Domumentation updates and cleanups

This commit is contained in:
Volker Ruppert 2013-12-24 08:55:07 +00:00
parent 2aa810012a
commit 67b3157e13
5 changed files with 20 additions and 234 deletions

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@ -413,7 +413,7 @@ vgaromimage: file=$BXSHARE/VGABIOS-lgpl-latest
#=======================================================================
# VOODOO:
# This defines the Voodoo Graphics emulation.
# This defines the Voodoo Graphics emulation (experimental).
#
# Examples:
# voodoo: enabled=1, model=voodoo1

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@ -127,6 +127,9 @@ display
screenmode
vga_extension
vga_update_interval
voodoo
enabled
model
keyboard_mouse
keyboard

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@ -42,9 +42,6 @@ HTML rendering of the documentation. Also, you can view the
latest documentation on the web at
http://bochs.sf.net/doc/docbook/index.html
Some information has not yet been transferred from the older
HTML docs. These can be found at http://bochs.sf.net/docs-html
WHERE CAN I GET MORE INFORMATION? HOW DO I REPORT PROBLEMS?
Both the documentation and the Bochs website have instructions on how

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@ -1,5 +1,5 @@
Readme for wxWidgets Interface
updated Sat Dec 21 11:09:34 EST 2002
Updated Tue Dec 24 09:54:00 CET 2013
Contributors to wxWidgets port:
Don Becker (Psyon)
@ -9,19 +9,18 @@ Contributors to wxWidgets port:
wxWidgets Configuration Interface
The wxWidgets port began in June 2001 around the time of Bochs 1.2.1. Dave
Poirier and Bryce Denney started adding a wxWidgets configuration interface.
We made some progress, but stopped after a while. Then in March/April 2002
Bryce and Psyon revived the wxWidgets branch and turned it into a usable
interface. Psyon did most of the work to get text and graphics working, and
Bryce worked on event passing between threads, and keyboard mapping.
Starting in August 2002, Bryce added lots of dialog boxes to allow you
The wxWidgets (formerly called wxWindows) port began in June 2001 around the
time of Bochs 1.2.1. Dave Poirier and Bryce Denney started adding a wxWidgets
configuration interface. We made some progress, but stopped after a while.
Then in March/April 2002 Bryce and Psyon revived the wxWidgets branch and turned
it into a usable interface. Psyon did most of the work to get text and graphics
working, and Bryce worked on event passing between threads, and keyboard
mapping. Starting in August 2002, Bryce added lots of dialog boxes to allow you
to set all the bochsrc parameters. At the time of release 2.0, there
are still some bugs but it is pretty stable and usable.
Bochs should be build with wxWidgets 2.3.3 or later. It will probably
not compile with 2.2.x without some work. wxWidgets 2.3.3 includes
a patch by Bryce Denney to allow us to get raw keycode data for several
Bochs should be build with wxWidgets 2.3.3 or later. The release wxWidgets 2.3.3
includes a patch by Bryce Denney to allow us to get raw keycode data for several
OSes.
On any UNIX platform with wxWidgets installed, configure with
@ -44,50 +43,10 @@ To build in MS VC++:
- build
Note that the project is set up for wxWidgets 2.3.3. To use on other
wxwindows versions, you will have to change some of the names of the libraries
to include. Use the samples that came with that version of wxwindows for
wxWidgets versions, you will have to change some of the names of the libraries
to include. Use the samples that came with that version of wxWidgets for
reference.
To do:
- now that ParamDialog works, I may rewrite some of the other dialogs
as subclasses of ParamDialog. This would lead to more compact code,
and fewer bugs.
- configure time dialog
- need to think about dialog layout
- setting of IPS (controls how much time the PIT associates with each
instruction for purposes of sending timer interrupts). How can we
name this? instructions per simulated second.
- enable realtime pit, realtime pit settings (?)
- enable/disable X windows idle hack
- report instructions per wall clock second in real time
- decide which settings can be adjusted at runtime, and figure out how
to disable the others. Do we need a set_enable() on the parameters
themselves?
