unreal mode fix
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@ -1,5 +1,5 @@
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/////////////////////////////////////////////////////////////////////////
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// $Id: segment_ctrl_pro.cc,v 1.117 2009-08-05 14:47:33 sshwarts Exp $
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// $Id: segment_ctrl_pro.cc,v 1.118 2009-08-30 05:03:04 sshwarts Exp $
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/////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2001 MandrakeSoft S.A.
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@ -187,11 +187,11 @@ BX_CPU_C::load_seg_reg(bx_segment_reg_t *seg, Bit16u new_value)
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seg->cache.u.segment.base = new_value << 4;
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seg->cache.segment = 1; /* regular segment */
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seg->cache.p = 1; /* present */
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seg->cache.type = BX_DATA_READ_WRITE_ACCESSED;
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/* Do not modify segment limit and AR bytes when in real mode */
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/* Support for big real mode */
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if (!real_mode()) {
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seg->cache.type = BX_DATA_READ_WRITE_ACCESSED;
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seg->cache.dpl = 3; /* we are in v8086 mode */
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seg->cache.u.segment.limit_scaled = 0xffff;
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#if BX_CPU_LEVEL >= 3
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