=[no|1|2|3])],
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[ --enable-sse SSE support (--enable-sse=[no|1|2|3|4])],
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[case "$enableval" in
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[case "$enableval" in
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no | 0)
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no | 0)
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support_sse=0
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support_sse=0
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@ -1531,18 +1531,22 @@ AC_ARG_ENABLE(sse,
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;;
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;;
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yes | 1)
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yes | 1)
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support_sse=1
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support_sse=1
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AC_MSG_RESULT(SSE only)
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AC_MSG_RESULT(SSE1)
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;;
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;;
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2)
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2)
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support_sse=2
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support_sse=2
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AC_MSG_RESULT(SSE and SSE2)
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AC_MSG_RESULT(SSE2)
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;;
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;;
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3)
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3)
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support_sse=3
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support_sse=3
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AC_MSG_RESULT(SSE, SSE2 and SSE3)
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AC_MSG_RESULT(SSE3)
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;;
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4)
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support_sse=4
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AC_MSG_RESULT(SSE4)
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;;
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;;
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*)
|
*)
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||||||
echo "ERROR: --enable-sse=$enableval not understood. Use --enable-sse=[no|1|2]"
|
echo "ERROR: --enable-sse=$enableval not understood. Use --enable-sse=[no|1|2|3|4]"
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exit 1
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exit 1
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;;
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;;
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esac
|
esac
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@ -1550,7 +1554,7 @@ AC_ARG_ENABLE(sse,
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[
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[
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if test "$use_x86_64" = 1; then
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if test "$use_x86_64" = 1; then
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support_sse=2
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support_sse=2
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AC_MSG_RESULT(SSE and SSE2)
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AC_MSG_RESULT(SSE2)
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else
|
else
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AC_MSG_RESULT(no)
|
AC_MSG_RESULT(no)
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fi
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fi
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@ -1565,7 +1569,9 @@ if test "$support_sse" -lt 2 -a "$use_x86_64" = 1; then
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AC_MSG_ERROR([x86-64 needs SSE2 support])
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AC_MSG_ERROR([x86-64 needs SSE2 support])
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fi
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fi
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if test "$support_sse" = 3; then
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if test "$support_sse" = 4; then
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AC_DEFINE(BX_SUPPORT_SSE, 4)
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|
elif test "$support_sse" = 3; then
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AC_DEFINE(BX_SUPPORT_SSE, 3)
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AC_DEFINE(BX_SUPPORT_SSE, 3)
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elif test "$support_sse" = 2; then
|
elif test "$support_sse" = 2; then
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AC_DEFINE(BX_SUPPORT_SSE, 2)
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AC_DEFINE(BX_SUPPORT_SSE, 2)
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@ -1774,7 +1780,7 @@ AC_ARG_ENABLE(gameport,
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[ --enable-gameport enable standard PC gameport support],
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[ --enable-gameport enable standard PC gameport support],
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[if test "$enableval" = yes; then
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[if test "$enableval" = yes; then
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AC_MSG_RESULT(yes)
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AC_MSG_RESULT(yes)
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AC_DEFINE(BX_SUPPORT_GAME, 1)
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AC_DEFINE(BX_SUPPORT_GAMEPORT, 1)
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if test "$gameport_present" = 0; then
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if test "$gameport_present" = 0; then
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GAME_OBJS='gameport.o'
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GAME_OBJS='gameport.o'
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case $target in
|
case $target in
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@ -1786,14 +1792,14 @@ AC_ARG_ENABLE(gameport,
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else
|
else
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AC_MSG_RESULT(no)
|
AC_MSG_RESULT(no)
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GAME_OBJS=''
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GAME_OBJS=''
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AC_DEFINE(BX_SUPPORT_GAME, 0)
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AC_DEFINE(BX_SUPPORT_GAMEPORT, 0)
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fi],
|
fi],
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[
|
[
|
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if test "$gameport_present" = 1; then
|
if test "$gameport_present" = 1; then
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AC_DEFINE(BX_SUPPORT_GAME, 1)
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AC_DEFINE(BX_SUPPORT_GAMEPORT, 1)
|
||||||
AC_MSG_RESULT(yes)
|
AC_MSG_RESULT(yes)
|
||||||
else
|
else
|
||||||
AC_DEFINE(BX_SUPPORT_GAME, 0)
|
AC_DEFINE(BX_SUPPORT_GAMEPORT, 0)
|
||||||
AC_MSG_RESULT(no)
|
AC_MSG_RESULT(no)
|
||||||
fi]
|
fi]
|
||||||
)
|
)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<!--
|
<!--
|
||||||
================================================================
|
================================================================
|
||||||
doc/docbook/user/user.dbk
|
doc/docbook/user/user.dbk
|
||||||
$Id: user.dbk,v 1.209 2006-04-05 17:31:35 sshwarts Exp $
|
$Id: user.dbk,v 1.210 2006-04-05 18:49:31 sshwarts Exp $
|
||||||
|
|
||||||
This is the top level file for the Bochs Users Manual.