- the power button has always "turned off" the power. Make it also
turn ON the power. I think a few little green LEDs are in order.
- floppy config screen: on win32, both not present and ejected are selected
at first.
- log events
- Later: allow viewing of current log messages. Maybe this is a dialog that
we append to, or maybe it should periodically display the last 1K of the
log file (might be faster in high volume situations).
- Later: should we allow multiple log files with different settings? for
example dump cpu events to cpulog.txt and keyboard events to
keyboardlog.txt?
- debugger
- bug: it's possible to make the GUI stop responding to mouse and keyboard
input if you click the continue button in the debugger twice in very
close succession. I don't know why yet.
- probably the layout will be similar to BFE at first
- need to show disassembly of the next instruction to be executed
- clean up the biggest memory leaks and init/cleanup code. The gui allows you
to kill the simulator and restart, but it doesn't do well after the first
time. Valgrind should help with memory leak debugging, though until
recently it couldn't run multithreaded programes.
- disk change dialogs for floppy and cdrom need work.
http://sourceforge.net/tracker/index.php?func=detail&aid=545414&group_id=12580&atid=112580
-------------
------------------------------------------------------
Random notes follow
@ -137,7 +96,7 @@ structure. How should it work?
vga gui detects a click on floppyA bitmap
construct a BxEvent type BX_EVT_ASK_PARAM
post the event to the wxwindows gui thread (somehow) and block for response
post the event to the wxWidgets gui thread (somehow) and block for response
when it arrives in the gui thread, show a modal dialog box
get the answer back to the simulator thread
@ -152,186 +111,13 @@ notify_get_int_arg stuff.
Starting and Killing Threads
When a detachable (default) thread finishes (returns from its Entry()
function), wxwindows frees the memory associated with that thread.
function), wxWidgets frees the memory associated with that thread.
Unless the thread is never going to end, it is potentially dangerous to have a
pointer to it at all. Even if you try to "check if it's alive" first, you may
be dereferencing the pointer after it has already been deleted, leading to it
claiming to be alive when it's not, or a segfault. To solve this, the approach
used in the wxwindows threads example is to have code in the thread's OnExit()
used in the wxWidgets threads example is to have code in the thread's OnExit()
method remove the thread's pointer from the list of usable threads. In
addition, any references or changes to the list of threads is controlled by a
critical section to ensure that it stays correct. This post finally
explained what I was seeing.
+-----------------------
| From: Pieter van der Meulen (pgmvdm@yahoo.com)
| Subject: Re: Thread Sample program - bug
| Newsgroups: comp.soft-sys.wxwindows
| Date: 2001-06-28 17:51:35 PST
|
|
| At 06:24 PM 6/28/2001, you wrote:
| >Hi,
| >I have wxWindows 2.2.7 (wxMSW) installed.
| >
| >I just found in the thread.cpp sample code this section:
| >
| ><code>
| >void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
| >{
| > size_t count = wxGetApp().m_threads.Count();
| > for ( size_t i = 0; i < count; i++ )
| > {
| >===> wxGetApp().m_threads[0]->Delete(); <=====
| > }
| >
| > Close(TRUE);
| >}
| ></code>
| >The indecated line should probably rather have a
| >m_threads[i] rather than m_threads[0] .
|
| No, it should not, although it is not immediately obvious. When Delete() is
| called, the thread will eventually delete itself, but not before it calls
| MyThread::Exit(), which will remove itself from m_threads[] using
| wxArray::Remove(this). wxArray::Remove (RemoveAt) will compact the array to
| remove the element, it is now size-1. After this wxThread::Delete() returns.
|
|
| >I have have a further question to this:
| >Does this mean that a detached thread created with new
| >HAS to be deleted manually ? Or is this only in case it might still
| >be running?
|
| Firstly, you must create every detached thread using new since it will
| delete itself, literally calling delete this.
| Calling wxThread::Delete() is a correct way to terminate a thread, but
