- to get it running on other compilers, I removed all references to
iostream, vector, and the use of templates. Now the vector of bitmaps is an array of pointers to bitmaps and a count.
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efd408f386
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@ -1,8 +1,5 @@
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#define _MULTI_THREAD
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#include <iostream>
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#include <vector>
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#include <stdlib.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_endian.h>
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@ -26,6 +23,7 @@ void we_are_here(void)
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static unsigned prev_cursor_x=0;
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static unsigned prev_cursor_y=0;
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#define MAX_SDL_BITMAPS 10
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struct bitmaps {
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SDL_Surface *surface;
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SDL_Rect src,dst;
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@ -50,7 +48,8 @@ Uint32 headerbar_fg, headerbar_bg;
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Bit8u old_mousebuttons=0, new_mousebuttons=0;
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int old_mousex=0, new_mousex=0;
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int old_mousey=0, new_mousey=0;
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vector<bitmaps> sdl_bitmaps;
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bitmaps *sdl_bitmaps[MAX_SDL_BITMAPS];
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int n_sdl_bitmaps = 0;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define SWAP16(X) (X)
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@ -609,6 +608,11 @@ unsigned bx_gui_c::create_bitmap(
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Uint32 disp;
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unsigned char pixels;
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if (n_sdl_bitmaps >= MAX_SDL_BITMAPS) {
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BX_PANIC (("too many SDL bitmaps. To fix, increase MAX_SDL_BITMAPS"));
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return 0;
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}
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tmp->surface = SDL_CreateRGBSurface(
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SDL_SWSURFACE,
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xdim,
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@ -667,8 +671,8 @@ unsigned bx_gui_c::create_bitmap(
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0, 0,
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tmp->src.w,
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tmp->src.h );
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sdl_bitmaps.push_back(*tmp);
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return sdl_bitmaps.size()-1;
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sdl_bitmaps[n_sdl_bitmaps] = tmp;
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return n_sdl_bitmaps++;
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}
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@ -677,24 +681,24 @@ unsigned bx_gui_c::headerbar_bitmap(
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unsigned alignment,
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void (*f)(void))
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{
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if( bmap_id >= sdl_bitmaps.size() ) return 0;
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if( bmap_id >= n_sdl_bitmaps ) return 0;
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sdl_bitmaps[bmap_id].dst.x = headerbar_offset;
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headerbar_offset + sdl_bitmaps[bmap_id].src.w;
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sdl_bitmaps[bmap_id].cb = f;
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sdl_bitmaps[bmap_id]->dst.x = headerbar_offset;
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headerbar_offset += sdl_bitmaps[bmap_id]->src.w;
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sdl_bitmaps[bmap_id]->cb = f;
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if( sdl_screen )
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{
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SDL_BlitSurface(
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sdl_bitmaps[bmap_id].surface,
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&sdl_bitmaps[bmap_id].src,
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sdl_bitmaps[bmap_id]->surface,
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&sdl_bitmaps[bmap_id]->src,
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sdl_screen,
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&sdl_bitmaps[bmap_id].dst);
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&sdl_bitmaps[bmap_id]->dst);
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SDL_UpdateRect(
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sdl_screen,
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sdl_bitmaps[bmap_id].dst.x,
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sdl_bitmaps[bmap_id].dst.y,
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sdl_bitmaps[bmap_id].src.w,
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sdl_bitmaps[bmap_id].src.h);
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sdl_bitmaps[bmap_id]->dst.x,
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sdl_bitmaps[bmap_id]->dst.y,
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sdl_bitmaps[bmap_id]->src.w,
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sdl_bitmaps[bmap_id]->src.h);
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}
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return bmap_id;
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}
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@ -704,10 +708,10 @@ void bx_gui_c::replace_bitmap(
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unsigned hbar_id,
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unsigned bmap_id)
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{
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sdl_bitmaps[bmap_id].dst.x = sdl_bitmaps[hbar_id].dst.x;
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sdl_bitmaps[bmap_id].cb = sdl_bitmaps[hbar_id].cb;
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sdl_bitmaps[hbar_id].dst.x = -1;
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sdl_bitmaps[hbar_id].cb = NULL;
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sdl_bitmaps[bmap_id]->dst.x = sdl_bitmaps[hbar_id]->dst.x;
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sdl_bitmaps[bmap_id]->cb = sdl_bitmaps[hbar_id]->cb;
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sdl_bitmaps[hbar_id]->dst.x = -1;
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sdl_bitmaps[hbar_id]->cb = NULL;
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}
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@ -718,7 +722,7 @@ void bx_gui_c::show_headerbar(void)
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Uint32 disp;
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int rowsleft = headerbar_height;
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int colsleft;
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int bitmapscount = sdl_bitmaps.size();
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int bitmapscount = n_sdl_bitmaps;
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if( !sdl_screen ) return;
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disp = sdl_screen->pitch/4;
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@ -741,19 +745,19 @@ void bx_gui_c::show_headerbar(void)
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// go thru the bitmaps and display the active ones
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while( bitmapscount-- )
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{
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if( sdl_bitmaps[bitmapscount].dst.x != -1 )
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if( sdl_bitmaps[bitmapscount]->dst.x != -1 )
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{
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SDL_BlitSurface(
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sdl_bitmaps[bitmapscount].surface,
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&sdl_bitmaps[bitmapscount].src,
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sdl_bitmaps[bitmapscount]->surface,
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&sdl_bitmaps[bitmapscount]->src,
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sdl_screen,
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&sdl_bitmaps[bitmapscount].dst);
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&sdl_bitmaps[bitmapscount]->dst);
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SDL_UpdateRect(
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sdl_screen,
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sdl_bitmaps[bitmapscount].dst.x,
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sdl_bitmaps[bitmapscount].dst.y,
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sdl_bitmaps[bitmapscount].src.w,
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sdl_bitmaps[bitmapscount].src.h );
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sdl_bitmaps[bitmapscount]->dst.x,
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sdl_bitmaps[bitmapscount]->dst.y,
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sdl_bitmaps[bitmapscount]->src.w,
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sdl_bitmaps[bitmapscount]->src.h );
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}
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}
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}
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@ -761,7 +765,7 @@ void bx_gui_c::show_headerbar(void)
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void bx_gui_c::mouse_enabled_changed_specific (Boolean val)
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{
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cout << "sdl: mouse enabled changed specific" <<endl;
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BX_INFO (("mouse enabled changed specific"));
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}
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@ -771,10 +775,10 @@ void bx_gui_c::exit(void)
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SDL_FreeSurface(sdl_screen);
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if( sdl_fullscreen )
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SDL_FreeSurface(sdl_fullscreen);
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while( sdl_bitmaps.size() )
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while( n_sdl_bitmaps )
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{
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SDL_FreeSurface( sdl_bitmaps[sdl_bitmaps.size()-1].surface );
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sdl_bitmaps.pop_back();
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SDL_FreeSurface( sdl_bitmaps[n_sdl_bitmaps-1]->surface );
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n_sdl_bitmaps--;
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}
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}
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