|
This is the top level file for the Bochs Users Manual.
|
||||||
================================================================
|
================================================================
|
||||||
@ -35,7 +35,7 @@ This is the top level file for the Bochs Users Manual.
|
|||||||
<para>
|
<para>
|
||||||
Bochs is a program that simulates a complete Intel x86 computer. It
|
Bochs is a program that simulates a complete Intel x86 computer. It
|
||||||
can be configured to act like a <!--286,--> 386, 486, Pentium, Pentium Pro, or
|
can be configured to act like a <!--286,--> 386, 486, Pentium, Pentium Pro, or
|
||||||
AMD64 CPU, including optional MMX, SSE, SSE2, SSE3 and 3DNow! instructions.
|
x86-64 CPU, including optional MMX, SSE/SSE2/SSE3 and 3DNow! instructions.
|
||||||
Bochs interprets every instruction from power-up to reboot, and has
|
Bochs interprets every instruction from power-up to reboot, and has
|
||||||
device models for all of the standard PC peripherals: keyboard, mouse,
|
device models for all of the standard PC peripherals: keyboard, mouse,
|
||||||
VGA card/monitor, disks, timer chips, network card, etc. Because Bochs
|
VGA card/monitor, disks, timer chips, network card, etc. Because Bochs
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////
|
||||||
// $Id: devices.cc,v 1.96 2006-03-26 22:15:05 sshwarts Exp $
|
// $Id: devices.cc,v 1.97 2006-04-05 18:49:32 sshwarts Exp $
|
||||||
/////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Copyright (C) 2002 MandrakeSoft S.A.
|
// Copyright (C) 2002 MandrakeSoft S.A.
|
||||||
@ -105,7 +105,7 @@ void bx_devices_c::init(BX_MEM_C *newmem)
|
|||||||
{
|
{
|
||||||
unsigned i;
|
unsigned i;
|
||||||
|
|
||||||
BX_DEBUG(("Init $Id: devices.cc,v 1.96 2006-03-26 22:15:05 sshwarts Exp $"));
|
BX_DEBUG(("Init $Id: devices.cc,v 1.97 2006-04-05 18:49:32 sshwarts Exp $"));
|
||||||
mem = newmem;
|
mem = newmem;
|
||||||
|
|
||||||
/* set no-default handlers, will be overwritten by the real default handler */
|
/* set no-default handlers, will be overwritten by the real default handler */
|
||||||
@ -168,7 +168,7 @@ void bx_devices_c::init(BX_MEM_C *newmem)
|
|||||||
if (is_parallel_enabled())
|
if (is_parallel_enabled())
|
||||||
PLUG_load_plugin(parallel, PLUGTYPE_OPTIONAL);
|
PLUG_load_plugin(parallel, PLUGTYPE_OPTIONAL);
|
||||||
PLUG_load_plugin(extfpuirq, PLUGTYPE_OPTIONAL);
|
PLUG_load_plugin(extfpuirq, PLUGTYPE_OPTIONAL);
|
||||||
#if BX_SUPPORT_GAME
|
#if BX_SUPPORT_GAMEPORT
|
||||||
PLUG_load_plugin(gameport, PLUGTYPE_OPTIONAL);
|
PLUG_load_plugin(gameport, PLUGTYPE_OPTIONAL);
|
||||||
#endif
|
#endif
|
||||||
PLUG_load_plugin(speaker, PLUGTYPE_OPTIONAL);
|
PLUG_load_plugin(speaker, PLUGTYPE_OPTIONAL);
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////
|
||||||
// $Id: gameport.cc,v 1.7 2006-03-07 18:16:40 sshwarts Exp $
|
// $Id: gameport.cc,v 1.8 2006-04-05 18:49:34 sshwarts Exp $
|
||||||
/////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Copyright (C) 2003 MandrakeSoft S.A.
|
// Copyright (C) 2003 MandrakeSoft S.A.