| manually deleting (using delete) a detached wxThread object is not.
| wxThread::Delete() will ask the thread to exit, the thread should check for
| this in wxThread::Entry() regularly using wxThread::TestDestroy() and exit
| when asked to do so.
|
| >(In general I have a unsatisfied felling about when delete is
| >neccessary and when not -- "I only know, it's not , if the class is
| >derived from wxWindows")
|
| For wxThreads: joinable threads must be deleted (when allocated on the
| heap), detached threads may never be deleted. For other classes, consult
| the documentation ;)
|
|
| >Thanks for some feedback,
| >Sebastian
|
| Regards,
|
| Pieter.
+-----------------------
tracking some kind of deadlock bug in Linux.
seems to be in ReadMailcap, src/unix/mimetypes.cpp in wxwindows sources
src/unix/mimetype.cpp:2312
SOLUTION: compile with -pthread on every compile and link line.
----------------------------------------------
Suggested solution for putting sizers inside a scrolled window
From: Thaddaeus Frogley (codemonkey_uk@users.sourceforge.net)
Subject: RE: Using sizers inside of a scrolled window
Newsgroups: comp.soft-sys.wxwindows
Date: 2001-10-02 02:41:04 PST
I have solved that same problem (scrolled windows / sizers) like so:
In the constructor for your wxFrame derived class,
//create a scrolling window
myScrolledWindow = new wxScrolledWindow(this, -1);
//in the scolling window, create a panel
myMainPanel = new wxPanel(myScrolledWindow, -1);
//place controls in the panel, laying them out with sizers
//...
myMainPanel->SetAutoLayout( TRUE );
myMainPanel->SetSizer( sizer );
sizer->Fit( myMainPanel );
sizer->SetSizeHints( myMainPanel );
//set the scroll bars lengths based on the size of the inner panel
wxSize size = myMainPanel->GetBestSize();
myScrolledWindow->SetScrollbars( 1, 1, size.GetWidth(), size.GetHeight() );
//calculate the size of the window, and set it appropriately
size.Set(size.GetWidth()+16,size.GetHeight()+16);
//Get the physical size of the display in pixels.
int displaySizeX,displaySizeY;
wxDisplaySize(&displaySizeX,&displaySizeY);
//clamp window size to % of screen
if (size.GetWidth()>displaySizeX*0.75){
size.SetWidth(displaySizeX*0.75);
}
if (size.GetHeight()>displaySizeY*0.75){
size.SetHeight(displaySizeY*0.75);
}
SetClientSize(size);
-----------------
How to make wxChoice as wide as the longest string in the choice box?
From: Vadim Zeitlin (Vadim.zeitlin@dptmaths.ens-cachan.fr)
Subject: Re: wxChoice
Newsgroups: comp.soft-sys.wxwindows
Date: 2001-09-18 04:41:07 PST
On Sat, 15 Sep 2001 15:39:45 +0200 Merlijn Blaauw <merlijn@student-kmt.hku.nl> wrote:
MB> Also, I
MB> would like the widget's parent window to change size (width) to fit the
MB> widget's new content aswell.
You'll have to do it manually by calculating the length of the string you
add to the control (use wxClientDC(combobox) and set correct font before
calling GetTextExtent()!) and resizing the control to be slightly larger
(yes, I know it's not nice at all but I don't see any other way to do it).
Regards,
VZ
---------
Hold on, this is even better!
From: Yann Rouillard (Y.Rouillard@exeter.ac.uk)
Subject: wxChoice and wxADJUST_MINSIZE
Newsgroups: comp.soft-sys.wxwindows
Date: 2002-07-18 08:28:31 PST
I am trying to use a wxChoice widget in a little panel. The text length of
the choices in the wxChoice can change so I used the wxADJUST_MINSIZE to
have its width correctly set.
> the manual for wxSizer::Add() says:
Finally, you can also specify wxADJUST_MINSIZE flag to make the minimal size of
the control dynamically adjust to the value returned by its GetBestSize()
method - this allows, for example, for correct relayouting of a static text
control even if its text is changed during run-time.
relayouting? sounds like s/size/layout/g gone wrong.
Call Add() with wxADJUST_MINSIZE flag!
--------------
mno-cygwin guide on mingw webpage
http://www.xraylith.wisc.edu/~khan/software/gnu-win32/mno-cygwin-howto.txt
www.mingw.org

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@ -1,3 +1,3 @@
The RFB server implementation is still lacking as of now, as a consequence
you should force 8bit mode on the client to use it correctly, i.e. on Linux,
use: "xvncviewer -8bit localhost" or similar.
use: "xvncviewer -bgr233 localhost" or similar.