- pc speaker output for win32 added
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@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////
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// $Id: speaker.cc,v 1.3 2004-09-05 10:30:19 vruppert Exp $
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// $Id: speaker.cc,v 1.4 2005-01-29 12:08:31 vruppert Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2003 by David N. Welton <davidw@dedasys.com>.
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@ -103,9 +103,11 @@ void bx_speaker_c::beep_on(float frequency)
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this->info("pc speaker on with frequency %f", frequency);
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ioctl(consolefd, KIOCSOUND, (int)(clock_tick_rate/frequency));
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}
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#elif defined(WIN32)
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usec_start = bx_pc_system.time_usec();
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#endif
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// give the gui a chance to sognal beep off
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// give the gui a chance to signal beep off
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bx_gui->beep_on(frequency);
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}
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@ -116,9 +118,13 @@ void bx_speaker_c::beep_off()
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if (consolefd != -1) {
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ioctl(consolefd, KIOCSOUND, 0);
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}
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#elif defined(WIN32)
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// FIXME: sound should start at beep_on() and end here
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Bit32u msec = (bx_pc_system.time_usec() - usec_start) / 1000;
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Beep((Bit32u)beep_frequency, msec);
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#endif
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// give the gui a chance to sognal beep off
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// give the gui a chance to signal beep off
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bx_gui->beep_off();
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beep_frequency = 0.0;
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@ -27,5 +27,7 @@ private:
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/* Do we have access? If not, just skip everything else. */
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signed int consolefd;
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const static unsigned int clock_tick_rate = 1193180;
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#elif defined(WIN32)
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Bit64u usec_start;
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#endif
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};
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