|
||||||
@ -171,7 +171,7 @@ void bx_gameport_c::poll_joydev(void)
|
|||||||
|
|
||||||
Bit32u bx_gameport_c::read_handler(void *this_ptr, Bit32u address, unsigned io_len)
|
Bit32u bx_gameport_c::read_handler(void *this_ptr, Bit32u address, unsigned io_len)
|
||||||
{
|
{
|
||||||
#if !BX_USE_GAME_SMF
|
#if !BX_USE_GAMEPORT_SMF
|
||||||
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
|
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
|
||||||
return class_ptr->read(address, io_len);
|
return class_ptr->read(address, io_len);
|
||||||
}
|
}
|
||||||
@ -180,7 +180,7 @@ Bit32u bx_gameport_c::read(Bit32u address, unsigned io_len)
|
|||||||
{
|
{
|
||||||
#else
|
#else
|
||||||
UNUSED(this_ptr);
|
UNUSED(this_ptr);
|
||||||
#endif // !BX_USE_GAME_SMF
|
#endif // !BX_USE_GAMEPORT_SMF
|
||||||
Bit64u usec;
|
Bit64u usec;
|
||||||
|
|
||||||
if (BX_GAMEPORT_THIS joyfd >= 0) {
|
if (BX_GAMEPORT_THIS joyfd >= 0) {
|
||||||
@ -210,7 +210,7 @@ Bit32u bx_gameport_c::read(Bit32u address, unsigned io_len)
|
|||||||
|
|
||||||
void bx_gameport_c::write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len)
|
void bx_gameport_c::write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len)
|
||||||
{
|
{
|
||||||
#if !BX_USE_GAME_SMF
|
#if !BX_USE_GAMEPORT_SMF
|
||||||
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
|
bx_gameport_c *class_ptr = (bx_gameport_c *) this_ptr;
|
||||||
class_ptr->write(address, value, io_len);
|
class_ptr->write(address, value, io_len);
|
||||||
}
|
}
|
||||||
@ -219,7 +219,7 @@ void bx_gameport_c::write(Bit32u address, Bit32u value, unsigned io_len)
|
|||||||
{
|
{
|
||||||
#else
|
#else
|
||||||
UNUSED(this_ptr);
|
UNUSED(this_ptr);
|
||||||
#endif // !BX_USE_GAME_SMF
|
#endif // !BX_USE_GAMEPORT_SMF
|
||||||
|
|
||||||
BX_GAMEPORT_THIS write_usec = bx_pc_system.time_usec();
|
BX_GAMEPORT_THIS write_usec = bx_pc_system.time_usec();
|
||||||
BX_GAMEPORT_THIS timer_x = 1;
|
BX_GAMEPORT_THIS timer_x = 1;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////
|
||||||
// $Id: gameport.h,v 1.3 2006-03-07 21:11:16 sshwarts Exp $
|
// $Id: gameport.h,v 1.4 2006-04-05 18:49:35 sshwarts Exp $
|
||||||
/////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Copyright (C) 2003 MandrakeSoft S.A.
|
// Copyright (C) 2003 MandrakeSoft S.A.
|
||||||
@ -27,7 +27,7 @@
|
|||||||
#ifndef BX_IODEV_GAMEPORT_H
|
#ifndef BX_IODEV_GAMEPORT_H
|
||||||
#define BX_IODEV_GAMEPORT_H
|
#define BX_IODEV_GAMEPORT_H
|
||||||
|
|
||||||
#if BX_USE_GAME_SMF
|
#if BX_USE_GAMEPORT_SMF
|
||||||
# define BX_GAMEPORT_SMF static
|
# define BX_GAMEPORT_SMF static
|
||||||
# define BX_GAMEPORT_THIS theGameport->
|
# define BX_GAMEPORT_THIS theGameport->
|
||||||
#else
|
#else
|
||||||
@ -57,7 +57,7 @@ private:
|
|||||||
|
|
||||||
static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len);
|
static Bit32u read_handler(void *this_ptr, Bit32u address, unsigned io_len);
|
||||||
static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
|
static void write_handler(void *this_ptr, Bit32u address, Bit32u value, unsigned io_len);
|
||||||
#if !BX_USE_GAME_SMF
|
#if !BX_USE_GAMEPORT_SMF
|
||||||
Bit32u read(Bit32u address, unsigned io_len);
|
Bit32u read(Bit32u address, unsigned io_len);
|
||||||
void write(Bit32u address, Bit32u value, unsigned io_len);
|
void write(Bit32u address, Bit32u value, unsigned io_len);
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user